Difference between revisions of "Cooking"
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With the addition of the cooking system, players can cook up various combinations of items to boost their stats temporarily. When a cooking item is eaten, HP and SP are recovered by a certain amount and stats increase by a certain amount. The higher the grade of cooking item consumed, the greater the stat boost. When consumed, stats will increase for 30 minutes, and stack with existing support skills (such as blessing, increase agility, etc). The cooking buff persists through death. | With the addition of the cooking system, players can cook up various combinations of items to boost their stats temporarily. When a cooking item is eaten, HP and SP are recovered by a certain amount and stats increase by a certain amount. The higher the grade of cooking item consumed, the greater the stat boost. When consumed, stats will increase for 30 minutes, and stack with existing support skills (such as blessing, increase agility, etc). The cooking buff persists through death. | ||
− | If several food items of the same type ([[ | + | If several food items of the same type ([[Stats]]) are consumed, the highest level one takes precedence. Therefore, if a lower level food item is consumed while a higher level one is active, the low level one is ignored. |
To make cooking items, a cooking kit is needed. The better it is, the higher the success to create an item. A cookbook (the recipes) of the correct level is also needed. Recipes exist for level 1-10 cooking items. The required items as listed in the recipe must also be obtained. | To make cooking items, a cooking kit is needed. The better it is, the higher the success to create an item. A cookbook (the recipes) of the correct level is also needed. Recipes exist for level 1-10 cooking items. The required items as listed in the recipe must also be obtained. |
Revision as of 12:38, 24 February 2024
Contents
Overview
With the addition of the cooking system, players can cook up various combinations of items to boost their stats temporarily. When a cooking item is eaten, HP and SP are recovered by a certain amount and stats increase by a certain amount. The higher the grade of cooking item consumed, the greater the stat boost. When consumed, stats will increase for 30 minutes, and stack with existing support skills (such as blessing, increase agility, etc). The cooking buff persists through death.
If several food items of the same type (Stats) are consumed, the highest level one takes precedence. Therefore, if a lower level food item is consumed while a higher level one is active, the low level one is ignored.
To make cooking items, a cooking kit is needed. The better it is, the higher the success to create an item. A cookbook (the recipes) of the correct level is also needed. Recipes exist for level 1-10 cooking items. The required items as listed in the recipe must also be obtained.
When the cooking kit is double-clicked, it will bring up a list of possible dishes that can be created with the items and recipes (cookbooks) in a player's inventory. However, just like the blacksmith hammer during weapon creation, the cooking kit is consumed during cooking. The success rate is affected by DEX and LUK, also a higher level of recipes decreases the success rate, the cooking set used will also affect the success rate, and finally the more food you cook will give a small boost in success rate.