Difference between revisions of "Patch A.4.8"
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! {{Skill List|skill=Tumbling}} | ! {{Skill List|skill=Tumbling}} | ||
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| − | * | + | * Max skill level of 1. |
| + | * Proc rate of 20%. | ||
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| − | * | + | * Max skill level of 5. |
| + | * Proc rate is now (2 * skillLV)%. | ||
|- | |- | ||
! {{Skill List|skill=Kihop}} | ! {{Skill List|skill=Kihop}} | ||
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| − | * | + | * Increases base physical damage by (2 * skillLV)% per party member excluding self. |
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| − | * | + | * Increases melee physical damage on target each time a new Kick skill is used on that target. |
| + | * The following Kick skills work for this: | ||
| + | ** [[Whirlwind Kick]] | ||
| + | ** [[Counter Kick]] | ||
| + | ** [[Axe Kick]] | ||
| + | ** [[Round Kick]] | ||
| + | * Damage increase is (4 * skillLV)% per new Kick used. | ||
| + | ** So if all 4 Kick skills are used, you'll deal 80% more melee physical damage on that target. | ||
|- | |- | ||
! {{Skill List|skill=Prepare Whirlwind Kick}} | ! {{Skill List|skill=Prepare Whirlwind Kick}} | ||
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| − | * | + | * Has a 15% chance of entering [[Whirlwind Kick]] stance when auto attacking a target. |
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| − | * | + | * No longer procs chance to enter stance, as Kick skills can all be used on demand. |
| + | * Makes auto attacks deal splash damage of 2 cells around target. | ||
| + | * Consumes 1 SP from player per auto attack. | ||
| + | * Gives special effect to [[Whirlwind Kick]]. | ||
|- | |- | ||
! {{Skill List|skill=Whirlwind Kick}} | ! {{Skill List|skill=Whirlwind Kick}} | ||
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| − | * | + | * Max skill level of 7. |
| + | * ATK ratio of (160 + 20 * skillLV)%. | ||
| + | * SP cost of (16 - 2 * skillLV). | ||
| + | * 5x5 AoE around target. | ||
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| − | * | + | * Max skill level of 2. |
| + | * ATK ratio of (100 + 50 * skillLV)%. | ||
| + | * SP cost of (6 - 2 * skillLV). | ||
| + | * Cooldown of 5 seconds. | ||
| + | * 5x5 AoE around target. | ||
| + | * No longer requires Whirlwind Stance to be used. | ||
| + | * If used while [[Prepare Whirlwind Kick]] is active: | ||
| + | ** Summons a target on the cell of the target that pulls in nearby enemies and deals damage every 450 ms for 3 seconds. | ||
| + | ** AoE of tornado is 7x7 cells. | ||
| + | ** Tornado damage per tick: 300% MATK + 150% ATK | ||
| + | ** Tornado deals physical damage. | ||
| + | ** Increases AoE of the kick to 7x7. | ||
|- | |- | ||
! {{Skill List|skill=Prepare Counter Kick}} | ! {{Skill List|skill=Prepare Counter Kick}} | ||
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| − | * | + | * Has a 15% chance of entering [[Counter Kick]] stance when auto attacking a target. |
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| − | * | + | * No longer procs chance to enter stance, as Kick skills can all be used on demand. |
| + | * For the first 1.5 seconds after entering the stance, all damage is negated. | ||
| + | * If a targeted spell is blocked during this 1.5 seconds, all damage is increased by 25% for 5 seconds. | ||
| + | ** This damage increases persists through stance changes. | ||
| + | * Reduces all damage received by 20%. | ||
| + | ** Damage reduction is multiplicative to other damage reductions. | ||
| + | * Recover 35 HP on each auto attack. | ||
| + | * Cooldown of 10 seconds. | ||
| + | * Gives special effect to [[Counter Kick]]. | ||
|- | |- | ||
! {{Skill List|skill=Counter Kick}} | ! {{Skill List|skill=Counter Kick}} | ||
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| − | * | + | * Max skill level of 7. |
| + | * ATK ratio of (200 + 20 * skillLV)%. | ||
| + | * SP cost of (16 - 2 * skillLV). | ||
| + | * Never misses target. | ||
| | | | ||
| − | * | + | * Max skill level of 2. |
| + | * ATK ratio of (100 + 50 * skillLV)%. | ||
| + | * SP cost of (6 - 2 * skillLV). | ||
| + | * Never misses target. | ||
| + | * Cooldown of 1 second. | ||
| + | * No longer requires Counter Stance to be used. | ||
| + | * ATK ratio is tripled if the player has been hit by a skill within the last second. | ||
| + | * If used while [[Prepare Counter Kick]] is active: | ||
| + | ** Heals the player for 10% of the damage dealt by the kick. | ||
| + | ** Increase passive damage reduction of [[Prepare Counter Kick]] to 50% for 5 seconds. | ||
|- | |- | ||
! {{Skill List|skill=Prepare Axe Kick}} | ! {{Skill List|skill=Prepare Axe Kick}} | ||
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| + | * Has a 15% chance of entering [[Axe Kick]] stance when auto attacking a target. | ||
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* Removed and replaced with [[Falling Star Stance]]. | * Removed and replaced with [[Falling Star Stance]]. | ||
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! {{Skill List|skill=Axe Kick}} | ! {{Skill List|skill=Axe Kick}} | ||
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| + | * Max skill level of 7. | ||
| + | * ATK ratio of (160 + 20 * skillLV)%. | ||
| + | * SP cost of (16 - 2 * skillLV). | ||
| + | * Has a base chance of 3333% to Stun the target for 3 seconds. | ||
