Difference between revisions of "Patch A.4.8"
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! width="20%" | Name | ! width="20%" | Name | ||
! width="80%" | Effect | ! width="80%" | Effect | ||
| + | |- | ||
| + | ! {{Skill List|skill=Iron Spirit}} | ||
| + | | | ||
| + | * Max skill level of 5. | ||
| + | * Passive skill. | ||
| + | * Increases base Max HP by (5 * skillLV)%. | ||
| + | * Skill effect is reduced for Soul Linker classes to (2 * skillLV)% increase. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Mental Fortitude}} | ||
| + | | | ||
| + | * Max skill level of 5. | ||
| + | * Passive skill. | ||
| + | * Increases base Max SP by (5 * skillLV)%. | ||
| + | * Skill effect is reduced for Soul Linker classes to (2 * skillLV)% increase. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Enchanting Sky}} | ||
| + | | | ||
| + | * Max skill level of 10. | ||
| + | * Passively regens 10% Max HP every (15 - skillLV) seconds. | ||
| + | * Gives (0.3 * skillLV)% HP leech rate. | ||
| + | * Gives (0.5 * skillLV)% HP leech percentage. | ||
| + | ** Both of these bonuses stack additively with HP leech from cards/equipment. | ||
| + | * Increases effectiveness of HP leech by (3 * skillLV)%. | ||
| + | ** E.g. at max level, if you have 1 Hunter Fly Card, it will be 3.9% chance at 19.5% drain (this is excluding the bonuses from the skill). | ||
| + | ** The effectiveness increase is calculated after the base bonuses from the skill are added. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Stellar Luminance}} | ||
| + | | | ||
| + | * Max skill level of 10. | ||
| + | * Passively regens 5% Max HP every (15 - skillLV) seconds. | ||
| + | * Gives (0.1 * skillLV)% SP leech rate. | ||
| + | * Gives (0.2 * skillLV)% SP leech percentage. | ||
| + | ** Both of these bonuses stack additively with SP leech from cards/equipment. | ||
| + | * Increases effectiveness of HP leech by (2 * skillLV)%. | ||
| + | ** E.g. at max level, if you have a Rideword Hat, it will be 1.2% chance at 4.8% drain (this is excluding the bonuses from the skill). | ||
| + | ** The effectiveness increase is calculated after the base bonuses from the skill are added. | ||
|- | |- | ||
! {{Skill List|skill=Falling Star Stance}} | ! {{Skill List|skill=Falling Star Stance}} | ||
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* Heel Drop kick instead echoes the damage of the Falling Stars for a maximum of 5 stacks. | * Heel Drop kick instead echoes the damage of the Falling Stars for a maximum of 5 stacks. | ||
* Falling Star damage: 600% MATK + 200% ATK | * Falling Star damage: 600% MATK + 200% ATK | ||
| + | * Usable as Soul Linker class. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Titanic Stance}} | ||
| + | | | ||
| + | * Max skill level of 1. | ||
| + | * Increases damage dealt based on the target's Max HP. | ||
| + | ** Below 75% Max HP: 5% damage increase | ||
| + | ** Below 50% Max HP: 10% damage increase | ||
| + | ** Below 25% Max HP: 30% damage increase | ||
| + | ** These bonuses do not stack and the highest damage increase will be prioritized. | ||
| + | * Not usable as Soul Linker class. | ||
| + | * Gives special effect to [[Round Kick]]. | ||
|- | |- | ||
|} | |} | ||
Revision as of 00:59, 13 December 2025
Patch is unreleased. Refer to Patch A.4.7 for the latest update.
After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well.
Contents
Taekwon Kid Rework
Taekwon Kid Skill Adjustments
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Taekwon Kid New Skills
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Soul Linker Rework / Soul Ascetic
The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to almost all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.
Soul Linker Skill Adjustments
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Soul Linker New Skills
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| Talisman buff mechanic |
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Soul Ascetic New Skills
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| Esma combo rotation |
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| Gaining AP |
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