Difference between revisions of "Sprint"
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| class3 = | | class3 = | ||
| type = Active | | type = Active | ||
− | | levels = 10 Fixed | + | | levels = 10 (Fixed) |
| prereqs = None | | prereqs = None | ||
| quest = | | quest = | ||
− | | spcost = 10 | + | | spcost = (110 - Skill Level x 10) |
| hpcost = | | hpcost = | ||
− | | time = | + | | time = (1~6) (7 - Skill Level) seconds <br/> (7~10) None |
− | | delay = | + | | delay = ASPD |
| duration = 150 seconds | | duration = 150 seconds | ||
| target = Self | | target = Self | ||
Line 24: | Line 24: | ||
}} | }} | ||
==Description== | ==Description== | ||
− | + | '''Sprint''' (Alt: ''Running'') is a 1st class active skill available as [[Taekwon]]. It makes the user run quickly in one direction. If something obstructs Sprint's path (obstacles, monsters, characters) in the direction the user was facing when it started, Sprint will be canceled. The user cannot change the direction of movement while sprinting. Having the Sprint skill learned also increases [[ATK#MasteryATK|mastery]] damage while barehanded, and adds flat damage to Kick skills. | |
− | Sprint can also be canceled if the caster casts Sprint again while Sprinting. The timing | + | Sprint can also be canceled if the caster casts Sprint again while Sprinting. The timing of canceling Sprint is ASPD-dependent. If the user casts Sprint level 7 or greater, is barehanded, and cancels Sprint soon after initiating the skill, the caster will be launched into the '''Spurt''' status. The Spurt status lasts 150 seconds and increases the caster's STR by 10. If the user equips a weapon while in the Spurt status, the Spurt status will be cancelled. |
− | There is a short delay when | + | There is a short delay when Sprint ends by obstruction or is manually stopped. The caster is knocked back slightly from the endpoint if it was ended due to hitting an obstruction. |
− | {| class="wikitable" | + | {|class="wikitable" |
− | + | !Skill Level !! Damage increase <br/> (barehanded) !! Damage increase <br/> to Kick skills !! Cast time !! SP cost | |
− | + | |- | |
− | + | !1 | |
− | + | |10 || 10 || 6 sec || 100 | |
− | + | |- | |
− | + | !2 | |
− | + | |20 || 20 || 5 sec || 90 | |
− | + | |- | |
− | + | !3 | |
− | + | |30 || 30 || 4 sec || 80 | |
− | + | |- | |
− | + | !4 | |
− | + | |40 || 40 || 3 sec || 70 | |
− | + | |- | |
− | + | !5 | |
− | + | |50 || 50 || 2 sec || 60 | |
+ | |- | ||
+ | !6 | ||
+ | |60 || 60 || 1 sec || 50 | ||
+ | |- | ||
+ | !7 | ||
+ | |70 || 70 || rowspan=4|0 sec || 40 | ||
+ | |- | ||
+ | !8 | ||
+ | |80 || 80 || 30 | ||
+ | |- | ||
+ | !9 | ||
+ | |90 || 90 || 20 | ||
+ | |- | ||
+ | !10 | ||
+ | |100 || 100 || 10 | ||
|} | |} | ||
+ | == Notes == | ||
+ | * Useable by [[Soul Linker]]s. | ||
{{Navbox TaeKwon Kid}} | {{Navbox TaeKwon Kid}} |
Latest revision as of 10:10, 14 July 2024
Sprint | |
---|---|
Type: | Active Skill |
Levels: | 10 (Fixed) |
SP Cost: | (110 - Skill Level x 10) |
Cast Time: | (1~6) (7 - Skill Level) seconds (7~10) None |
Cast Delay: | ASPD |
Duration: | 150 seconds |
Target: | Self |
Weapon: | Bare Handed |
Status Icon: | |
Prerequisites | |
None |
Description
Sprint (Alt: Running) is a 1st class active skill available as Taekwon. It makes the user run quickly in one direction. If something obstructs Sprint's path (obstacles, monsters, characters) in the direction the user was facing when it started, Sprint will be canceled. The user cannot change the direction of movement while sprinting. Having the Sprint skill learned also increases mastery damage while barehanded, and adds flat damage to Kick skills.
Sprint can also be canceled if the caster casts Sprint again while Sprinting. The timing of canceling Sprint is ASPD-dependent. If the user casts Sprint level 7 or greater, is barehanded, and cancels Sprint soon after initiating the skill, the caster will be launched into the Spurt status. The Spurt status lasts 150 seconds and increases the caster's STR by 10. If the user equips a weapon while in the Spurt status, the Spurt status will be cancelled.
There is a short delay when Sprint ends by obstruction or is manually stopped. The caster is knocked back slightly from the endpoint if it was ended due to hitting an obstruction.
Skill Level | Damage increase (barehanded) |
Damage increase to Kick skills |
Cast time | SP cost |
---|---|---|---|---|
1 | 10 | 10 | 6 sec | 100 |
2 | 20 | 20 | 5 sec | 90 |
3 | 30 | 30 | 4 sec | 80 |
4 | 40 | 40 | 3 sec | 70 |
5 | 50 | 50 | 2 sec | 60 |
6 | 60 | 60 | 1 sec | 50 |
7 | 70 | 70 | 0 sec | 40 |
8 | 80 | 80 | 30 | |
9 | 90 | 90 | 20 | |
10 | 100 | 100 | 10 |
Notes
- Useable by Soul Linkers.