Difference between revisions of "Intensive Aim"

From Project Alfheim Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
 
{{Skill Info
 
{{Skill Info
 
|class=Night Watch
 
|class=Night Watch
| type = Active/Supportive
+
| type = Passive/Supportive
|levels=1
+
| levels=1
 
| quest = Night Watch Skill Quest#Intensive Aim
 
| quest = Night Watch Skill Quest#Intensive Aim
 
}}
 
}}
'''Intensive''' is an Expanded class passive skill available as [[Night Watch]]. This skill utilizes all five types of guns to provide varying combination buffs as well as a large buff when fully stacked that augments specific skills.
+
== Description ==
 +
'''Intensive Aim''' is an expanded class passive/supportive skill available as [[Night Watch]]. It utilizes all five types of guns to provide varying combinations of buffs as well as a large buff when fully stacked that augments specific skills. When using a skill with a gun you will gain a "mastery" buff depending on which gun you used.  
  
==Combination Skill Masteries==
+
=== Gun masteries ===
 +
For example, you use [[Desperado]] with a [[Pistol|Revolver]] and gain the "Revolver Mastery" buff. This buff will not affect [[Pistol|Revolver]] skills and will only affect other guns while it is active. This buff remains active until you swap to another gun and use one of the listed skills with the new gun.
  
When using a skill with a gun with this skill learned you will gain a "mastery" buff depending on which gun you used.  
+
Once the new gun's skill is used the old mastery is consumed and replaced by the new gun's mastery. The new gun's skill that was used also gains a 25% damage increase and 50% cast delay for that cast. The old mastery (in this case Revolver Mastery) then becomes "fatigued" and cannot be used again until either 45 seconds have passed or all 5 masteries have been utilized.  
  
For example, you use [[Desperado]] with a Revolver and gain the "Revolver Mastery" buff. This buff will not affect Revolver skills and will only affect other guns while it is active. This buff remains active until you swap to another gun and use one of the listed skills with the new gun.
+
This means it's always faster to stack [[Intensive Aim]] by utilizing all 5 guns rather than swapping between one or two. However, you can still stack it if you are willing to wait out the cooldown.
 
 
Once the new gun's skill is used the old mastery is consumed and replaced by the new gun's skill. The old mastery (in this case Revolver Mastery) becomes "fatigued" and cannot be used again until either 45 seconds have passed or all 5 masteries have been utilized.
 
 
 
This means its always faster to stack intensive aim by utilizing all 5 guns rather than swapping between one or two. However, you can still stack intensive aim if you are willing to wait out the cooldown.
 
  
 
Below you will find the combinations and how they augment the other skills/guns.
 
Below you will find the combinations and how they augment the other skills/guns.
  
==Intensive Aim Stacks and Activating Intensive Aim==
+
==== [[Pistol|Revolver]] Mastery====
 
+
Gained by using [[Desperado]] or [[Rapid Shower]].
After consuming a mastery and gaining as stack of Intensive Aim, you will see a gold bullet on the right side of your character. This stacks up to 10 times, and can be consumed at either 5 to 9 stacks, or 10 stacks. However, until used these also grant a damage buff of 2% damage per stack of Intensive Aim, up to 10 times for a total of 20% more physical damage. This damage works similar to a card type damage like Turtle General or Hydra card. Changing maps, however, will completely remove your Intensive Aim stacks.
+
* [[Hasty Fire in the Hole]] and [[Basic Grenade]]: Cast time reduced by 50%.
 +
* [[Tracking]]: Fixed cast time reduced by 25%.
 +
* [[Full Buster]]: Cast Delay reduced by 50%.
 +
* [[Mass Spiral]]: Cast time reduced by 50%.
 +
* [[Rapid Fire]]: Fixed cast time reduced by 50%.
  
