Difference between revisions of "Patch A.4.8"

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** Aid Potion's effectiveness now increased by BLVL% for Alchemist/Creator classes.
 
** Aid Potion's effectiveness now increased by BLVL% for Alchemist/Creator classes.
 
** Berserk Potion Pitcher now given automatically when job changing into Alchemist/Creator.
 
** Berserk Potion Pitcher now given automatically when job changing into Alchemist/Creator.
** Berserk Potion Pitcher duration reduced from 15 mins -> 3 mins with the same cost.
+
** Berserk Potion Pitcher now has 2 levels:
 +
*** Level 1 costs 1 Berserk Potion for 5 minute duration.
 +
*** Level 2 costs 3 Berserk Potions for 10 minute duration.
 
** Spiritual Potion Brewing now usable without link and all Twilight skills given automatically when Pharmacy 10 is learned.
 
** Spiritual Potion Brewing now usable without link and all Twilight skills given automatically when Pharmacy 10 is learned.
  
Line 329: Line 331:
 
*** No cast time
 
*** No cast time
 
*** Duration of 6 minutes
 
*** Duration of 6 minutes
*** SP cost of 300
+
*** SP cost of 20% Max SP
 
** Applies Spirit status that doubles damage of Sonic Blow in PvM and increases it by 25% in WoE/PvP.
 
** Applies Spirit status that doubles damage of Sonic Blow in PvM and increases it by 25% in WoE/PvP.
** Doubles SP cost of Sonic Blow
+
** Increases SP cost of Sonic Blow by 50%
  
 
* '''Bard and Dancer Spirit''':
 
* '''Bard and Dancer Spirit''':
Line 338: Line 340:
 
*** No cast time
 
*** No cast time
 
*** Duration of 6 minutes
 
*** Duration of 6 minutes
*** SP cost of 300
+
*** SP cost of 20% Max SP
 
** Skill applies Spirit status that enables the performer to use the opposite gender's songs.
 
** Skill applies Spirit status that enables the performer to use the opposite gender's songs.
 
** Spirit status allows the performer to be affected by their own songs at 50% effectiveness.
 
** Spirit status allows the performer to be affected by their own songs at 50% effectiveness.
Line 361: Line 363:
 
*** No cast time
 
*** No cast time
 
*** Duration of 6 minutes
 
*** Duration of 6 minutes
*** SP cost of 300
+
*** SP cost of 20% Max SP
 
*** Cooldown of 30 seconds
 
*** Cooldown of 30 seconds
 
** Skill applies Spirit status that enables the use of One-Hand Quicken if Two-Hand Quicken level 10 is learned.
 
** Skill applies Spirit status that enables the use of One-Hand Quicken if Two-Hand Quicken level 10 is learned.
Line 380: Line 382:
 
*** Duration of 6 minutes
 
*** Duration of 6 minutes
 
*** Cooldown of 10 seconds (applied when the status ends)
 
*** Cooldown of 10 seconds (applied when the status ends)
*** SP cost of 300
+
*** SP cost of 20% Max SP
 
** Skill applies Spirit status to the caster.
 
** Skill applies Spirit status to the caster.
 
** While status is active:
 
** While status is active:
Line 387: Line 389:
 
*** STR buff from Stealth is 300 seconds
 
*** STR buff from Stealth is 300 seconds
 
*** Massively increased movement speed during Stealth
 
*** Massively increased movement speed during Stealth
*** SP cost of all skills doubled
+
*** SP cost of all skills increased by 50%
 
** STR buff from Stealth without link increased to 150 seconds
 
** STR buff from Stealth without link increased to 150 seconds
  
Line 411: Line 413:
 
*** Duration of 6 minutes
 
*** Duration of 6 minutes
 
*** Cooldown of 15 seconds
 
*** Cooldown of 15 seconds
*** SP cost of 300
+
*** SP cost of 20% Max SP
 
** Skill applies Spirit status to the caster.
 
** Skill applies Spirit status to the caster.
 
** While status is active:
 
** While status is active:
 
*** Removes gemstone cost of all skills (except Ganbantein)
 
*** Removes gemstone cost of all skills (except Ganbantein)
 
*** Kaite no longer reflects damage to the player if the caster has Crystal Fragments in their inventory.
 
*** Kaite no longer reflects damage to the player if the caster has Crystal Fragments in their inventory.
*** Doubles SP cost of all skills.
+
*** SP cost of all skills increased by 50%
  
 
* '''Rebirth Spirit''':
 
* '''Rebirth Spirit''':
** Now requires the tether of [[Spirit Link]].
+
** Applied through [[Spirit Link]].
** If tether breaks, the effects of Rebirth Spirit are also removed.
+
** Spirit status remains even if the tether breaks.
 
|-
 
|-
 
! {{Skill List|skill=Kaina}}
 
! {{Skill List|skill=Kaina}}
Line 439: Line 441:
 
* Gives 1-time dodge of (33 * skillLV)% chance (100% at level 3)
 
* Gives 1-time dodge of (33 * skillLV)% chance (100% at level 3)
 
|  
 
|  
* Gives 1-time damage reduction of (33 * skillLV)% (level 3 is 100% which still counts as a dodge like vanilla Kaupe)
+
* Gives (4 - skillLV) times damage reduction of (20 * skillLV)% (level 3 is an exception and is 100% which still counts as a dodge like vanilla Kaupe)
 
* Now has a per-player cooldown of 3 seconds that starts when the status ends.
 
* Now has a per-player cooldown of 3 seconds that starts when the status ends.
 
** This cooldown does NOT apply in WoE/PVP.
 
** This cooldown does NOT apply in WoE/PVP.
Line 553: Line 555:
 
* The Soul Linker/Ascetic can only be tethered to one person at a time.
 
* The Soul Linker/Ascetic can only be tethered to one person at a time.
 
* Enables the caster to cast any Ka-skills and the 4 main Talisman buffs on their tethered target.
 
