Difference between revisions of "DEF"
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=== Multiplicative Bonuses === | === Multiplicative Bonuses === | ||
− | A number of skills and items reduce def in this way however. These effect both hard and soft def, and are often used to reduce damage from | + | A number of skills and items reduce def in this way however. These effect both hard and soft def, and are often used to reduce damage from {{item|id=1230 Ice Pick}} and [[Investigate]]. |
*[[Grimtooth]]: -50% | *[[Grimtooth]]: -50% |
Latest revision as of 12:19, 24 February 2024
Contents
General
DEF (defense) protects against physical attacks. Physical attacks are generally attacks based wholly or partially on ATK. However, there are exceptions.
The descriptions used here refer to hard and soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and Vit Def (soft). Hard DEF works as a percentage reduction. Soft DEF is a subtractive reduction.
Hard DEF
var HARD_DEF = 0; HARD_DEF += HARD_DEF_A; HARD_DEF = Math.floor( HARD_DEF * (1 + HARD_DEF_B / 100 ) );
HARD_DEF_A : Sum of additive bonuses HARD_DEF_B : Sum of multiplicative bonuses
Base value of 0. Add bonuses from armor, cards, skills, etc.
Additive Bonuses
- Equipment bonus to DEF: +1 per point
- Armor upgrades: +0.7 per point (inaccurate, exact value unknown)
- Argiope Card: +1
- Argos Card: +1
- Cornutus Card: +1
- Dokebi Card: +1
- Evil Druid Card: +1
- Ghoul Card: +1
- Martin Card: +1
- Megalodon Card: +1
- Munak Card: +1
- Pasana Card: +1
- Sandman Card: +1
- Stainer Card: +1
- Swordfish Card: +1
- Steel Chonchon Card: +2
- Ambernite Card: +2
- Solider Card: +2
- Tao Gunka Card: -50
Multiplicative Bonuses
A number of skills and items reduce def in this way however. These effect both hard and soft def, and are often used to reduce damage from Ice Pick and Investigate.
- Grimtooth: -50%
- Concentration: -5% per level
- Spike: -66.7%
Soft DEF
var SOFT_DEF = 0; SOFT_DEF += Math.floor( VIT * 0.5 ); SOFT_DEF += Math.max( Math.floor( VIT * 0.3 ) , Math.floor( VIT^2 / 150 ) - 1 ); SOFT_DEF += SOFT_DEF_A; SOFT_DEF = Math.floor( SOFT_DEF * (1 + SOFT_DEF_B / 100 ) );
SOFT_DEF_A : Sum of additive bonuses SOFT_DEF_B : Sum of multiplicative bonuses
Base value of 0. Add complex result of VIT. Add bonuses from other sources.
Additive Modifiers
Divine Protection: +3 per level
Multiplicative Modifiers
Angelus: +5% per level
Bypassing DEF
The skills and weapons below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.
Incomplete!
Skills
- Acid Demonstration - increase damage, but on base VIT not DEF
- Battle Chant
- Spiral Pierce
- Pressure
- Gravitational Field
- Asura Strike
- Sacrifice
- Investigate - increases damage based on DEF - see section on DEF reversal
- Soul Destroyer
- Tarot Card of Fate
Weapons
- Ahlspiess
- Brocca
- Bloody Roar
- Caesar's Sword
- Combat Knife
- Dragon Killer
- Dragon Slayer
- Executioner
- Exorciser
- Ice Pick - increases damage based on DEF - see section on DEF reversal
- Legacy of Dragon
- Slaughter
- Weeder Knife
Skills
Skills that work with the above weapons include:
- Back Stab
- Bash
- Bowling Bash
- Brandish Spear
- Counter Attack
- Flying Kick
- Grimtooth
- Holy Cross
- Mammonite
- Sacrifice
- Pierce
- Triple Attack
- Intimidate
- Sonic Blow
- Soul Destroyer
- Spear Boomerang
- Spear Stab
- Finger Offensive
DEF Reversal
The DEF formula is reversed in special conditions, such as with Ice Pick and Investigate skill. In this case of reversed DEF, the damage multiplier is found by (Hard DEF + Soft DEF)/100. For example, against a 5+15 DEF target, a normal 200 ATK weapon would only deal 175 damage; an Ice Pick on a character with 200 ATK, would do 40 damage. Conversely, against a 50+90 DEF target, the weapons would do 10 and 280 damage, respectively.