Difference between revisions of "Blast Mine"
Jump to navigation
Jump to search
(Changed to match Skill Changes page) |
|||
Line 32: | Line 32: | ||
== Information == | == Information == | ||
− | *Damage Formula: Skill Level * ( | + | *Damage Formula: (Skill Level) * ([[Stats#DEX|DEX]] + 75) * ([[Stats#INT|INT]] + 100) / 35 |
*This trap ignores [[Stats#DEF|DEF]] | *This trap ignores [[Stats#DEF|DEF]] |
Revision as of 15:39, 12 February 2024
Blast Mine | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (Selectable) |
SP Cost: | 10 |
Cast Time: | None |
Cast Delay: | ASPD Based |
Duration: | (30 - (Skill level*5)) |
Target: | Ground |
Range: | Melee |
Area of Effect: | 3x3 |
Property: | Wind |
Catalyst: | 1 Trap |
Prerequisites | |
(Hunter) Freezing Trap Lv. 1, Land Mine Lv. 1, Sandman Lv. 1 |
Description
Blast Mine is a trap that will cause Wind property damage to the surrounding 3x3 cell area. Once the trap is set, the caster can move the trap by attacking before it activates and explodes.
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Trap Duration (sec.) | 25 | 20 | 15 | 10 | 5 |