* Enables the caster to cast any Ka-skills and the 4 main Talisman buffs on their tethered target.
* Tether has a range of 9 cells.
+
* Tether has a range of 15 cells.
 
* If the tether breaks any Talisman buffs are removed (both the main buff but also the buff gained from proccing it).
 
* If the tether breaks any Talisman buffs are removed (both the main buff but also the buff gained from proccing it).
 
* If skill is cast on a different party member while currently tethered to someone, the current tether is removed alongside all their Talisman buffs, and you are tethered to the new target instead.
 
* If skill is cast on a different party member while currently tethered to someone, the current tether is removed alongside all their Talisman buffs, and you are tethered to the new target instead.
Line 581: Line 583:
 
** [[Talisman of Black Tortoise]]
 
** [[Talisman of Black Tortoise]]
 
* These buffs can only be cast on your tethered ally, but will affect both your tethered ally and yourself.
 
* These buffs can only be cast on your tethered ally, but will affect both your tethered ally and yourself.
 +
* They have a 10 second shared cooldown.
 +
** So if one of them is cast, they all go on a 10 second cooldown.
 
* Only one Talisman buff can be active at a time. If a new Talisman buff is cast, the effects from the previous one are removed (both the proc and the Talisman buff).
 
* Only one Talisman buff can be active at a time. If a new Talisman buff is cast, the effects from the previous one are removed (both the proc and the Talisman buff).
 
* Whenever the caster and the tethered ally hit the same monster within 3 seconds one or multiple effects are applied to both the caster and tethered ally.  
 
* Whenever the caster and the tethered ally hit the same monster within 3 seconds one or multiple effects are applied to both the caster and tethered ally.  
Line 591: Line 595:
 
|
 
|
 
* Max skill level of 5.
 
* Max skill level of 5.
 +
* 2 second cast time.
 
* When Talisman of Blue Dragon is procced, the Soul Linker/Ascetic and their linked ally gain movement speed equal to Speed Pot movement speed for 15 seconds and recover (3 * skillLV)% Max SP.  
 
* When Talisman of Blue Dragon is procced, the Soul Linker/Ascetic and their linked ally gain movement speed equal to Speed Pot movement speed for 15 seconds and recover (3 * skillLV)% Max SP.  
 
|-
 
|-
Line 596: Line 601:
 
|  
 
|  
 
* Max skill level of 5.
 
* Max skill level of 5.
* When Talisman of White Tiger is procced, the Soul Linker/Ascetic and their linked ally gain (3 * skillLV)% Cast Delay Reduction and (3 * skillLV)% ASPD for 15 seconds.
+
* 2 second cast time.
** The Cast Delay Reduction stacks additively with Poem of Bragi.
+
* When Talisman of White Tiger is procced, the Soul Linker/Ascetic and their linked ally gain immunity to negative status effects and Dispell for 15 seconds and increase the duration of all their buffs by skillLV seconds.
** The 15% ASPD does NOT stack with Assassin Cross of Sunset or Full Adrenaline Rush.
 
 
|-
 
|-
 
! {{Skill List|skill=Talisman of Red Phoenix}}
 
! {{Skill List|skill=Talisman of Red Phoenix}}
 
|  
 
|  
 
* Max skill level of 5.
 
* Max skill level of 5.
* When Talisman of Red Phoenix is procced, the Soul Linker/Ascetic and their linked ally gain (3 * skillLV)% DEF and MDEF pierce for 15 seconds and recover (3 * skillLV)% Max HP.
+
* 2 second cast time.
** The DEF pierce stacks multiplicatively with pierce from equipment, whereas the MDEF pierce stacks additively.
+
* When Talisman of Red Phoenix is procced, the Soul Linker/Ascetic and their linked ally gain (2 * skillLV) flat and (3 * skillLV)% DEF and MDEF pierce, and full ignore to soft DEF and MDEF for 15 seconds and recover (3 * skillLV)% Max HP.
 +
** While the proc is active, they also recover 3% Max HP every 2 seconds.
 +
** The % pierce stacks additively with pierce from equipment.
 +
** The flat pierce is subtracted after % pierce.
 
|-
 
|-
 
! {{Skill List|skill=Talisman of Black Tortoise}}
 
! {{Skill List|skill=Talisman of Black Tortoise}}
 
|  
 
|  
 
* Max skill level of 5.
 
* Max skill level of 5.
* When Talisman of Black Tortoise is procced, the Soul Linker/Ascetic and their linked ally gain (4 * skillLV)% increased healing for 15 seconds and take (10 * skillLV)% reduced damage from the next instance of damage.
+
* 2 second cast time.
 +
* When Talisman of Black Tortoise is procced, the Soul Linker/Ascetic and their linked ally gain (4 * skillLV)% increased healing and (3 * skillLV)% damage reduction for 15 seconds and take (10 * skillLV)% reduced damage from the next instance of damage.
 +
** The (3 * skillLV)% damage reduction goes into effect after the reduction from the first instance of damage.
 
|-
 
|-
 
|}
 
|}

Revision as of 01:17, 13 December 2025

Patch is unreleased. Refer to Patch A.4.7 for the latest update.

After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well.

