Difference between revisions of "Gatling Berserk"
		
		
		
		
		
		
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===Intensive Aim===  | ===Intensive Aim===  | ||
| − | Under the effects of fully stacked [[Intensive Aim]], this skill gives 50% [[DEF]] pierce instead of 25%, and the [[ASPD]] cap is further raised to 195 for   | + | Under the effects of fully stacked [[Intensive Aim]], this skill gives 50% [[DEF]] pierce instead of 25%, 20% [[ASPD]] instead of 10%, and the [[ASPD]] cap is further raised to 195 for 10 seconds.  | 
==Notes==  | ==Notes==  | ||
Revision as of 20:26, 15 February 2025
 
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| Type: | Supportive Skill | 
| Levels: | 1 | 
| SP Cost: | 100 | 
| Cast Time: | 1.5 seconds (Fixed) | 
| Cast Delay: | 1 second | 
| Cooldown: | 10 seconds | 
| Duration: | 60 seconds; Until recast  | 
| Target: | Self | 
| Weapon: | Gatling Gun | 
| Prerequisites | |
| (Gunslinger) Madness Canceller Lv. 1, Gatling Fever Lv. 5 | |
Description
Gatling Berserk is an expanded class supportive skill available as Night Watch. It roots the user in place, increases their ASPD by 10%, and temporarily increases the ASPD cap from 190 to 193. Chain Action also gets an additional flat 30% chance to proc (100% with Chain Action 5) and the caster gains 25% DEF pierce. Additionally, auto attacks become a line shot that will stop on the first enemy hit along the path to their target.
CRIT chance and Autocast Effects are reduced to 0 during this buff. You can use the skill again to end it early.
Intensive Aim
Under the effects of fully stacked Intensive Aim, this skill gives 50% DEF pierce instead of 25%, 20% ASPD instead of 10%, and the ASPD cap is further raised to 195 for 10 seconds.
Notes
- While you are rooted, the effect is like Spider Web in that you can use Fallen Angel to get around still in this state.
 - Gatling Fever cannot be used in conjunction with this skill.
 
