Difference between revisions of "Item Changes"

From Project Alfheim Wiki
Jump to navigation Jump to search
m
m (A4 item changes)
 
Line 1: Line 1:
The following weapons have been nerfed/adjusted to account for random options system to avoid them becoming overpowered with high level options:
+
The following items have been adjusted:
  
 
             1.) Ice Pick: Level 4 Weapon > Level 2 Weapon
 
             1.) Ice Pick: Level 4 Weapon > Level 2 Weapon
Line 27: Line 27:
 
             12.) Meteo Plate Armor: 30% Freeze Resist > 35% Freeze Resist
 
             12.) Meteo Plate Armor: 30% Freeze Resist > 35% Freeze Resist
  
====Other Gear Changes====
+
            13.) Elemental Sword will no longer stack with itself and chain cast many bolts.
  
1.) Elemental Sword will no longer stack with itself and chain cast many bolts.
+
            14.) Muramasa: No longer applies curse to the user.
  
2.) Muramasa: No longer applies curse to the user.
+
            15.) Red Silk Seal: No longer trans class only.
  
3.) Red Silk Seal: No longer trans class only.
+
            16.) Wand[0]: No effect > Gives the player Lv. 3 [[Fire Bolt]], [[Cold Bolt]], and [[Lighting Bolt]].
 +
 
 +
            17.) Skull Ring[0]: No effect > Has 1% [[Undead]] race damage reduction and grants 10% increased [[Heal]] damage to [[Undead]] monsters.
 +
 
 +
            18.) Skull Ring[1]: Only 1% [[Undead]] race damage reduction > Also grants 10% increased [[Heal]] damage to [[Undead]] monsters.
 +
 
 +
            19.) Safety Helmet[0]: No effect > Grants 1 [[VIT]], 200 [[Max HP]], and 5% increased healing received.
 +
 
 +
            20.) Gas Mask: 30% resistance to Poison status > 100% resistance to Poison status
 +
 
 +
            21.) Unicorn Horn: No effect > 50 [[Max SP]], 3% SP cost reduction, 5 [[HIT]], and 5% [[Fish]] race damage reduction.

Latest revision as of 15:40, 26 December 2024

The following items have been adjusted:

           1.) Ice Pick: Level 4 Weapon > Level 2 Weapon
           2.) Ice Pick[1]: Level 4 Weapon > Level 2 Weapon and 70 Base ATK > 80 Base ATK
           3.) Orc Archer Bow: Level 3 Weapon > Level 2 Weapon and 120 Base ATK > 130 Base ATK
           4.) Scalpel[3]: Level 4 weapon > Level 3 Weapon and 120 Base ATK > 140 Base ATK
           5.) Infiltrator/Infiltrator[1]: Level 4 Weapons > Level 3 Weapons and 140 Base ATK > 150 Base ATK
           6.) Zephyrus/Zephyrus[3]: Level 4 Weapons > Level 3 Weapons and 170 Base ATK > 180 Base ATK
           7.) Swordbreaker/Swordbreaker[3]: Level 4 Weapons > Level 3 Weapons and 70 Base ATK > 80 Base ATK
           8.) Mailbreaker/MailBreaker[3]: Level 4 Weapons > Level 3 Weapon and 70 Base ATK > 80 Base ATK
           8.) Violet Fear[2]: 275 Base ATK > 240 Base ATK
           9.) Twin Edges of Naght Seiger[3] (both red and blue): 160 and 150 Base ATK > 140 Base ATK on both
           10.) Nepenthes Bow: 2 Slots > 1 Slot and 105 Base ATK > 125 Base ATK
           11.) Gold Lux: 20 Base ATK > 40 Base ATK and Socketable to 3 Slots
           12.) Meteo Plate Armor: 30% Freeze Resist > 35% Freeze Resist
           13.) Elemental Sword will no longer stack with itself and chain cast many bolts.
           14.) Muramasa: No longer applies curse to the user.
           15.) Red Silk Seal: No longer trans class only.
           16.) Wand[0]: No effect > Gives the player Lv. 3 Fire Bolt, Cold Bolt, and Lighting Bolt.
           17.) Skull Ring[0]: No effect > Has 1% Undead race damage reduction and grants 10% increased Heal damage to Undead monsters.
           18.) Skull Ring[1]: Only 1% Undead race damage reduction > Also grants 10% increased Heal damage to Undead monsters.
           19.) Safety Helmet[0]: No effect > Grants 1 VIT, 200 Max HP, and 5% increased healing received.
           20.) Gas Mask: 30% resistance to Poison status > 100% resistance to Poison status
           21.) Unicorn Horn: No effect > 50 Max SP, 3% SP cost reduction, 5 HIT, and 5% Fish race damage reduction.