To use your Intensive Aim stacks you can activate the skill like any other and then use another corresponding skill that is eligible for an Intensive Aim effect.  
+
==== [[Shotgun]] Mastery ====
 +
Gained by using [[Full Buster]], [[Dust]], or [[Spread Attack]] ([[Dust]]/[[Spread Attack]] do not benefit from other masteries and only serve as a combo starter).
 +
* [[Hasty Fire in the Hole]] and [[Basic Grenade]]: AoE range increased by 1x1 cells.
 +
* [[Tracking]]: Adds a 3x3 AoE to the skill.
 +
* [[Desperado]]: Knocks back 1 extra cell.
 +
* [[Rapid Shower]]: Knocks back the enemy 3 cells.
 +
* [[Mass Spiral]]: Skill will ignore range reductions for the next cast (such as [[Defender]].
 +
* [[Rapid Fire]]: Pierces through all enemies like sharpshoot instead of stopping on the first enemy hit.
  
When you do this, your Intensive Aim stacks are immediately consumed and lost, however, if you activated Intensive Aim with a full 10 stacks then you will maintain the 20% damage buff for 1 minute. With enough rotations and active gameplay, it is possible to permanently keep up your 20% damage buff by constantly reapplying Intensive Aim.  
+
==== [[Gatling Gun]] Mastery ====
 +
Gained by using [[Rapid Fire]] or [[Gatling Berserk]].
 +
* [[Hasty Fire in the Hole]] and [[Basic Grenade]]: Cast delay reduced by 50%.
 +
* [[Tracking]]: Adds a flat 10 [[CRIT]] chance to each hit for the next cast.
 +
* [[Desperado]]: Cast delay reduced by 50%.
 +
* [[Rapid Shower]]: Hits in a bundle of 10 hits instead of 5 and does 10% more damage.
 +
* [[Mass Spiral]]: Cast delay reduced by 50%.
 +
* [[Full Buster]]: Deals 10% more damage.  
  
Note that the 20% damage buff does not stack with itself during the 60 seconds after using Intensive Aim. Any stacks you gain will be tracked, but until the 60 seconds are up will not increase your damage any further than the 20% cap.  
+
==== [[Rifle]] Mastery ====
 +
Gained by using [[Tracking]] or [[Mass Spiral]].
 +
* [[Hasty Fire in the Hole]] and [[Basic Grenade]]: Cast range increased by 3 cells.
 +
* [[Rapid Fire]]: Gains a flat 10 [[CRIT]] chance to each individual hit.
 +
* [[Desperado]]: AoE range increased by 1x1.
 +
* [[Rapid Shower]]: Gains 25% [[DEF]] pierce.
 +
* [[Full Buster]]: Gains 25% [[DEF]] pierce.
  
====Gaining AP====
+
==== [[Grenade Launcher]] Mastery ====
 +
Gained by using [[Hasty Fire in the Hole]], [[Basic Grenade]], and [[Mission Bombard]] ([[Mission Bombard]] does not benefit from masteries and only serves as a combo starter)
 +
* [[Tracking]]: Gain 10% [[CRIT]] damage for the next cast.
 +
* [[Rapid Fire]]: Does 3x3 splash damage around the first target each bullet hits. 
 +
* [[Desperado]]: Deals 10% more damage for the next cast.
 +
* [[Rapid Shower]]: Slows the enemy by 75% for 2 seconds upon hitting them. 
 +
* [[Mass Spiral]]: Deals 10% more damage.
 +
* [[Full Buster]]:  Has a 50% chance to stun the enemy upon hitting them.
  
AP is a new type of resource that Night Watch has to unleash their Limit Break skill, [[Slug Shot]].
+
=== Intensive Aim stacks ===
  
This skill is taught at the same time as Intensive Aim. It can only be cast once you have full AP.  
+
After consuming a mastery, a stack of [[Intensive Aim]] is gained, which is displayed as gold bullet on the right side of the character. This can stack up to 10 times, and can be consumed at either 5~9 stacks or 10 stacks. Until these are consumed, each stack grants a 2% physical damage buff, totaling up to 20% more physical damage. This damage works similarly to a card-type modifier like Hydra Card, thus being multiplicative with other modifiers. Changing maps or logging out, however, will completely reset all the player's [[Intensive Aim]] stacks.  
  