| + | ** Both the chance and duration are reducible. | ||
| + | ** However, as the base chance is so high, the enemy needs at least 98 VIT to reduce the chance. | ||
| + | ** At 100 VIT the Stun chance becomes 0%. | ||
| | | | ||
| − | * | + | * Max skill level of 2. |
| + | * ATK ratio of (100 + 50 * skillLV)%. | ||
| + | * SP cost of (6 - 2 * skillLV). | ||
| + | * Has a base chance of 3333% to Stun the target for 3 seconds. | ||
| + | ** Both the chance and duration are reducible. | ||
| + | ** However, as the base chance is so high, the enemy needs at least 98 VIT to reduce the chance. | ||
| + | ** At 100 VIT the Stun chance becomes 0%. | ||
| + | * Cooldown of 3 seconds. | ||
| + | * No longer requires Axe Kick Stance to be used. | ||
| + | * If used while [[Falling Star Stance]] is active: | ||
| + | ** Echoes the damage of the Falling Stars for a maximum of 5 Falling Stars stacks. | ||
|- | |- | ||
! {{Skill List|skill=Prepare Round Kick}} | ! {{Skill List|skill=Prepare Round Kick}} | ||
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| − | * | + | * Has a 15% chance of entering [[Round Kick]] stance when auto attacking a target. |
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* Removed and replaced with [[Titanic Stance]]. | * Removed and replaced with [[Titanic Stance]]. | ||
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! {{Skill List|skill=Round Kick}} | ! {{Skill List|skill=Round Kick}} | ||
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| − | * | + | * Max skill level of 7. |
| + | * ATK ratio of (200 + 20 * skillLV)%. | ||
| + | * SP cost of (16 - 2 * skillLV). | ||
| + | * Knocks enemies surrounding target back by 2 cells. | ||
| + | * Enemies that are pushed back have a 70% chance to be stunned. | ||
| | | | ||
| − | * | + | * Max skill level of 2. |
| + | * ATK ratio of (100 + 50 * skillLV)%. | ||
| + | * SP cost of (6 - 2 * skillLV). | ||
| + | * Knocks enemy back 3 cells. | ||
| + | * Can CRIT. | ||
| + | * Cooldown of 5 seconds. | ||
| + | * No longer requires Round Kick Stance to be used. | ||
| + | * After cast, allows auto target of [[Flying Kick]] on that enemy for 3 seconds. | ||
| + | * If used while [[Titanic Stance]] is active: | ||
| + | ** If the enemy is below 25% Max HP, the skill will be guaranteed to CRIT and all CRIT damage modifiers are tripled. | ||
| + | ** Will knock the enemy back 7 cells. | ||
| + | ** If there is a possible place for collision within knockback range of the enemy, the player will automatically knock the enemy into that wall/obstacle. | ||
| + | ** If there is not, the enemy will simply be pushed back 7 cells. | ||
| + | ** If the enemy collides with a wall after the knockback, they will be damaged again, and stunned for 2 seconds. | ||
| + | ** Enemies that cannot be knocked back instead take increased damage based on their current Max HP: | ||
| + | *** Below 75% Max HP: 50% increased damage | ||
| + | *** Below 50% Max HP: 100% increased damage | ||
| + | *** Below 25% Max HP: 300% increased damage | ||
| + | *** These bonuses do not stack, and the highest damage increase will be prioritized. | ||
|- | |- | ||
! {{Skill List|skill=Flying Kick}} | ! {{Skill List|skill=Flying Kick}} | ||
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| − | * | + | * Max skill level of 7. |
| + | * ATK ratio of (30 + 10 * skillLV)%. | ||
| + | * SP cost of (80 - 10 * skillLV). | ||
| + | * When used after Tumbling, increases ATK ratio by (4 * Base Level)%. | ||
| + | * If used while Sprinting and while in Spurt status, increase ATK ratio by (8 * Base Level)% instead. | ||
| + | * Dispels Spirit status, Full Adrenaline Rush, Kaite, Kaahi, One-Hand Quicken, and Berserk Potion Pitcher. | ||
| + | ** Preserve status gives immunity to this dispel. | ||
| | | | ||
| − | * | + | * Max skill level of 2. |
| + | * ATK ratio of (50 * skillLV)%. | ||
| + | * Can CRIT. | ||
| + | * ATK ratio increased by 10% for each cell the caster is from the enemy. | ||
| + | * If used on a stunned target, triple the damage. | ||
| + | * Can be comboed directly after Roundhouse Kick. | ||
| + | * Now also dispels all Self Soul Links. | ||
| + | * Preserve no longer gives immunity to the dispel (Soul Linkers are still immune). | ||
|- | |- | ||
! {{Skill List|skill=Taekwon Mission}} | ! {{Skill List|skill=Taekwon Mission}} | ||
Revision as of 00:29, 13 December 2025
Patch is unreleased. Refer to Patch A.4.7 for the latest update.
After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well.
Contents
Taekwon Kid Rework
Taekwon Kid Skill Adjustments
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Taekwon Kid New Skills
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Soul Linker Rework / Soul Ascetic
The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to almost all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.
Soul Linker Skill Adjustments
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| All Soul Links |
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Soul Linker New Skills
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| Talisman buff mechanic |
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Soul Ascetic New Skills
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| Esma combo rotation |
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| Gaining AP |
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