Taekwon Kid Rework

Taekwon Kid Skill Adjustments

Name Old New
Peaceful Break.png Peaceful Break
  • Regenerates (30 * skillLV) HP if sitting next to another Taekwon class.
  • Using the /doridori emote increases HP recovered.
Happy Break.png Happy Break
  • Regenerates (3 * skillLV) SP if sitting next to another Taekwon class.
  • Using the /doridori emote increases SP recovered.
  • Gives the Enjoyable Rest status for 30 minutes.
    • Using an Earth Spike Scroll while in this status has a chance of it not being consumed.
Leap.png Leap
  • Cannot be used in no teleport maps with the exception of WoE castles.
  • Can now be used in no teleport maps, but will no longer jump over walls/obstacles (to prevent getting into areas that shouldn't be accessible).
    • Still functions the same in WoE castles.
Tumbling.png Tumbling
  • Max skill level of 1.
  • Proc rate of 20%.
  • Max skill level of 5.
  • Proc rate is now (2 * skillLV)%.
Kihop.png Kihop
  • Increases base physical damage by (2 * skillLV)% per party member excluding self.
  • Increases melee physical damage on target each time a new Kick skill is used on that target.
  • The following Kick skills work for this:
  • Damage increase is (4 * skillLV)% per new Kick used.
    • So if all 4 Kick skills are used, you'll deal 80% more melee physical damage on that target.
Prepare Whirlwind Kick.png Prepare Whirlwind Kick
  • Has a 15% chance of entering Whirlwind Kick stance when auto attacking a target.
  • No longer procs chance to enter stance, as Kick skills can all be used on demand.
  • Makes auto attacks deal splash damage of 2 cells around target.
  • Consumes 1 SP from player per auto attack.
  • Gives special effect to Whirlwind Kick.
Whirlwind Kick.png Whirlwind Kick
  • Max skill level of 7.
  • ATK ratio of (160 + 20 * skillLV)%.
  • SP cost of (16 - 2 * skillLV).
  • 5x5 AoE around target.
  • Max skill level of 2.
  • ATK ratio of (100 + 50 * skillLV)%.
  • SP cost of (6 - 2 * skillLV).
  • Cooldown of 5 seconds.
  • 5x5 AoE around target.
  • No longer requires Whirlwind Stance to be used.
  • If used while Prepare Whirlwind Kick is active:
    • Summons a target on the cell of the target that pulls in nearby enemies and deals damage every 450 ms for 3 seconds.
    • AoE of tornado is 7x7 cells.
    • Tornado damage per tick: 300% MATK + 150% ATK
    • Tornado deals physical damage.
    • Increases AoE of the kick to 7x7.
Prepare Counter Kick.png Prepare Counter Kick
  • Has a 15% chance of entering Counter Kick stance when auto attacking a target.
  • No longer procs chance to enter stance, as Kick skills can all be used on demand.
  • For the first 1.5 seconds after entering the stance, all damage is negated.
  • If a targeted spell is blocked during this 1.5 seconds, all damage is increased by 25% for 5 seconds.
    • This damage increases persists through stance changes.
  • Reduces all damage received by 20%.
    • Damage reduction is multiplicative to other damage reductions.
  • Recover 35 HP on each auto attack.
  • Cooldown of 10 seconds.
  • Gives special effect to Counter Kick.
Counter Kick.png Counter Kick
  • Max skill level of 7.
  • ATK ratio of (200 + 20 * skillLV)%.
  • SP cost of (16 - 2 * skillLV).
  • Never misses target.
  • Max skill level of 2.
  • ATK ratio of (100 + 50 * skillLV)%.
  • SP cost of (6 - 2 * skillLV).
  • Never misses target.
  • Cooldown of 1 second.
  • No longer requires Counter Stance to be used.
  • ATK ratio is tripled if the player has been hit by a skill within the last second.
  • If used while Prepare Counter Kick is active:
    • Heals the player for 10% of the damage dealt by the kick.
    • Increase passive damage reduction of Prepare Counter Kick to 50% for 5 seconds.
Prepare Axe Kick.png Prepare Axe Kick
  • Has a 15% chance of entering Axe Kick stance when auto attacking a target.
Axe Kick.png Axe Kick
  • Max skill level of 7.
  • ATK ratio of (160 + 20 * skillLV)%.
  • SP cost of (16 - 2 * skillLV).
  • Has a base chance of 3333% to Stun the target for 3 seconds.
    • Both the chance and duration are reducible.
    • However, as the base chance is so high, the enemy needs at least 98 VIT to reduce the chance.
    • At 100 VIT the Stun chance becomes 0%.
  • Max skill level of 2.
  • ATK ratio of (100 + 50 * skillLV)%.
  • SP cost of (6 - 2 * skillLV).
  • Has a base chance of 3333% to Stun the target for 3 seconds.
    • Both the chance and duration are reducible.
    • However, as the base chance is so high, the enemy needs at least 98 VIT to reduce the chance.
    • At 100 VIT the Stun chance becomes 0%.
  • Cooldown of 3 seconds.
  • No longer requires Axe Kick Stance to be used.
  • If used while Falling Star Stance is active:
    • Echoes the damage of the Falling Stars for a maximum of 5 Falling Stars stacks.
Prepare Round Kick.png Prepare Round Kick
  • Has a 15% chance of entering Round Kick stance when auto attacking a target.