Casting an Intensive Aim buffed skill at 5-9 stacks will grant 25% of the necessary AP to cast Slug Shot.
+
To use your Intensive Aim stacks you can activate the skill like any other and then use another corresponding skill that is eligible for an Intensive Aim effect.  
 
 
Casting an Intensive Aim buffed skill at a full 10 stacks will grant 50% of the necessary AP to cast Slug shot.
 
 
 
AP is not lost on map change, like Intensive Aim stacks are. To learn more about Slug shot visit the page linked above.
 
 
 
====Revolver Mastery====
 
 
 
Gained by using [[Desperado]] or [[Rapid Shower]]
 
 
 
1.) Hasty Fire in the Hole and Basic Grenade: Cast Time reduced by 50%
 
  
2.) Tracking: Fixed Cast Time Reduced by 25%
+
When you do this, your Intensive Aim stacks are immediately consumed and lost, however, if you activated Intensive Aim with a full 10 stacks then you will maintain the 20% physical damage buff for 60 seconds. With enough rotations and active gameplay, it is possible to permanently keep up your 20% physical damage buff by constantly reapplying Intensive Aim.
  
3.) Full Buster: After Cast Delay reduced by 50%  
+
Note that the 20% physical damage buff does not stack with itself during the 60 seconds after using Intensive Aim. Any stacks you gain will be tracked, but until the 60 seconds are up, it will not increase your damage any further than the 20% cap.
  
4.) Mass Spiral: Cast time reduced by 50%  
+
==== Gaining AP ====
 +
AP is a new type of resource that Night Watch has to unleash their Limit Break skill, [[Slug Shot]]. This skill is taught at the same time as Intensive Aim and can only be cast once you have full AP.
 +
* Casting an Intensive Aim buffed skill at 5~9 stacks will grant 25% of the necessary AP to cast [[Slug Shot]] (50 AP).
 +
* Casting an Intensive Aim buffed skill at a full 10 stacks will grant 50% of the necessary AP to cast [[Slug Shot]] (100 AP).
 +
* AP is not lost on map change, like Intensive Aim stacks are.
  
5.) Rapid Fire: Fixed Cast Time Reduced by 50%
+
===Stacked Intensive Aim Effects===
 
+
Once you have 5+ Intensive Aim stacks, you can consume these to give buffs to certain skills for a short period of time. This can be done by activating the skill (simply using it). When you do this all your stacks are consumed and depending on how many stacks you have the effects of the skill you use will be different. Note that only some skills can be buffed by the active portion of this skill.   
====Shotgun Mastery====
 
 
 
Gained by using Full Buster, Dust, Spread Attack/Spread Shot (although Dust/Spread Attack do not benefit from other masteries and only server as a combo starter)
 
 
 
1.) Hasty Fire in the Hole and Basic Grenade: AOE range increased by 1x1 cells
 
 
 
2.) Tracking: Adds a 3x3 AOE to the skill.
 
 
 
3.) Desperado: Knocks back 1 extra cell.
 
 
 
4.) Rapid Shower: Knocks back the enemy by 3 cells
 
 
 
5.) Mass Spiral: Skill will ignore range reductions for the next cast. (like defender)
 
 
 
6.) Rapid Fire: Pierces through all enemies like sharpshoot instead of stopping on first enemy hit.
 
 
 
====Gatling Gun Mastery====
 
 
 
Gained by using Rapid Fire or Gatling Berserk.
 
 
 
1.) Hasty Fire in the Hole and Basic Grenade: After Cast Delay reduced by 50%
 
 
 
2.) Tracking: Adds a flat 10 critical strike chance to each hit for the next cast.
 
 
 
3.) Desperado: After Cast Delay reduced by 50%
 
 
 
4.) Rapid Shower: Hits in a bundle of 10 hits instead of 5 and does 10% more damage than usual.  
 
 
 
5.) Mass Spiral: After Cast delay reduced by 50%
 
 
 
6.) Full Buster:  Deals 10% more damage.
 
 
 
====Rifle Mastery====
 
 
 
Gained by using Tracking or Mass Spiral
 
 
 
1.) Hasty Fire in the Hole and Basic Grenade: Cast range increased by 3 cells
 
 
 
2.) "Rapid Fire": Gains a flat 10 critical strike chance to eat individual hit.
 
