Difference between revisions of "Random Options"

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'''Random Options''' are additional effects that are added to equipment on drop. Unlike an [[Hidden Enchantment|enchant]] or [[:Category:Cards|card]], they do not require a card slot on the equipment.
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'''Random Options''' (Korean: 옵션부여, literally "Option Endow") are additional effects that are added to equipment through a variety of processes. Unlike an [[Hidden Enchantment|enchant]] or [[:Category:Cards|card]], they do not require a card slot on the equipment.
  
 
Random options appear as additional boxes in between the item window and its card information.
 
Random options appear as additional boxes in between the item window and its card information.
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[[File:RandomOptionsExample.png|none|thumb|Example of a weapon with 2 random options attached]]
 
[[File:RandomOptionsExample.png|none|thumb|Example of a weapon with 2 random options attached]]
  
In AlfheimRO, if autoloot is not enabled, equipment will produce a pillar of light when dropped on the ground.  
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In ''Zero'' and ''kRO'', equipment with options will produce a pillar of light when dropped on the ground. The colour of the light changes depending on how many options are on the equipment.
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[[File:ItemDropLightBeam.gif|thumb|Example of the light beam for a dropped item]]
  
[[File:ItemDropLightBeam.gif|thumb|Example of the light beam for a dropped item]]
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==Crimson Weapons==
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Every Crimson weapon has a random [[Elements|element]] endowed to it upon its drop. Available elements include:
 +
 
 +
* Neutral
 +
* Fire
 +
* Water
 +
* Wind
 +
* Water
 +
* Poison
 +
* Dark
 +
* Holy
 +
 
 +
==Vicious Mind Weapons==
 +
Every Vicious Mind Weapon has 3 random options included upon its drop.
 +
 
 +
==Geffen Magic Tournament==
 +
 
 +
==Ghost Palace==
 +
 
 +
==Dreams and Shadows==
 +
 
 +
==King's Heel==
 +
 
 +
==Enemy Drops==
  
On AlfheimRO weapon drops from any monster will have 2 or 3 random options attached to it, depending on the type of gear. The level of the weapon (e.g. Level 1-4) of the monster determines the number of the strength floor and ceiling of the possible options. And the possible options for each type of gear is unique to that specific, however there are some shared possibilities between gear types, such HP or SP. </ref>
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In ''Zero'' and ''Transcendence'', weapon drops from any monster will have 1~4 random options attached to it. The level and class (eg, normal enemies, or champion or boss type monsters from [[Frenzy Fields]]<ref>[https://forums.warpportal.com/index.php?/topic/246569-rt-dev-blog-1-2-2020-fever-fields/ WarpPortal Forums]</ref>) of the monster determines the number of options granted, as well as which effects can occur.<ref>[http://roz.gnjoy.com/GameInfo/gameIntroductionSystem.asp#system4 kRO Zero Website]</ref><ref>[https://forums.warpportal.com/index.php?/topic/246765-is-there-a-table-for-the-possible-enchants-of-for-weapon-drops/?p=2940366 WarpPortal Website]</ref>
  
 
===Weapons===
 
===Weapons===
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{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|-
 
|-
! Melee !! Ranged !! Magic !! Special Case
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! Melee !! Ranged !! Magic
 
|-
 
|-
| Sword || Bow || Rods || Books
+
| Sword || Bow || Rod
 
|-
 
|-
| Spear || Instrument || Unique Weapons
+
| Spear || Instrument || Book
 
|-
 
|-
 
| Knuckle || Whip
 
| Knuckle || Whip
Line 32: Line 56:
 
|}
 
|}
  
====Armor Slot====
+
====Tier 1 (Monster level 1~20)====
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-

Revision as of 09:18, 9 December 2021

Random Options (Korean: 옵션부여, literally "Option Endow") are additional effects that are added to equipment through a variety of processes. Unlike an enchant or card, they do not require a card slot on the equipment.

Random options appear as additional boxes in between the item window and its card information.

File:RandomOptionsExample.png
Example of a weapon with 2 random options attached

In Zero and kRO, equipment with options will produce a pillar of light when dropped on the ground. The colour of the light changes depending on how many options are on the equipment.

File:ItemDropLightBeam.gif
Example of the light beam for a dropped item

Crimson Weapons

Every Crimson weapon has a random element endowed to it upon its drop. Available elements include:

  • Neutral
  • Fire
  • Water
  • Wind
  • Water
  • Poison
  • Dark
  • Holy

Vicious Mind Weapons

Every Vicious Mind Weapon has 3 random options included upon its drop.