Round Kick.png Round Kick
  • Max skill level of 7.
  • ATK ratio of (200 + 20 * skillLV)%.
  • SP cost of (16 - 2 * skillLV).
  • Knocks enemies surrounding target back by 2 cells.
  • Enemies that are pushed back have a 70% chance to be stunned.
  • Max skill level of 2.
  • ATK ratio of (100 + 50 * skillLV)%.
  • SP cost of (6 - 2 * skillLV).
  • Knocks enemy back 3 cells.
  • Can CRIT.
  • Cooldown of 5 seconds.
  • No longer requires Round Kick Stance to be used.
  • After cast, allows auto target of Flying Kick on that enemy for 3 seconds.
  • If used while Titanic Stance is active:
    • If the enemy is below 25% Max HP, the skill will be guaranteed to CRIT and all CRIT damage modifiers are tripled.
    • Will knock the enemy back 7 cells.
    • If there is a possible place for collision within knockback range of the enemy, the player will automatically knock the enemy into that wall/obstacle.
    • If there is not, the enemy will simply be pushed back 7 cells.
    • If the enemy collides with a wall after the knockback, they will be damaged again, and stunned for 2 seconds.
    • Enemies that cannot be knocked back instead take increased damage based on their current Max HP:
      • Below 75% Max HP: 50% increased damage
      • Below 50% Max HP: 100% increased damage
      • Below 25% Max HP: 300% increased damage
      • These bonuses do not stack, and the highest damage increase will be prioritized.
Flying Kick.png Flying Kick
  • Max skill level of 7.
  • ATK ratio of (30 + 10 * skillLV)%.
  • SP cost of (80 - 10 * skillLV).
  • When used after Tumbling, increases ATK ratio by (4 * Base Level)%.
  • If used while Sprinting and while in Spurt status, increase ATK ratio by (8 * Base Level)% instead.
  • Dispels Spirit status, Full Adrenaline Rush, Kaite, Kaahi, One-Hand Quicken, and Berserk Potion Pitcher.
    • Preserve status gives immunity to this dispel.
  • Max skill level of 2.
  • ATK ratio of (50 * skillLV)%.
  • Can CRIT.
  • ATK ratio increased by 10% for each cell the caster is from the enemy.
  • If used on a stunned target, triple the damage.
  • Can be comboed directly after Roundhouse Kick.
  • Now also dispels all Self Soul Links.
  • Preserve no longer gives immunity to the dispel (Soul Linkers are still immune).
Taekwon Mission.png Taekwon Mission
  • Receive a mission of having to kill 100 of a randomly selected monster.
  • Gives a ranking point for each completed mission.
  • If within the top-10 ranking, become a Taekwon Ranker and receive the following bonuses:
    • Can perform an infinite chain of kicks after using one.
    • If above level 90, triple Max HP and SP, and gain access to all Taekwon skills.
    • Bonuses are removed upon job change to Soul Linker or Star Gladiator.
  • /taekwon command shows the top-10 ranking.
  • Only usable as Taekwon.
  • Missions work the same with receiving a random monster and having to kill 100 of them.
  • No longer gives a ranking point for each completed mission.
  • Taekwon Ranker status no longer exists, thus all the bonuses associated with it no longer apply.
  • When completing a mission, gives a permanent 0.1% damage bonus to all that monster's traits, except for size.
    • E.g. if you complete a Hode mission, you will receive a 0.1% damage bonus to Earth and a 0.1% damage bonus to Brute monsters.
  • This damage bonus can stack up to 5% for each element and race.
  • When a monster is completed, it's out of the pool for eligible monsters.
  • As there are not 50 monsters of each trait, the missions for monsters will be repeatable.
    • However, a mission does not become available to be repeated until all eligible monsters in the pool have been killed.
    • E.g. there are only 5 Angel race monsters available in the pool. When they are completed, you will have a 0.5% damage increase towards Angel race monsters. To not limit the damage increase to only 0.5%, these monsters will become repeatable, but not until all other monsters have been killed at least once.
    • When all monsters in the pool have been killed, all eligible monsters become available to be repeated again.
  • When you max out on the damage bonus on certain elements and races, those monsters will no longer be in the pool at all.
    • E.g. if you have gotten to a 5% damage increase on both Earth and Brute monsters, Hode and any other Earth/Brute monsters will no longer be in the eligible monsters pool.
    • However, if you have only completed it for Earth and not Brute, Hode and other Earth/Brute monsters will still be available.
  • The damage bonus stacks additively with card/equipment based bonuses.
  • Usable as both Soul Linker and Star Gladiator classes, and bonuses persist even after job changing.
  • The bonus is halved for magic damage, so a 0.05% increase instead of 0.1% increase, and maxes out at 2.5% instead of 5%.
  • When all elements and races are completed, Taekwon Mission is no longer usable for that character.