 
 
3.) Desperado: AOE range increased by 1x1
 
 
 
4.) Rapid Shower: Gains 25% defense pierce
 
 
 
5.) Full Buster:  Gains 25% defense pierce
 
 
 
====Grenade Launcher Mastery====
 
 
 
Gained by using Hasty Fire in the Hole, Basic Grenade, and Mission Bombard (mission bombard does not benefit from masteries and only serves as a combo starter)
 
 
 
1.) Tracking: Gain 10% critical strike damage for the next cast.
 
 
 
2.) Rapid Fire: Does 3x3 splash damage around the first target each bullet hits. 
 
 
 
3.) Desperado: Deals 10% more damage for the next cast.
 
 
 
4.) Rapid Shower: Slows the enemy by 75% for 2 seconds upon hitting them. 
 
 
 
5.) Mass Spiral: Increases damage by 10%
 
 
 
6.) Full Buster:  Has a 50% chance to stun the enemy upon hitting them.
 
 
 
==Stacked Intensive Aim==
 
 
 
As you consume your masteries you will see your bullet stack up on the right of your character and a click sound to signify you are ramping up.
 
 
 
Once ramped up, you can choose to activate Intensive Aim by using the active portion of this skill. When you do this all your stacks are consumed and depending on how many stacks you have the effects for the skill you choose will be different. Note that only some skills can be buffed by the active portion of this skill.   
 
  
 
Below you can see how Intensive Aim affects these skills.  
 
Below you can see how Intensive Aim affects these skills.  
  
====Intensive Aim Buffed Effects====
+
{| class="wikitable"
 
 
{| class="wikitable sortable"
 
 
|-
 
|-
! Weapon !! Skill !! 5-9 Stacks !! 10 Stacks
+
! Weapon !! Skill !! 5~9 Stacks !! 10 Stacks
 
|-
 
|-
| Grenade Launcher
+
| rowspan=2|[[Grenade Launcher]]
| Hasty Fire In The Hole
+
| [[Hasty Fire in the Hole]]
| 50% Defense Pierce and AOE is Increased by 2 cells.
+
| 50% [[DEF]] Pierce and AoE is increased by 2 cells.
| Same as 5-9 Stacks, but also gain 50% After Cast Delay on this skill for 5 seconds.
+
| Same as 5~9 Stacks, but also gain 50% cast delay on this skill for 5 seconds.
 
|-
 
|-
| Grenade Launcher
+
| [[Mission Bombard]]
| Mission Bombard
+
| 50% [[DEF]] Pierce
| 50% Defense Pierce
+
| Same as 5~9 Stacks, but also gain 50% cooldown reduction on this skill for one cast.
| Same as 5-9 Stacks, but also reduce cooldown by 50% for one cast.
 
 
|-
 
|-
| Rifle
+
| rowspan=2|[[Rifle]]
| Mass Spiral
+
| [[Mass Spiral]]
| Reduce targets defense by 50% for 3 seconds.
+
| Reduce targets [[DEF]] by 50% for 3 seconds.
| Reduce targets defense by 75% for 3 seconds.
+
| Reduce targets [[DEF]] by 75% for 3 seconds.
 
|-
 
|-
| Rifle
+
| [[Tracking]]
| Tracking
+
| Increase damage by 50% to normal monsters and 100% to [[Boss]] monsters.
| Increase damage by 50% to Boss type monsters and 100% to MVP type monsters.
+
| Increase damage by 100% to normal monsters and 200% to [[Boss]] monsters. Gain 75% damage reduction during cast.
| Increase damage by 100% to Boss type monsters and 200% to MVP type monsters. Gain 75% damage reduction during cast.
 
 
|-
 
|-
| Gatling Gun
+
| rowspan=2|[[Gatling Gun]]
| Rapidfire
+
| [[Rapid Fire]]
 
| Reduce fixed cast time by 50% for 3 seconds.
 
| Reduce fixed cast time by 50% for 3 seconds.
 
| Reduce fixed cast time by 75% for 5 seconds.
 