Geffen Magic Tournament

Ghost Palace

Dreams and Shadows

King's Heel

Enemy Drops

In Zero and Transcendence, weapon drops from any monster will have 1~4 random options attached to it. The level and class (eg, normal enemies, or champion or boss type monsters from Frenzy Fields<ref>WarpPortal Forums</ref>) of the monster determines the number of options granted, as well as which effects can occur.<ref>kRO Zero Website</ref><ref>WarpPortal Website</ref>

Weapons

Each weapon class falls under the given categories:

Melee Ranged Magic
Sword Bow Rod
Spear Instrument Book
Knuckle Whip
Dagger
Katar
Axe

Tier 1 (Monster level 1~20)

Melee Ranged Magic
Agi +1~3
Vit +1~3
Dex +1~3
Luk +1~3
MaxHP +100~300
MaxSP +20~60
Flee +5~20
Atk +10~20 Int +1~3
Atk% +1~5 Matk +10~20
ASPD +1 Heal increase +3~5%
ASPD% +5~10 Variable casting time -3~5%
Hit +5~20 Magic damage to Fire property +5~10%
Crit +3~6 Magic damage to Wind property +5~10%
Str +1~3 Long-ranged damage +3~5% Magic damage to Earth property +5~10%
Magic damage to Water property +5~10%

Tier 2 (Monster level 21~40)

Melee Ranged Magic
Agi +1~4
Vit +1~4
Dex +1~4
Luk +1~4
MaxHP +100~300
MaxSP +20~60
Flee +10~30
Atk +20~50 Matk +20~50
Atk% 5~10 Matk% +5~10
ASPD +1~2 Heal increase +10~20%
ASPD% +7~15 Variable casting time -5~10%
Hit +10~30 Magic damage to Fire property +10~15%
Crit +5~10 Magic damage to Wind property +10~15%
Critical damage +10~20% Magic damage to Earth property +10~15%
Heal received +10~20% Magic damage to Water property +10~15%
Physical damage to Small size +5~15% Magic damage to Small size +5~15%
Physical damage to Medium size +5~15% Magic damage to Medium size +5~15%
Physical damage to Large size +5~15% Magic damage to Large size +5~15%
Str +1~4 Long-ranged damage +3~5% INT +1~4

Tier 3 (Monster level 41~60)

  • Option 1
Melee Ranged Magic
Agi +1~5
Vit +1~5
Dex +1~5
Luk +1~5
MaxHP +100~300
MaxSP +20~60
Flee +10~30
Heal received +10~20%
Atk +20~50 Matk +20~50
Atk% 5~10 Matk% +5~10
ASPD +1~2 Heal increase +10~20%
ASPD% +7~15 Variable casting time -5~10%
Hit +10~30 Magic damage to Small size +10~20%
Crit +5~10 Magic damage to Medium size +10~20%
Critical damage +10~20% Magic damage to Large size +10~20%
Physical damage to Small size +10~20% INT +1~5
Physical damage to Medium size +10~20%
Physical damage to Large size +10~20%
Str +1~5 Long-ranged damage +5~10%
  • Option 2
Melee Ranged Magic
Physical damage to Neutral property +10~20% Magic damage to Neutral property +10~20%
Physical damage to Fire property +10~20% Magic damage to Fire property +10~20%
Physical damage to Water property +10~20% Magic damage to Water property +10~20%
Physical damage to Wind property +10~20% Magic damage to Wind property +10~20%
Physical damage to Earth property +10~20% Magic damage to Earth property +10~20%
Physical damage to Ghost property +10~20% Magic damage to Ghost property +10~20%
Physical damage to Dark property +10~20% Magic damage to Dark property +10~20%
Physical damage to Holy property +10~20% Magic damage to Holy property +10~20%
Physical damage to Poison property +10~20% Magic damage to Poison property +10~20%
Physical damage to Undead property +10~20% Magic damage to Undead property +10~20%
Physical damage to Formless race +10~20% Magic damage to Formless race +10~20%
Physical damage to Undead race +10~20% Magic damage to Undead race +10~20%
Physical damage to Brute race +10~20% Magic damage to Brute race +10~20%
Physical damage to Plant race +10~20% Magic damage to Plant race +10~20%
Physical damage to Insect race +10~20% Magic damage to Insect race +10~20%
Physical damage to Fish race +10~20% Magic damage to Fish race +10~20%
Physical damage to Demon race +10~20% Magic damage to Demon race +10~20%
Physical damage to DemiHuman race +10~20% Magic damage to DemiHuman race +10~20%
Physical damage to Angel race +10~20% Magic damage to Angel race +10~20%
Physical damage to Dragon race +10~20% Magic damage to Dragon race +10~20%
Weapon cannot be destroyed in battle