Taekwon Kid New Skills

Name Effect
File:Iron Spirit.png Iron Spirit
  • Max skill level of 5.
  • Passive skill.
  • Increases base Max HP by (5 * skillLV)%.
  • Skill effect is reduced for Soul Linker classes to (2 * skillLV)% increase.
File:Mental Fortitude.png Mental Fortitude
  • Max skill level of 5.
  • Passive skill.
  • Increases base Max SP by (5 * skillLV)%.
  • Skill effect is reduced for Soul Linker classes to (2 * skillLV)% increase.
File:Enchanting Sky.png Enchanting Sky
  • Max skill level of 10.
  • Passive skill.
  • Passively regens 10% Max HP every (15 - skillLV) seconds.
  • Gives (0.3 * skillLV)% HP leech rate.
  • Gives (0.5 * skillLV)% HP leech percentage.
    • Both of these bonuses stack additively with HP leech from cards/equipment.
  • Increases effectiveness of HP leech by (3 * skillLV)%.
    • E.g. at max level, if you have 1 Hunter Fly Card, it will be 3.9% chance at 19.5% drain (this is excluding the bonuses from the skill).
    • The effectiveness increase is calculated after the base bonuses from the skill are added.
File:Stellar Luminance.png Stellar Luminance
  • Max skill level of 10.
  • Passive skill.
  • Passively regens 5% Max HP every (15 - skillLV) seconds.
  • Gives (0.1 * skillLV)% SP leech rate.
  • Gives (0.2 * skillLV)% SP leech percentage.
    • Both of these bonuses stack additively with SP leech from cards/equipment.
  • Increases effectiveness of HP leech by (2 * skillLV)%.
    • E.g. at max level, if you have a Rideword Hat, it will be 1.2% chance at 4.8% drain (this is excluding the bonuses from the skill).
    • The effectiveness increase is calculated after the base bonuses from the skill are added.
Falling Star Stance.png Falling Star Stance
  • Max skill level of 1.
  • While in this stance every second basic attack on an enemy will drop a Falling Star dealing additional damage to the enemy.
  • Falling Stars are considered magic damage. They can critically strike and their damage is increased by critical strike modifiers. When critting they ignore MDEF instead of DEF.
  • During this stance INT gives 50% of its total as bonus AGI. This bonus does not apply if you are a Soul Linker class.
  • Basic attacks in Falling Star Stance will deal a minimum of 1 damage regardless of whether or not the basic attack hits.
  • Falling Stars stack on the enemy after damage has been applied.
  • All kicks except for Heel Drop kick will consume all Falling Stars to grant 5 SP for each star.
  • Heel Drop kick instead echoes the damage of the Falling Stars for a maximum of 5 stacks.
  • Falling Star damage: 600% MATK + 200% ATK
  • Usable as Soul Linker class.
File:Titanic Stance.png Titanic Stance
  • Max skill level of 1.
  • Increases damage dealt based on the target's Max HP.
    • Below 75% Max HP: 5% damage increase
    • Below 50% Max HP: 10% damage increase
    • Below 25% Max HP: 30% damage increase
    • These bonuses do not stack and the highest damage increase will be prioritized.
  • Not usable as Soul Linker class.
  • Gives special effect to Round Kick.