| Reduce fixed cast time by 75% for 5 seconds.
 
|-
 
|-
| Gatling Gun
+
| [[Gatling Berserk]]
| Gatling Berserk
+
| [[DEF]] pierce of skill is doubled.  
| Defense Pierce of skill is doubled.  
+
| Same as 5~9 Stacks, but also raise the [[ASPD]] cap to 195 for 5 seconds while this skill is active.
| Raise Attack Speed Cap to 195 for 5 seconds while this skill is active.
 
 
|-
 
|-
| Revolver
+
| rowspan=2|[[Pistol|Revolver]]
| Desperado
+
| [[Desperado]]
| Gain 40% After Cast Delay on this skill and Reduce the SP Cost by 25% for 3 seconds.  
+
| Gain 40% cast delay on this skill and reduce the SP cost by 25% for 3 seconds.  
| Gain 75% After Cast Delay on this skill and Reduce the SP Cost by 50% for 5 seconds.
+
| Gain 75% cast delay on this skill and reduce the SP cost by 50% for 5 seconds.
 
|-
 
|-
| Revolver
+
| [[Rapid Shower]]
| Rapid Shower
+
| Gain 40% cast delay on this skill and reduce the SP cost by 25% for 3 seconds.  
| Gain 40% After Cast Delay on this skill and Reduce the SP Cost by 25% for 3 seconds.  
+
| Gain 75% cast delay on this skill and reduce the SP cost by 50% for 5 seconds.
| Gain 75% After Cast Delay on this skill and Reduce the SP Cost by 50% for 5 seconds.
 
 
|-
 
|-
| Shotgun
+
| [[Shotgun]]
| Full Buster
+
| [[Full Buster]]
| Gain 40% After Cast Delay on this skill and Reduce the SP Cost by 25% for 3 seconds.  
+
| Gain 40% cast delay on this skill and reduce the SP cost by 25% for 3 seconds.  
| Gain 75% After Cast Delay on this skill and Reduce the SP Cost by 50% for 5 seconds.  
+
| Gain 75% cast delay on this skill and reduce the SP cost by 50% for 5 seconds.  
 
|}
 
|}

Revision as of 19:23, 17 July 2024


Intensive Aim.png Intensive Aim
Intensive Aim Info.gif
Type: Passive/Supportive Skill
Levels: 1
Prerequisites
In order to gain this skill, the player has to complete a quest.

Description

Intensive Aim is an expanded class passive/supportive skill available as Night Watch. It utilizes all five types of guns to provide varying combinations of buffs as well as a large buff when fully stacked that augments specific skills. When using a skill with a gun you will gain a "mastery" buff depending on which gun you used.

Gun masteries

For example, you use Desperado with a Revolver and gain the "Revolver Mastery" buff. This buff will not affect Revolver skills and will only affect other guns while it is active. This buff remains active until you swap to another gun and use one of the listed skills with the new gun.

Once the new gun's skill is used the old mastery is consumed and replaced by the new gun's mastery. The new gun's skill that was used also gains a 25% damage increase and 50% cast delay for that cast. The old mastery (in this case Revolver Mastery) then becomes "fatigued" and cannot be used again until either 45 seconds have passed or all 5 masteries have been utilized.

This means it's always faster to stack Intensive Aim by utilizing all 5 guns rather than swapping between one or two. However, you can still stack it if you are willing to wait out the cooldown.

Below you will find the combinations and how they augment the other skills/guns.

Revolver Mastery

Gained by using Desperado or Rapid Shower.

Shotgun Mastery

Gained by using Full Buster, Dust, or Spread Attack (Dust/Spread Attack do not benefit from other masteries and only serve as a combo starter).

Gatling Gun Mastery

Gained by using Rapid Fire or Gatling Berserk.

Rifle Mastery

Gained by using Tracking or Mass Spiral.

