Difference between revisions of "Gatling Berserk"
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* While you are rooted, the effect is like [[Spider Web]] in that you can use [[Fallen Angel]] to get around still in this state. | * While you are rooted, the effect is like [[Spider Web]] in that you can use [[Fallen Angel]] to get around still in this state. | ||
* [[Gatling Fever]] cannot be used in conjunction with this skill. | * [[Gatling Fever]] cannot be used in conjunction with this skill. | ||
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+ | {{Navbox Night Watch}} |
Latest revision as of 22:11, 20 September 2024
Gatling Berserk | |
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Type: | Supportive Skill |
Levels: | 1 |
SP Cost: | (28 + Skill Level × 2) |
Cast Time: | 1.5 seconds (Fixed) |
Cast Delay: | 1 second |
Cooldown: | 10 seconds |
Duration: | 60 seconds; Until recast |
Target: | Self |
Weapon: | Gatling Gun |
Prerequisites | |
(Gunslinger) Madness Canceller Lv. 1, Gatling Fever Lv. 5 |
Description
Gatling Berserk is an expanded class supportive skill available as Night Watch. It roots the user in place, increases their ASPD by 10%, and temporarily increases the ASPD cap from 190 to 193. Chain Action also gets an additional flat 30% chance to proc (100% with Chain Action 5) and the caster gains 25% DEF pierce. Additionally, auto attacks become a line shot that will stop on the first enemy hit along the path to their target.
CRIT chance and Autocast Effects are reduced to 0 during this buff. You can use the skill again to end it early.
Intensive Aim
Under the effects of fully stacked Intensive Aim, this skill gives 50% DEF pierce instead of 25%, and the ASPD cap is further raised to 195 for the first 10 seconds.
Notes
- While you are rooted, the effect is like Spider Web in that you can use Fallen Angel to get around still in this state.
- Gatling Fever cannot be used in conjunction with this skill.