Soul Linker Rework / Soul Ascetic

The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to almost all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.

Soul Linker Skill Adjustments

Name Old New
All Soul Links
  • Separate Soul Link skill for almost each class.
  • All Soul Links removed from Soul Linker tree.
  • Depending on the Soul Link, some of the effects were merged directly into the class/skill, while some were replaced with a skill. Below are details on how each skill was reincorporated.
  • Alchemist Spirit:
    • Aid Potion's effectiveness now increased by BLVL% for Alchemist/Creator classes.
    • Berserk Potion Pitcher now given automatically when job changing into Alchemist/Creator.
    • Berserk Potion Pitcher now has 2 levels:
      • Level 1 costs 1 Berserk Potion for 5 minute duration.
      • Level 2 costs 3 Berserk Potions for 10 minute duration.
    • Spiritual Potion Brewing now usable without link and all Twilight skills given automatically when Pharmacy 10 is learned.
  • Assassin Spirit:
    • Changed to a self-targeting buff skill given to Assassin/Assassin Cross classes upon jobchange.
      • No cast time
      • Duration of 6 minutes
      • SP cost of 20% Max SP
    • Applies Spirit status that doubles damage of Sonic Blow in PvM and increases it by 25% in WoE/PvP.
    • Increases SP cost of Sonic Blow by 50%
  • Bard and Dancer Spirit:
    • Movement is no longer penalized while performing.
    • Changed to a self-targeted buff skill given to Bard, Dancer, Clown, and Gypsy classes upon jobchange.
      • No cast time
      • Duration of 6 minutes
      • SP cost of 20% Max SP
    • Skill applies Spirit status that enables the performer to use the opposite gender's songs.
    • Spirit status allows the performer to be affected by their own songs at 50% effectiveness.
    • If 3 or more party members (excluding yourself) are affected by their casted song, effectiveness is increased to 100%.
  • Blacksmith Spirit:
    • Removed.
  • Crusader Spirit:
    • The following effects apply ONLY to Crusader and Paladin classes:
      • Shield Boomerang damage increased by 100%
      • Shield Boomerang now ignores accuracy check
      • Shield Boomerang ACD reduced by 50%
  • Hunter Spirit:
    • The following effects apply ONLY to Hunter and Sniper classes:
      • Beast Bane's effectiveness increased with STR
      • Beast Strafe given automatically when Double Strafe 10 is learned.
  • Knight Spirit:
    • Changed to a self-targeted buff given to Knight/Lord Knight classes upon jobchange.
      • No cast time
      • Duration of 6 minutes
      • SP cost of 20% Max SP
      • Cooldown of 30 seconds
    • Skill applies Spirit status that enables the use of One-Hand Quicken if Two-Hand Quicken level 10 is learned.
    • One-hand Quicken no longer dispels ASPD pots upon cast
  • Monk Spirit:
    • The following effects apply ONLY to Monk and Champion classes:
      • Raging Thrust is now a 5x5 splash AoE around target.
      • If Raging Thrust is used on a target with NOAOE flag, the skill does not splash (so its usable on maps like OGH Abbey)
      • Halved SP cost of Chain Crush Combo at all levels to compensate for removing the 2 SP cost combo skills that Monk Spirit previously gave
  • Priest Spirit:
    • Already integrated into the class, so just removed.
  • Rogue Spirit:
    • Changed to self-targeted buff given to Rogue/Stalker classes upon jobchange.
      • No cast time
      • Duration of 6 minutes
      • Cooldown of 10 seconds (applied when the status ends)
      • SP cost of 20% Max SP
    • Skill applies Spirit status to the caster.
    • While status is active:
      • Caster is immune to dispell
      • Healing from ranked potions is doubled
      • STR buff from Stealth is 300 seconds
      • Massively increased movement speed during Stealth
      • SP cost of all skills increased by 50%
    • STR buff from Stealth without link increased to 150 seconds
  • Sage Spirit:
    • The following effects apply ONLY to Sage and Professor:
      • Hindsight drops the highest level learned (only bolt skills)
      • No longer reduces skill level of dropped skill at a random chance
  • Soul Linker Spirit:
    • Removed.
  • Super Novice Spirit:
    • Merged into class, so when a Super Novice is equal to or above level 90:
      • Can equip all level 4 daggers/1h swords/axes/maces/staves.
      • Can equip all headgears.
  • Star Gladiator Spirit:
    • Removed.
  • Wizard Spirit:
    • Changed to a self-targeted buff given to Wizard/High Wizard classes upon jobchange.
      • No cast time
      • Duration of 6 minutes
      • Cooldown of 15 seconds
      • SP cost of 20% Max SP
    • Skill applies Spirit status to the caster.
    • While status is active:
      • Removes gemstone cost of all skills (except Ganbantein)
      • Kaite no longer reflects damage to the player if the caster has Crystal Fragments in their inventory.
      • SP cost of all skills increased by 50%
  • Rebirth Spirit:
    • Applied through Spirit Link.
    • Spirit status remains even if the tether breaks.
Kaina.png Kaina
  • Max skill level of 7
  • Increases Max SP by 30 * skillLV (210 at level 7)
  • Increases Happy Break effect by (30 + 10 * skillLV)%
  • Reduces SP consumption of Estin, Estun, and Esma by (3 * skillLV)% at base level 70-79, (5 * skillLV)% at base level 80-89, and (7 * skillLV)% at 90-99
  • Max skill level of 5
  • Increases Max SP by 40 * skillLV (200 at level 5)
  • Increases Happy Break effect by (30 + 10 * skillLV)%
  • Reduces SP consumption of ALL Es-skills by (8 * skillLV)% (40% at level 5)
  • Reduces SP consumption of ALL other skills by (4 * skillLV)% (20% at level 5)
Kaupe.png Kaupe
  • Gives 1-time dodge of (33 * skillLV)% chance (100% at level 3)
  • Gives (4 - skillLV) times damage reduction of (20 * skillLV)% (level 3 is an exception and is 100% which still counts as a dodge like vanilla Kaupe)
  • Now has a per-player cooldown of 3 seconds that starts when the status ends.
    • This cooldown does NOT apply in WoE/PVP.
    • Casting Kaupe on a player with cooldown (regardless of the source) gives the caster a fail message that the targeted player is on cooldown.
Kaite.png Kaite
  • Max skill level of 7
  • Gives player 1/1/1/1/2/2/2 number of reflects for ANY magic damage from any players OR non-boss monsters below level 80.
  • Kaupe has priority over Kaite
  • Max skill level of 5
  • Gives players 1/1/1/1/2 number of reflects for ANY magic damage from any players OR non-boss monsters below level 80.
  • For the first 5 seconds after Kaite is applied magic damage can be reflected from ANY monster both boss and non-boss regardless of their level.
    • For MVPs this is restricted to single-target magic damage.
    • This can only be done once during that Kaite status and will also subtract from number of reflects left (so if a boss hits with a magic skill multiple times in the first 5 seconds of the Kaite, only the first one will be blocked, unless a new Kaite is applied to the player).
  • Kaite has priority over Kaupe
Kaahi.png Kaahi
  • Max skill level of 7
  • Healing of (200 * skillLV) HP per hit
  • No cooldown on healing
  • Max skill level of 5
  • Healing of (400 * skillLV) HP per hit in PVM
  • Healing of (280 * skillLV) HP per hit in GVG/PVP (same max as before)
  • 0.33 second cooldown between heals
    • This cooldown does not apply in GVG/PVP.
Kaizel.png Kaizel
  • Max skill level of 7
  • Revives the player after death at (10 * skillLV)% Max HP
  • Cast time of (5 - 0.5 * skillLV) secs
  • SP cost of 120 - 10 * skillLV
  • Max skill level of 5
  • Prevents player from dying when reaching below 5% Max HP and heals them back up to (20 * skillLV)% Max HP (like Aegis of the Immortal's effect)
    • Kaizel is prioritized over Aegis of the Immortal
  • Now has a per-player cooldown of 3 minutes that starts when the status ends.
  • Cast time of (4 - 0.5 * skillLV) secs
  • SP cost of 110 - 10 * skillLV
Eswoo.png Eswoo
  • Does not allow Esma after cast
  • Now allows player to cast Esma within 3 seconds of using Eswoo.
Eske.png Eske
  • REMOVED
Eska.png Eska
  • Put the monster into a Steel Body like state with reduced movement speed, soft MDEF set to 90, and randomly increased soft DEF.
  • Now modifies damage of the next skill cast by the target monster.
  • If the skill is magic, reduce it by (20 + 10 * skillLV)%.
  • If the skill is physical, increase it by (70 + 10 * skillLV)%.
  • Status is cancelled after one skill cast.
Estin.png Estin
  • Max skill level of 7
  • Knocks enemy back 2 cells
  • MATK ratio of (100 + 10 * skillLV)% (170% at max)
  • SP cost of 16 + 2 * skillLV
  • Only deals full damage to Small size monsters
  • Max skill level of 5
  • First knockback on enemy is 2 cells, any knockback hereafter on the same enemy is 4 cells
  • MATK ratio of (100 + 10 * skillLV)% (150% at max)
  • SP cost of 15 + 2 * skillLV
  • Deals full damage to all size monsters
Estun.png Estun
  • Max skill level of 7
  • Has a (30 + 10 * skillLV)% chance of stunning the enemy (before resistances)
  • Stun works only on Medium size monsters.
  • MATK ratio of (100 + 5 * skillLV)% (135% at max)
  • SP cost of 16 + 2 * skillLV
  • Max skill level of 5
  • Has a (20 * skillLV)% chance of stunning the enemy (before resistances)
  • Stun works on all size monsters.
  • MATK ratio of (110 + 5 * skillLV)% (135% at max)
  • SP cost of 15 + 2 * skillLV
Esma.png Esma
  • SP cost of 8 * skillLV
  • SP cost of 4 * skillLV