Grenade Launcher Mastery

Gained by using Hasty Fire in the Hole, Basic Grenade, and Mission Bombard (Mission Bombard does not benefit from masteries and only serves as a combo starter)

  • Tracking: Gain 10% CRIT damage for the next cast.
  • Rapid Fire: Does 3x3 splash damage around the first target each bullet hits.
  • Desperado: Deals 10% more damage for the next cast.
  • Rapid Shower: Slows the enemy by 75% for 2 seconds upon hitting them.
  • Mass Spiral: Deals 10% more damage.
  • Full Buster: Has a 50% chance to stun the enemy upon hitting them.

Intensive Aim stacks

After consuming a mastery, a stack of Intensive Aim is gained, which is displayed as gold bullet on the right side of the character. This can stack up to 10 times, and can be consumed at either 5~9 stacks or 10 stacks. Until these are consumed, each stack grants a 2% physical damage buff, totaling up to 20% more physical damage. This damage works similarly to a card-type modifier like Hydra Card, thus being multiplicative with other modifiers. Changing maps or logging out, however, will completely reset all the player's Intensive Aim stacks.

To use your Intensive Aim stacks you can activate the skill like any other and then use another corresponding skill that is eligible for an Intensive Aim effect.

When you do this, your Intensive Aim stacks are immediately consumed and lost, however, if you activated Intensive Aim with a full 10 stacks then you will maintain the 20% physical damage buff for 60 seconds. With enough rotations and active gameplay, it is possible to permanently keep up your 20% physical damage buff by constantly reapplying Intensive Aim.

Note that the 20% physical damage buff does not stack with itself during the 60 seconds after using Intensive Aim. Any stacks you gain will be tracked, but until the 60 seconds are up, it will not increase your damage any further than the 20% cap.

Gaining AP

AP is a new type of resource that Night Watch has to unleash their Limit Break skill, Slug Shot. This skill is taught at the same time as Intensive Aim and can only be cast once you have full AP.

  • Casting an Intensive Aim buffed skill at 5~9 stacks will grant 25% of the necessary AP to cast Slug Shot (50 AP).
  • Casting an Intensive Aim buffed skill at a full 10 stacks will grant 50% of the necessary AP to cast Slug Shot (100 AP).
  • AP is not lost on map change, like Intensive Aim stacks are.

Stacked Intensive Aim Effects

Once you have 5+ Intensive Aim stacks, you can consume these to give buffs to certain skills for a short period of time. This can be done by activating the skill (simply using it). When you do this all your stacks are consumed and depending on how many stacks you have the effects of the skill you use will be different. Note that only some skills can be buffed by the active portion of this skill.

Below you can see how Intensive Aim affects these skills.

Weapon Skill 5~9 Stacks 10 Stacks
Grenade Launcher Hasty Fire in the Hole 50% DEF Pierce and AoE is increased by 2 cells. Same as 5~9 Stacks, but also gain 50% cast delay on this skill for 5 seconds.
Mission Bombard 50% DEF Pierce Same as 5~9 Stacks, but also gain 50% cooldown reduction on this skill for one cast.
Rifle Mass Spiral Reduce targets DEF by 50% for 3 seconds. Reduce targets DEF by 75% for 3 seconds.
Tracking Increase damage by 50% to normal monsters and 100% to Boss monsters. Increase damage by 100% to normal monsters and 200% to Boss monsters. Gain 75% damage reduction during cast.
Gatling Gun Rapid Fire Reduce fixed cast time by 50% for 3 seconds. Reduce fixed cast time by 75% for 5 seconds.
Gatling Berserk DEF pierce of skill is doubled. Same as 5~9 Stacks, but also raise the ASPD cap to 195 for 5 seconds while this skill is active.
Revolver Desperado Gain 40% cast delay on this skill and reduce the SP cost by 25% for 3 seconds. Gain 75% cast delay on this skill and reduce the SP cost by 50% for 5 seconds.
Rapid Shower Gain 40% cast delay on this skill and reduce the SP cost by 25% for 3 seconds. Gain 75% cast delay on this skill and reduce the SP cost by 50% for 5 seconds.
Shotgun Full Buster Gain 40% cast delay on this skill and reduce the SP cost by 25% for 3 seconds. Gain 75% cast delay on this skill and reduce the SP cost by 50% for 5 seconds.