Tier 4 (Monster level 61 onward)

  • Option 1
Melee Ranged Magic
Agi +1~6
Vit +1~6
Dex +1~6
Luk +1~6
MaxHP +100~500
MaxSP +20~100
Flee +10~35
Heal received +10~24%
Atk +20~60 Matk +20~60
Atk% 5~12 Matk% +5~12
ASPD +1~2 Heal increase +10~24%
ASPD% +7~18 Variable casting time -5~12%
Hit +10~35 Magic damage to Small size +10~25%
Crit +5~12 Magic damage to Medium size +10~25%
Critical damage +10~24% Magic damage to Large size +10~25%
Physical damage to Small size +10~25% INT +1~5
Physical damage to Medium size +10~25%
Physical damage to Large size +10~25%
Str +1~6 Long-ranged damage +5~15%
  • Option 2
Melee Ranged Magic
Physical damage to Neutral property +10~25% Magic damage to Neutral property +10~25%
Physical damage to Fire property +10~25% Magic damage to Fire property +10~25%
Physical damage to Water property +10~25% Magic damage to Water property +10~25%
Physical damage to Wind property +10~25% Magic damage to Wind property +10~25%
Physical damage to Earth property +10~25% Magic damage to Earth property +10~25%
Physical damage to Ghost property +10~25% Magic damage to Ghost property +10~25%
Physical damage to Dark property +10~25% Magic damage to Dark property +10~25%
Physical damage to Holy property +10~25% Magic damage to Holy property +10~25%
Physical damage to Poison property +10~25% Magic damage to Poison property +10~25%
Physical damage to Undead property +10~25% Magic damage to Undead property +10~25%
Physical damage to Formless race +10~25% Magic damage to Formless race +10~25%
Physical damage to Undead race +10~25% Magic damage to Undead race +10~25%
Physical damage to Brute race +10~25% Magic damage to Brute race +10~25%
Physical damage to Plant race +10~25% Magic damage to Plant race +10~25%
Physical damage to Insect race +10~25% Magic damage to Insect race +10~25%
Physical damage to Fish race +10~25% Magic damage to Fish race +10~25%
Physical damage to Demon race +10~25% Magic damage to Demon race +10~25%
Physical damage to DemiHuman race +10~25% Magic damage to DemiHuman race +10~25%
Physical damage to Angel race +10~25% Magic damage to Angel race +10~25%
Physical damage to Dragon race +10~25% Magic damage to Dragon race +10~25%