Soul Linker New Skills

Name Effect
Spirit Link.png Spirit Link
  • Max skill level of 1.
  • Replaces all old soul links.
  • Does NOT apply Spirit status to the target, unless they are a transcended first class (for the old Rebirth Spirit effect).
  • Tethers the Soul Linker/Ascetic to the targeted party member.
  • The Soul Linker/Ascetic can only be tethered to one person at a time.
  • Enables the caster to cast any Ka-skills and the 4 main Talisman buffs on their tethered target.
  • Tether has a range of 15 cells.
  • If the tether breaks any Talisman buffs are removed (both the main buff but also the buff gained from proccing it).
  • If skill is cast on a different party member while currently tethered to someone, the current tether is removed alongside all their Talisman buffs, and you are tethered to the new target instead.
  • Duration of 350 seconds
  • SP cost of 100
  • No cast time
Soul Unity.png Soul Unity
  • Max skill level of 1.
  • Apply a buff to yourself that makes any party member in a 9 cell range also be affected by the next Ka-skill cast on your tethered target.
  • The buff is removed after one cast of a Ka-skill.
  • Can also use it with Soul Swap, where any party member within a 9 cell range is also moved to the caster's location.
  • Buff is also removed if used in conjunction with Soul Swap.
  • Duration of 20 seconds (or until a skill has been cast)
  • Cast time of 4 seconds.
  • Cooldown of 10 seconds.
    • Cooldown is not applied until Soul Swap or the Ka-skill has been cast.
  • SP cost of 100
Talisman buff mechanic
  • This is a general description that applies for the following Talisman buffs:
  • These buffs can only be cast on your tethered ally, but will affect both your tethered ally and yourself.
  • They have a 10 second shared cooldown.
    • So if one of them is cast, they all go on a 10 second cooldown.
  • Only one Talisman buff can be active at a time. If a new Talisman buff is cast, the effects from the previous one are removed (both the proc and the Talisman buff).
  • Whenever the caster and the tethered ally hit the same monster within 3 seconds one or multiple effects are applied to both the caster and tethered ally.
  • This proc has a duration of 15 seconds, but also a cooldown of 15 seconds for that monster AND a 10 second global cooldown.
    • This means that if you are consistently hitting the same monster, you can only proc the Talisman every 15 seconds.
    • Instead if you are consistently switching monsters you can proc it every 10 seconds.
  • AOE spells can only proc it once regardless of the number of monsters hit.
Talisman of Blue Dragon.png Talisman of Blue Dragon
  • Max skill level of 5.
  • 2 second cast time.
  • When Talisman of Blue Dragon is procced, the Soul Linker/Ascetic and their linked ally gain movement speed equal to Speed Pot movement speed for 15 seconds and recover (3 * skillLV)% Max SP.
Talisman of White Tiger.png Talisman of White Tiger
  • Max skill level of 5.
  • 2 second cast time.
  • When Talisman of White Tiger is procced, the Soul Linker/Ascetic and their linked ally gain immunity to negative status effects and Dispell for 15 seconds and increase the duration of all their buffs by skillLV seconds.
Talisman of Red Phoenix.png Talisman of Red Phoenix
  • Max skill level of 5.
  • 2 second cast time.
  • When Talisman of Red Phoenix is procced, the Soul Linker/Ascetic and their linked ally gain (2 * skillLV) flat and (3 * skillLV)% DEF and MDEF pierce, and full ignore to soft DEF and MDEF for 15 seconds and recover (3 * skillLV)% Max HP.
    • While the proc is active, they also recover 3% Max HP every 2 seconds.
    • The % pierce stacks additively with pierce from equipment.
    • The flat pierce is subtracted after % pierce.
Talisman of Black Tortoise.png Talisman of Black Tortoise
  • Max skill level of 5.
  • 2 second cast time.
  • When Talisman of Black Tortoise is procced, the Soul Linker/Ascetic and their linked ally gain (4 * skillLV)% increased healing and (3 * skillLV)% damage reduction for 15 seconds and take (10 * skillLV)% reduced damage from the next instance of damage.
    • The (3 * skillLV)% damage reduction goes into effect after the reduction from the first instance of damage.

