Difference between revisions of "Patch A.4.8"
Jump to navigation
Jump to search
| Line 1,102: | Line 1,102: | ||
! width="80%" | Effect | ! width="80%" | Effect | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Taekwon Kick Mastery}} |
| | | | ||
| − | * | + | * Passive skill. |
| + | * Max skill level of 10. | ||
| + | * Multiplicatively increases the ratio of all Taekwon Kick skills by (5 * skillLV)%. | ||
| + | ** This means that if the ratio is 200%, at max level it will be increased to 300%. | ||
| + | |- | ||
| + | ! {{Skill List|skill=War Book Mastery}} | ||
| + | | | ||
| + | * Passive skill. | ||
| + | * Max skill level of 10. | ||
| + | * Gives the following effects while wearing a Book: | ||
| + | ** Increases Critical Damage by 1% for every 2 skill levels. | ||
| + | *** This stacks additively with Critical Damage from equipment. | ||
| + | ** Increases Perfect Dodge by 1 * skillLV. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Solar Stance}} | ||
| + | | | ||
| + | * Stance skill. | ||
| + | * Max skill level of 1. | ||
| + | * Enters Solar Stance when used. | ||
| + | * While Solar Stance is active, gain the status Mild Heat. | ||
| + | * Mild Heat works like Heat but ticks every 0.5 seconds. | ||
| + | * Heat, however, has been adjusted slightly: | ||
| + | ** 100% ATK ratio per hit. | ||
| + | ** No longer knocks back. | ||
| + | ** No longer consumes 2 SP per hit. | ||
| + | ** Each time an enemy is hit apply a stack of Seared on them. | ||
| + | ** Seared can stack up to 5 times, and at 5 stacks will show a burning signal above the target. | ||
| + | ** Enemies affected by Seared take (1 * stack amount)% more damage from players beside the caster and (5 * stack amount)% more damage from the caster. | ||
| + | ** Enemies that have Seared also take (0.1 * stack amount)% Max HP damage every second. | ||
| + | *** This damage is capped at 1500 damage per second. | ||
| + | * When Solar Stance is entered, the Rising Sun enters its first stage. | ||
| + | * The Rising Sun can be at three different stages. | ||
| + | ** To progress it to the following stages, the Solar Kicks must be used while under certain circumstances. | ||
| + | * If the stance is cancelled using this skill when the Rising Sun is at its last stage recover 25% Max SP. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Prominence Kick}} | ||
| + | | | ||
| + | * Single target offensive skill. | ||
| + | * Usable only while auto-attacking. | ||
| + | * Max skill level of 2. | ||
| + | * Can only be used while Solar Stance or Dawn Break is active. | ||
| + | * ATK ratio of (100 * skillLV)%. | ||
| + | * Eack stack of Seared on the target increases the ratio by a flat amount of (100 * skillLV)%. | ||
| + | ** So at max stacks of Seared at level 2, the skill has an ATK ratio of 1200%. | ||
| + | * If the enemy does not have any stacks of Seared, they do not take any damage from the skill. | ||
| + | * Skill has a 5 second cooldown. | ||
| + | * For each stack of Seared on the enemy, gain 8 AP up to a maximum of 40 AP. | ||
| + | * If the target has 5 stacks of Seared on them and the Rising Sun is in its first stage: | ||
| + | ** Enable use of Solar Explosion for 5 seconds. | ||
| + | ** Progress Rising Sun to the second stage. | ||
| + | * The Seared stacks are consumed after casting the skill. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Solar Explosion}} | ||
| + | | | ||
| + | * Offensive skill. | ||
| + | * Usable only while auto-attacking. | ||
| + | * Max skill level of 2. | ||
| + | * Can only be used while Solar Stance is active and within 5 seconds after Rising Sun has progressed to its second stage. | ||
| + | * ATK ratio of (750 * skillLV)%. | ||
| + | * Deals damage in a 7x7 AoE around the caster. | ||
| + | * When used, lose Mild Heat from Solar Stance and instead gain Rising Heat. | ||
| + | * Rising Heat lasts 15 seconds and works the same as Mild Heat, but ticks every 0.25 seconds. | ||
| + | ** Rising Heat persists even when changing stances. | ||
| + | ** If Rising Heat runs out while Solar Stance is active, the player will regain Mild Heat. | ||
| + | * Gain 20 AP when casting the skill. | ||
| + | * Skill has a 5 second cooldown. | ||
| + | * If any target hit has 5 stacks of Seared on them and the Rising Sun is in its second stage, progress Rising Sun to its third stage. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Stellar Stance}} | ||
| + | | | ||
| + | * Stance skill. | ||
| + | * Max skill level of 1. | ||
| + | * Enters Stellar Stance when used. | ||
| + | * While Stellar Stance is active, gain the effects of Falling Star Stance and Tornado Stance at the same time, however at reduced effectiveness. | ||
| + | * Gain 1 cell splash on auto-attacks. | ||
| + | * Now when a Falling Star procs on the target it will also fall on all enemies hit by splash damage. | ||
| + | * Falling Stars while in this stance deal 30% of their original damage. | ||
| + | * Heel Drop Kick cannot echo Falling Stars while in this stance. | ||
| + | * The summoned Tornado from Tornado Kick has a 30% chance to drop a Falling Star on an enemy each tick. | ||
| + | ** The Falling Stars dropped from the Tornado deal their normal non-reduced damage. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Sunset Blast}} | ||
| + | | | ||
| + | * Single target offensive skill. | ||
| + | * Max skill level of 3. | ||
| + | * Usable only while auto-attacking and within 3 seconds of Flying Kick being used on a stunned target. | ||
| + | * ATK ratio of (500 * skillLV)%. | ||
|} | |} | ||
Revision as of 22:03, 5 January 2026
Patch is unreleased. Refer to Patch A.4.7 for the latest update.
After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well.
Contents
Taekwon Kid Rework
Taekwon Kid Skill Adjustments
| Name | Old | New | ||
|---|---|---|---|---|
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
|
Taekwon Kid New Skills
| Name | Effect | ||
|---|---|---|---|
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
|
|
Soul Linker Rework / Soul Ascetic
The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to almost all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.
Soul Linker Skill Adjustments
| Name | Old | New | ||
|---|---|---|---|---|
| All Soul Links |
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
| ||
|
| |||
|
|
| ||
|
|
| ||
|
|
| ||
|
|
|
Soul Linker New Skills
| Name | Effect | ||
|---|---|---|---|
|
| ||
|
| ||
| Talisman buff mechanic |
| ||
|
| ||
|
| ||
|
| ||
|
|
Soul Ascetic New Skills
| Name | Effect | ||
|---|---|---|---|
| Esma combo rotation |
| ||
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
| Gaining AP |
|
Star Gladiator Rework / Sky Emperor
Star Gladiator Skill Adjustments
| Name | Old | New | ||||||
|---|---|---|---|---|---|---|---|---|
|
|
| ||||||
|
|
| ||||||
|
|
| ||||||
|
|
| ||||||
|
|
| ||||||
|
|
| ||||||
|
|
| ||||||
| Miracle |
|
| ||||||
|
|
| ||||||
|
|
| ||||||
|
|
| ||||||
|
|
| ||||||
|
|
|
Star Gladiator New Skills
| Name | Effect | ||
|---|---|---|---|
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
|
|
Sky Emperor New Skills
| Name | Effect |
|---|---|
|
|