Difference between revisions of "First Wind"
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(Created page with "{{Skill Info |class=Ninja |type=Offensive |levels=5 (Selectable) |prereqs=(Ninja) Ninja Mastery Lv. 10, Lightning Jolt Lv. 5 |spcost=20 + (Skill Level × 4) |cast_...") |
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|prereqs=([[Ninja]]) [[Ninja Mastery]] Lv. 10, [[Lightning Jolt]] Lv. 5 | |prereqs=([[Ninja]]) [[Ninja Mastery]] Lv. 10, [[Lightning Jolt]] Lv. 5 | ||
|spcost=20 + (Skill Level × 4) | |spcost=20 + (Skill Level × 4) | ||
− | | | + | |time=4s |
− | | | + | |delay=None |
|target=Enemy | |target=Enemy | ||
|range=Magic | |range=Magic | ||
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==Description== | ==Description== | ||
− | Summons | + | Summons the morning winds to blow past the target, with sharp blades of wind cutting through everything in its path. The wind cuts down a path towards the targeted enemy, and deals damage to all those in the area of effect (targeting is similar to the Sniper skill [[Focused Arrow Strike]], but a bit more wonky). The length of this 'path' varies based on the skill level, with a width of 3 cells. If the targeted opponent moves outside of the range of the damage path, it is possible to take ''no damage'' from First Wind. Enemies just outside of the path can still get hit but for very minimal damage. Each cast consumes a {{item|id=7523 Wind Stone}}. |
{|class=wikitable | {|class=wikitable | ||
− | !Level!!Damage (MATK)!!Range!!SP Cost | + | !Level!!Damage (MATK)!!Damage Range!!SP Cost |
|- | |- | ||
!1 | !1 |
Revision as of 16:37, 30 April 2024
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Type: | Offensive Skill |
Levels: | 5 (Selectable) |
SP Cost: | 20 + (Skill Level × 4) |
Cast Time: | 4s |
Cast Delay: | None |
Target: | Enemy |
Range: | Magic |
Property: | Wind |
Catalyst: | 1 Wind Stone |
Prerequisites | |
(Ninja) Ninja Mastery Lv. 10, Lightning Jolt Lv. 5 |
Description
Summons the morning winds to blow past the target, with sharp blades of wind cutting through everything in its path. The wind cuts down a path towards the targeted enemy, and deals damage to all those in the area of effect (targeting is similar to the Sniper skill Focused Arrow Strike, but a bit more wonky). The length of this 'path' varies based on the skill level, with a width of 3 cells. If the targeted opponent moves outside of the range of the damage path, it is possible to take no damage from First Wind. Enemies just outside of the path can still get hit but for very minimal damage. Each cast consumes a Wind Stone.
Level | Damage (MATK) | Damage Range | SP Cost |
---|---|---|---|
1 | 200% | 5 | 24 |
2 | 300% | 6 | 28 |
3 | 400% | 7 | 32 |
4 | 500% | 8 | 36 |
5 | 600% | 9 | 40 |