Soul Ascetic New Skills

Name Effect
Esma combo rotation
  • As Soul Ascetic with Unleashed Spirit learned, the caster is able to perform a combo rotation involving Esma and the 4 main pre-cursor Es-skills to enable Unleashed Spirit, which for a brief period allows the caster to cast Esma freely.
  • Shortly explained the rotation is as follows:
    • Estin/Estun -> Esma -> Estin/Estun (opposite from first used) -> Esma -> Espa -> Esma -> Eswhoo -> Esma
  • Longer explanation:
    • Each time Esma is used as part of this rotation (so followed by one of these Es-skills), the player gains a stack. The valid Es-skills are Estin, Estun, Espa, and Eswhoo.
    • The first stack shows as the spirit of the Blue Dragon and can only be gained from either using Estin or Estun then followed by Esma.
    • The second stack adds the spirit of the White Tiger and is gained from either Estin or Estun then followed by Esma. HOWEVER, to gain this stack you need to use the opposite of the one you started with. So if you started the rotation and got the first stack with Estin -> Esma, the second stack can only be obtained using Estun -> Esma, and vice versa.
    • The third stack adds the spirit of the Red Phoenix and is gained from using Espa followed by Esma.
    • The fourth stack adds the spirit of the Black Tortoise and is gained from using Eswhoo followed by Esma.
    • The stacks have a duration of 10 seconds, but refresh each time a new stack is added. So if you have the first stack, you have 10 seconds to gain the second stack or you have to start over, etc etc.
    • This also means that if you have 4 stacks (max) you can no longer refresh the duration, thus you are forced to either consume or lose them.
    • Another mechanic that works in combination is that stacks are also applied to the monster in a similar manner (these can only be seen by you and show up as balls spinning above the monster).
    • These stacks are simply applied each time the monster is hit by Esma no matter which skill is used as a pre-cursor.
    • These stacks also have a duration of 10 seconds, but are refreshed each time the monster gains a new stack. The monster can have a maximum of 4 stacks.
    • Now when the player has at least 2 stacks, they can activate Unleashed Spirit, which enables free use of Esma (explained further down).
Espa.png Espa
  • Max skill level of 5
  • Deals magic damage to target
  • MATK ratio of (100 * skillLV)%
  • Cast time of 0.75 seconds
  • After-cast delay of 0.5 seconds
  • SP cost of 10 + 5 * skillLV
  • Enables use of Esma after for 3 seconds.
  • Can only be used while the player has the spirits of the Blue Dragon and White Tiger (2 stacks of Unleashed Spirit rotation).
Eswhoo.png Eswhoo
  • Max skill level of 5
  • Deals magic damage to target
  • MATK ratio of (200 * skillLV)%
  • Cast time of 1 second
  • After-cast delay of 0.5 seconds
  • SP cost of 10 + 5 * skillLV
  • Enables use of Esma after for 3 seconds.
  • Can only be used while the player has the spirits of the Blue Dragon, White Tiger, and Red Phoenix (3 stacks of Unleashed Spirit rotation).
Unleashed Spirit.png Unleashed Spirit
  • Max skill level of 1.
  • Self-targeted buff that can be activated when the player has at least 2 spirit stacks.
  • Depending on the number of stacks while activating, the duration of the buff changes:
    • 2 stacks: 3 seconds
    • 3 stacks: 6 seconds
    • 4 stacks (max): 10 seconds
  • The duration of this buff can be extended if you hit a monster that has 4 stacks with Esma.
  • The current duration is then tripled, so at most the duration of the skill is 30 seconds.
  • This extension of the buff can only be done once while its active.
  • While the buff is active, you also cannot gain any new spirit stacks nor apply any stacks to any monsters.
  • During the buff the ratio of Esma is also reduced by 25%.
Talisman of Magician.png Talisman of Magician
  • Max skill level of 1.
  • Self-targeted buff skill that makes the caster deal maximum MATK.
  • Duration of 10 seconds.
  • Costs 10 Soul Energy.
  • Cast time of 1.5 seconds.
  • After-cast delay of 0.5 seconds.
  • SP cost of 100.
Soul Collect.png Soul Collect
  • Max skill level of 1.
  • Passive skill.
  • Enables the caster to gain Soul Energy.
  • For every 2 Soul Energy the caster gains 1% increased all elemental magic damage, which stacks additively with elemental magic damage bonuses from equipment.
  • When hitting an enemy with Esma gain 1 Soul Energy.
  • Has a cooldown of 1 second.
  • Can have a maximum of 20 Soul Energy.
Soul Harvest.png Soul Harvest
  • Max skill level of 3.
  • Passive skill.
  • When a monster is killed, if the Soul Ascetic has dealt at least 10% of the monster's Max HP gain Soul Energy.
  • If tethered to an ally, the total of both the Soul Ascetic and the tethered ally needs to deal at least 10% of the monster's Max HP to gain Soul Energy.
  • Soul Energy gained is equal to skill level.
  • Has a cooldown of 3 seconds.
Soul Gathering.png Soul Gathering
  • Max skill level of 2.
  • Active skill.
  • Gain skillLV amount of Soul Energy for every enemy in a 31x31 area (entire screen) around the caster.
  • If you have pulled the energy from one monster you cannot regain energy from them until they are hit by Exorcism of Malicious Soul.
  • No cast time
  • No after-cast delay
  • Cooldown of 1 second
  • SP cost of 300
Exorcism of Malicious Soul.png Exorcism of Malicious Soul
  • Max skill level of 5.
  • Deal non-elemental magic damage to all enemies in a 15x15 area around the caster.
  • Has a base MATK ratio of (250 + 50 * skillLV)% MATK
  • Each Soul Energy increases the ratio by (75 + 10 * skillLV)% MATK
  • Requires at least 1 Soul Energy to cast.
  • Consumes all Soul Energy.
  • Knocks back enemies by 5 cells.
  • When the enemy reaches the end of their destination, they are stunned for 0.3 seconds.
  • Fixed cast time of 1.5 seconds but can freely move during the cast.
  • Cooldown of 1 second.
  • SP cost of 100 + 10 * skillLV.
High Leap.png High Leap
  • Max skill level of 1.
  • Targeted Leap that can be used over walls.
  • Has same limitations as regular Leap.
    • Can be used in no teleport maps, but not over walls/obstacles (to prevent getting into areas that shouldn't be accessible).
    • Basically on no teleport maps it functions exactly like Body Relocation.
  • Has 3 charges with no cooldown between using them.
  • When all 3 charges are consumed skill goes on infinite cooldown until a charge is recovered.
  • Hitting an enemy with Esma recovers 1 charge.
  • Has a range of 10 cells.
  • No cast time.
  • No after-cast delay.
  • SP cost of 50.
Soul Swap.png Soul Swap
  • Max skill level of 1.
  • Can only be cast while tethered to an ally.
  • Swaps the position of the caster and tethered ally.
  • If used while Soul Unity is active all party members within 9 cells of the caster are moved to the location of the caster. The caster is still moved to the location of the tethered ally.
  • No cast time
  • Cooldown of 15 seconds
  • SP cost of 15
Blessing of Siegfried.png Blessing of Siegfried
(Limit Break)
  • Self-targeted skill that can be used while dead.
  • If used while dead revive the player.
  • After cast, enables use of Wrath of the Fallen for 15 seconds.
  • AP cost of 50.
  • No cast time.
  • Cooldown of 10 seconds.
Wrath of the Fallen.png Wrath of the Fallen
(Limit Break)
  • Can only be used if Blessing of Siegfried was recently cast.
  • Offensive skill.
  • Root the enemy and channel the spirits of your fallen allies.
  • If the targeted monster has slaves, those are rooted as well (functions same as Slug Shot).
  • While the monster is rooted, they do not trigger any rude-attack skills.
  • For each dead ally within 9 cells, pull their spirit and deal an instance of damage.
  • When the final hit is dealt, resurrect all dead party members within 9 cells.
  • Root on monster is removed after final hit.
  • Damage per party member is 1000% MATK.
  • AP cost of 50.
  • Cast time varies with number of dead party members.
  • Cooldown of 10 minutes.
Gaining AP
  • Using Esma while not under Unleashed Spirit grants 1 AP.
  • Procing a Talisman grants 2 AP.
  • Affecting more than 2 party members with a Ka-skill when using Soul Unity grants 3 AP.

Star Gladiator Rework / Sky Emperor

Star Gladiator Skill Adjustments

Star Gladiator New Skills

Sky Emperor New Skills