Difference between revisions of "Patch A.4.8"
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* Max skill level of 10. | * Max skill level of 10. | ||
| + | * No longer designates a target as a SLS target, as that mechanic has been removed. | ||
* Each time an enemy is killed on a map increase your damage by (0.2 * skillLV)% towards that enemy. | * Each time an enemy is killed on a map increase your damage by (0.2 * skillLV)% towards that enemy. | ||
* This caps at 10 for a total of 20% damage increase vs that enemy at skill level 10. | * This caps at 10 for a total of 20% damage increase vs that enemy at skill level 10. | ||
| Line 981: | Line 982: | ||
** This is multiplicative with resistance from equipment. | ** This is multiplicative with resistance from equipment. | ||
* Only 1 Protection skill can be active at any time. | * Only 1 Protection skill can be active at any time. | ||
| − | ** Using a different | + | ** Using a different Protection skill cancels this one and starts the other one. |
* 10 second cooldown shared between the other Protection skills. | * 10 second cooldown shared between the other Protection skills. | ||
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| Line 1,001: | Line 1,002: | ||
** This is multiplicative with resistance from equipment. | ** This is multiplicative with resistance from equipment. | ||
* Only 1 Protection skill can be active at any time. | * Only 1 Protection skill can be active at any time. | ||
| − | ** Using a different | + | ** Using a different Protection skill cancels this one and starts the other one. |
* 10 second cooldown shared between the other Protection skills. | * 10 second cooldown shared between the other Protection skills. | ||
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| Line 1,021: | Line 1,022: | ||
** This is multiplicative with resistance from equipment. | ** This is multiplicative with resistance from equipment. | ||
* Only 1 Protection skill can be active at any time. | * Only 1 Protection skill can be active at any time. | ||
| − | ** Using a different | + | ** Using a different Protection skill cancels this one and starts the other one. |
* 10 second cooldown shared between the other Protection skills. | * 10 second cooldown shared between the other Protection skills. | ||
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Revision as of 21:30, 5 January 2026
Patch is unreleased. Refer to Patch A.4.7 for the latest update.
After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well.
Contents
Taekwon Kid Rework
Taekwon Kid Skill Adjustments
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Taekwon Kid New Skills
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Soul Linker Rework / Soul Ascetic
The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to almost all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.
Soul Linker Skill Adjustments
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| All Soul Links |
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Soul Linker New Skills
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| Talisman buff mechanic |
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Soul Ascetic New Skills
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| Esma combo rotation |
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| Gaining AP |
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Star Gladiator Rework / Sky Emperor
Star Gladiator Skill Adjustments
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| Miracle |
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Star Gladiator New Skills
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Sky Emperor New Skills
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