Difference between revisions of "Killing Strike"
Jump to navigation
Jump to search
(Created page with "__NOTOC__ {{Skill Info |class=Ninja |type=Offensive |levels=10 |spcost=50 + (Skill Level × 5) |delay=3 seconds |prereqs=(Ninja) Ninja Aura Lv. 1, Shadow Slash Lv....") |
|||
Line 15: | Line 15: | ||
Rushes at a single target and performs an ultimate, devastating move to inflict massive ranged [[ATK|physical damage]]. Requires the user to be in [[Ninja Aura]] status, which is removed upon using this skill. This skill ignores the accuracy check, and its damage is halved against [[Boss Protocol|Boss]] monsters (unknown if intended or bug). After using this skill, the user's HP is reduced to 1%. | Rushes at a single target and performs an ultimate, devastating move to inflict massive ranged [[ATK|physical damage]]. Requires the user to be in [[Ninja Aura]] status, which is removed upon using this skill. This skill ignores the accuracy check, and its damage is halved against [[Boss Protocol|Boss]] monsters (unknown if intended or bug). After using this skill, the user's HP is reduced to 1%. | ||
− | {|class= | + | {|class=wikitable |
!Level!!SP Cost | !Level!!SP Cost | ||
|- | |- |
Revision as of 14:14, 9 March 2023
Killing Strike | |
---|---|
Type: | Offensive Skill |
Levels: | 10 |
SP Cost: | 50 + (Skill Level × 5) |
Cast Delay: | 3 seconds |
Target: | Enemy |
Range: | 5 cells |
Property: | Neutral |
Prerequisites | |
(Ninja) Ninja Aura Lv. 1, Shadow Slash Lv. 5, Throwing Mastery Lv. 7 |
Description
Rushes at a single target and performs an ultimate, devastating move to inflict massive ranged physical damage. Requires the user to be in Ninja Aura status, which is removed upon using this skill. This skill ignores the accuracy check, and its damage is halved against Boss monsters (unknown if intended or bug). After using this skill, the user's HP is reduced to 1%.
Level | SP Cost |
---|---|
1 | 55 |
2 | 60 |
3 | 65 |
4 | 70 |
5 | 75 |
6 | 80 |
7 | 85 |
8 | 90 |
9 | 95 |
10 | 100 |
Normal Damage = floor{CurrHP × [1 + (ATK × SkillLv) ÷ MaxHP]}
Mirror Image Damage = floor{Normal Damage × (6 + Mirror Image Remaining Hits) ÷ 5]}