Boss Monster

  • Option 1
Melee Ranged Magic
Str +1~4
Agi +1~4
Vit +1~4
Int +1~4
Dex +1~4
Luk +1~4
  • Option 2
Melee Ranged Magic
Physical damage to Neutral property +3~9% Magic damage to Neutral property +3~9%
Physical damage to Fire property +3~9% Magic damage to Fire property +3~9%
Physical damage to Water property +3~9% Magic damage to Water property +3~9%
Physical damage to Wind property +3~9% Magic damage to Wind property +3~9%
Physical damage to Earth property +3~9% Magic damage to Earth property +3~9%
Physical damage to Ghost property +3~9% Magic damage to Ghost property +3~9%
Physical damage to Dark property +3~9% Magic damage to Dark property +3~9%
Physical damage to Holy property +3~9% Magic damage to Holy property +3~9%
Physical damage to Poison property +3~9% Magic damage to Poison property +3~9%
Physical damage to Undead property +3~9% Magic damage to Undead property +3~9%
Physical damage to Formless race +3~9% Magic damage to Formless race +3~9%
Physical damage to Undead race +3~9% Magic damage to Undead race +3~9%
Physical damage to Brute race +3~9% Magic damage to Brute race +3~9%
Physical damage to Plant race +3~9% Magic damage to Plant race +3~9%
Physical damage to Insect race +3~9% Magic damage to Insect race +3~9%
Physical damage to Fish race +3~9% Magic damage to Fish race +3~9%
Physical damage to Demon race +3~9% Magic damage to Demon race +3~9%
Physical damage to DemiHuman race +3~9% Magic damage to DemiHuman race +3~9%
Physical damage to Angel race +3~9% Magic damage to Angel race +3~9%
Physical damage to Dragon race +3~9% Magic damage to Dragon race +3~9%
Atk +5~15 Matk +5~15
ASPD% +4~12
Hit +4~12
Crit +3~9
Critical damage +3~9
Long-ranged damage +3~9%
  • Option 3
Melee Ranged Magic
MaxHP +60~180
MaxSP +20~60
MaxHP% +2~6
MaxSP% +2~6
HP recovery +10~30
SP recovery +10~30
Flee +5~15
Heal received +3~9%
After cast delay -3~9%
SP consumption -1~3%
DEF ignore of Formless race +3~9% MDEF ignore of Formless race +3~9%
DEF ignore of Undead race +3~9% MDEF ignore of Undead race +3~9%
DEF ignore of Brute race +3~9% MDEF ignore of Brute race +3~9%
DEF ignore of Plant race +3~9% MDEF ignore of Plant race +3~9%
DEF ignore of Insect race +3~9% MDEF ignore of Insect race +3~9%
DEF ignore of Fish race +3~9% MDEF ignore of Fish race +3~9%
DEF ignore of Demon race +3~9% MDEF ignore of Demon race +3~9%
DEF ignore of DemiHuman race +3~9% MDEF ignore of DemiHuman race +3~9%
DEF ignore of Angel race +3~9% MDEF ignore of Angel race +3~9%
DEF ignore of Dragon race +3~9% MDEF ignore of Dragon race +3~9%
Weapon cannot be destroyed in battle Heal increase +3~9%
Weapon size penalty removed Variable casting time -3~9%
Fire property
Water property
Wind property
Earth property
Poison property
Holy property
Dark property
Ghost property
Undead property

Fever Dungeon

  • Option 1
Melee Ranged Magic
Atk +5~30 Matk +5~30
Atk% +1~5 Matk% +1~5
  • Option 2
Melee Ranged Magic
Flee +10~20
Physical damage to Neutral property +5~10% Magic damage to Neutral property +5~10%
Physical damage to Fire property +5~10% Magic damage to Fire property +5~10%
Physical damage to Water property +5~10% Magic damage to Water property +5~10%
Physical damage to Wind property +5~10% Magic damage to Wind property +5~10%
Physical damage to Earth property +5~10% Magic damage to Earth property +5~10%
Physical damage to Ghost property +5~10% Magic damage to Ghost property +5~10%
Physical damage to Dark property +5~10% Magic damage to Dark property +5~10%
Physical damage to Holy property +5~10% Magic damage to Holy property +5~10%
Physical damage to Poison property +5~10% Magic damage to Poison property +5~10%
Physical damage to Undead property +5~10% Magic damage to Undead property +5~10%
HIT +5~20 Heal increase +5~10%
ASPD +1 Variable casting time -5~10%
ASPD% 5~7
Crit +2~5
Critical damage +5~10
  • Option 3
Melee Ranged Magic
Physical damage to Formless race +5~10% Magic damage to Formless race +5~10%
Physical damage to Undead race +5~10% Magic damage to Undead race +5~10%
Physical damage to Brute race +5~10% Magic damage to Brute race +5~10%
Physical damage to Plant race +5~10% Magic damage to Plant race +5~10%
Physical damage to Insect race +5~10% Magic damage to Insect race +5~10%
Physical damage to Fish race +5~10% Magic damage to Fish race +5~10%
Physical damage to Demon race +5~10% Magic damage to Demon race +5~10%
Physical damage to DemiHuman race +5~10% Magic damage to DemiHuman race +5~10%
Physical damage to Angel race +5~10% Magic damage to Angel race +5~10%
Physical damage to Dragon race +5~10% Magic damage to Dragon race +5~10%
Physical damage to normal class +3~7% Magic damage to normal class +3~7%
Physical damage to boss class +3~7% Magic damage to boss class +3~7%
DEF ignore of Formless race +5~15% MDEF ignore of Formless race +5~15%
DEF ignore of Undead race +5~15% MDEF ignore of Undead race +5~15%
DEF ignore of Brute race +5~15% MDEF ignore of Brute race +5~15%
DEF ignore of Plant race +5~15% MDEF ignore of Plant race +5~15%
DEF ignore of Insect race +5~15% MDEF ignore of Insect race +5~15%
DEF ignore of Fish race +5~15% MDEF ignore of Fish race +5~15%
DEF ignore of Demon race +5~15% MDEF ignore of Demon race +5~15%
DEF ignore of DemiHuman race +5~15% MDEF ignore of DemiHuman race +5~15%
DEF ignore of Angel race +5~15% MDEF ignore of Angel race +5~15%
DEF ignore of Dragon race +5~15% MDEF ignore of Dragon race +5~15%
DEF ignore of normal class +5~10% MDEF ignore of normal class +5~10%
Heal increase +5~10%
  • Option 4
Melee Ranged Magic
Physical damage to Neutral property +5~10% Magic damage to Neutral property +5~10%
Physical damage to Fire property +5~10% Magic damage to Fire property +5~10%
Physical damage to Water property +5~10% Magic damage to Water property +5~10%
Physical damage to Wind property +5~10% Magic damage to Wind property +5~10%
Physical damage to Earth property +5~10% Magic damage to Earth property +5~10%
Physical damage to Ghost property +5~10% Magic damage to Ghost property +5~10%
Physical damage to Dark property +5~10% Magic damage to Dark property +5~10%
Physical damage to Holy property +5~10% Magic damage to Holy property +5~10%
Physical damage to Poison property +5~10% Magic damage to Poison property +5~10%
Physical damage to Undead property +5~10% Magic damage to Undead property +5~10%
Physical damage to Formless race +5~10% Magic damage to Formless race +5~10%
Physical damage to Undead race +5~10% Magic damage to Undead race +5~10%
Physical damage to Brute race +5~10% Magic damage to Brute race +5~10%
Physical damage to Plant race +5~10% Magic damage to Plant race +5~10%
Physical damage to Insect race +5~10% Magic damage to Insect race +5~10%
Physical damage to Fish race +5~10% Magic damage to Fish race +5~10%
Physical damage to Demon race +5~10% Magic damage to Demon race +5~10%
Physical damage to DemiHuman race +5~10% Magic damage to DemiHuman race +5~10%
Physical damage to Angel race +5~10% Magic damage to Angel race +5~10%
Physical damage to Dragon race +5~10% Magic damage to Dragon race +5~10%
Atk +10~20 Matk +10~20
Atk% +1~5 Matk% +1~5
ASPD +1 Variable casting time -5~10%
HIT +5~10
FLEE +10~20

Armour

Champion Monster

  • Option 1
Armour Garment Footwear
Str +1~4
Agi +1~4
Vit +1~4
Int +1~4
Luk +1~4
MaxHP% +3~7 Dex +1~4
MaxSP% +3~7 FLEE +10~30 HIT +10~30
HP Recovery +40~100
SP Recovery +20~50
  • Option 2
Armour Garment Footwear
MaxSP +40~100
Atk +10~20
Matk +10~20
MaxHP +200~500 MaxHP +100~300
DEF +10~100 DEF +10~50
MDEF +5~30 MDEF +5~15
Water resist +10~20 Formless race resist +10~20 Crit vs Formless race +10~20
Earth resist +10~20 Undead race resist +10~20 Crit vs Undead race +10~20
Fire resist +10~20 Brute race resist +10~20 Crit vs Brute race +10~20
Wind resist +10~20 Insect race resist +10~20 Crit vs Insect race +10~20
Poison resist +10~20 Fish race resist +10~20 Crit vs Fish race +10~20
Holy resist +10~20 Demon race resist +10~20 Crit vs Demon race +10~20
Dark resist +10~20 DemiHuman race resist +10~20 Crit vs DemiHuman race +10~20
Ghost resist +10~20 Angel race resist +10~20 Crit vs Angel race +10~20
Undead resist +10~20 Dragon race resist +10~20 Crit vs Dragon race +10~20

Fever Dungeon

  • Option 1
Armour Garment Footwear
MaxSP +25~50
MaxHP% 1~5
MaxSP% 1~5
MaxHP +150~350 MaxHP +150~250
  • Option 2
Armour Garment Footwear
FLEE +5~15
DEF +10~30 DEF +10~50
MDEF +1~3 MDEF +2~5
Heal received +3~7% Heal received +5~10%
Variable casting time -5~10% HIT +5~10
Physical resist vs Neutral property enemies +5~10%
Physical resist vs Water property enemies +5~10%
Physical resist vs Earth property enemies +5~10%
Physical resist vs Fire property enemies +5~10%
Physical resist vs Wind property enemies +5~10%
Physical resist vs Holy property enemies +5~10%
Physical resist vs Dark property enemies +5~10%
Physical resist vs Ghost property enemies +5~10%
Physical resist vs Poison property enemies +5~10%
Physical resist vs Undead property enemies +5~10%
Magical resist vs Neutral property enemies +5~10%
Magical resist vs Water property enemies +5~10%
Magical resist vs Earth property enemies +5~10%
Magical resist vs Fire property enemies +5~10%
Magical resist vs Wind property enemies +5~10%
Magical resist vs Holy property enemies +5~10%
Magical resist vs Dark property enemies +5~10%
Magical resist vs Ghost property enemies +5~10%
Magical resist vs Poison property enemies +5~10%
Magical resist vs Undead property enemies +5~10%
HP Recovery +15~50 Water property resist +1~5%
SP Recovery +15~50 Earth property resist +1~5%
Fire property resist +1~5%
Wind property resist +1~5%
Poison property resist +1~5%
Holy property resist +1~5%
Dark property resist +1~5%
Ghost property resist +1~5%
Undead property resist +1~5%
  • Option 3
Armour Garment Footwear
MaxHP +150~300
MaxSP +25~50
Formless race resist +3~7
Undead race resist +3~7
Brute race resist +3~7
Plant race resist +3~7
Insect race resist +3~7
Fish race resist +3~7
Demon race resist +3~7
DemiHuman race resist +3~7
Angel race resist +3~7
Dragon race resist +3~7
  • Option 4
Armour Garment Footwear
Cannot be destroyed in battle Physical resist vs. Small size +1~5
Water property Physical resist vs. Medium size +1~5
Wind property Physical resist vs. Large size +1~5
Earth property Magical resist vs. Small size +1~5
Fire property Magical resist vs. Medium size +1~5
Holy property Magical resist vs. Large size +1~5
Dark property

Blessed Blacksmith Forging

In Zero and Transcendence, Blacksmiths have random options attached to the Lv3 weapons they forge<ref>kRO Zero Website</ref><ref>April 30th Transcendence Maintenance</ref>. They can grant a certain number of options on each weapon, out of a pool of effects as determined by their ranking. The types of options available differs between servers.

Zero

  • Option 1
Effects
Physical damage vs Neutral property +10~50%
Physical damage vs Water property +10~50%
Physical damage vs Earth property +10~50%
Physical damage vs Fire property +10~50%
Physical damage vs Wind property +10~50%
Physical damage vs Holy property +10~50%
Physical damage vs Dark property +10~50%
Physical damage vs Poison property +10~50%
Physical damage vs Ghost property +10~50%
Physical damage vs Undead property +10~50%
ATK +20~60
ATK% +3~15
HIT +10~40
Crit +5~20
  • Option 2
Effects
ASPD +1~3
FLEE +10~40
Physical damage vs Small size +5~35%
Physical damage vs Medium size +5~35%
Physical damage vs Large size +5~35%
Critical damage +5~35%
ASPD% +5~20%
Long-range damage +5~20%
  • Option 3
Effects
MaxHP +150~1000
MaxSP +30~200
SP consumption -1~10%
Physical damage vs Formless race +10~50%
Physical damage vs DemiHuman race +10~50%
Physical damage vs Brute race +10~50%
Physical damage vs Plant race +10~50%
Physical damage vs Fish race +10~50%
Physical damage vs Undead race +10~50%
Physical damage vs Demon race +10~50%
Physical damage vs Angel race +10~50%
Physical damage vs Insect race +10~50%
Physical damage vs Dragon race +10~50%
  • Option 4 (Rank 10 or higher only)
Effects
Ignore DEF of Formless race +5~25%
Ignore DEF of DemiHuman race +5~25%
Ignore DEF of Brute race +5~25%
Ignore DEF of Plant race +5~25%
Ignore DEF of Fish race +5~25%
Ignore DEF of Undead race +5~25%
Ignore DEF of Demon race +5~25%
Ignore DEF of Angel race +5~25%
Ignore DEF of Insect race +5~25%
Ignore DEF of Dragon race +5~25%
  • Option 5 (Rank 5 or higher only)
Effects
ATK +10~30
ATK% +1~10
HIT +10~20
Crit +3~10
FLEE +5~20
Physical damage vs boss class +10~45%
Ignore DEF of boss class +5~25%
Physical damage vs normal class +10~45%
Ignore DEF of normal class +5~25%

Transcendence

File:RT-Blacksmith-ForgeOptionsNonranked.png

File:RT-Blacksmith-ForgeOptionsRank10to6.png

File:RT-Blacksmith-ForgeOptionsRank5to1.png

References

<references group=""></references>