Difference between revisions of "Patch A.4.8"

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! [[Kaizel]]
 
! [[Kaizel]]
 
|  
 
|  
 +
* Max skill level of 7
 +
* Revives the player after death at (10 * skillLV)% Max HP
 +
* Cast time of (5 - 0.5 * skillLV) secs
 +
* SP cost of 120 - 10 * skillLV
 
|  
 
|  
 +
* Max skill level of 5
 +
* Prevents player from dying when reaching below 10% Max HP and heals them back up to (20 * skillLV)% Max HP (like Aegis of the Immortal's effect)
 +
** Kaizel is prioritized over Aegis of the Immortal
 +
* Cast time of (4 - 0.5 * skillLV) secs
 +
* SP cost of 110 - 10 * skillLV
 
|-
 
|-
 
! [[Eswoo]]
 
! [[Eswoo]]
 
|  
 
|  
 +
* Does not allow Esma after cast
 
|  
 
|  
 +
* Now allows player to cast Esma within 3 seconds of using Eswoo.
 
|-
 
|-
 
! [[Eske]]
 
! [[Eske]]
 
|  
 
|  
 
|  
 
|  
 +
* REMOVED
 
|-
 
|-
 
! [[Eska]]
 
! [[Eska]]
 
|  
 
|  
 +
* Put the monster into a [[Steel Body]] like state with reduced movement speed, soft MDEF set to 90, and randomly increased soft DEF.
 
|  
 
|  
 +
* Now modifies damage of the next skill cast by the target monster.
 +
* If the skill is magic, reduce it by (20 + 10 * skillLV)%.
 +
* If the skill is physical, increase it by (70 + 10 * skillLV)%.
 +
* Status is cancelled after one skill cast.
 
|-
 
|-
 
! [[Estin]]
 
! [[Estin]]
 
|  
 
|  
 +
* Max skill level of 7
 +
* Knocks enemy back 2 cells
 +
* MATK ratio of (100 + 10 * skillLV)% (170% at max)
 +
* SP cost of 16 + 2 * skillLV
 +
* Only deals full damage to Small size monsters
 
|  
 
|  
 +
* Max skill level of 5
 +
* First knockback on enemy is 2 cells, any knockback hereafter on the same enemy is 4 cells
 +
* MATK ratio of (100 + 10 * skillLV)% (150% at max)
 +
* SP cost of 15 + 2 * skillLV
 +
* Deals full damage to all size monsters
 
|-
 
|-
 
! [[Estun]]
 
! [[Estun]]
 
|  
 
|  
 +
* Max skill level of 7
 +
* Has a (30 + 10 * skillLV)% chance of stunning the enemy (before resistances)
 +
* Stun works only on Medium size monsters.
 +
* MATK ratio of (100 + 5 * skillLV)% (135% at max)
 +
* SP cost of 16 + 2 * skillLV
 
|  
 
|  
 +
* Max skill level of 5
 +
* Has a (20 * skillLV)% chance of stunning the enemy (before resistances)
 +
* Stun works on all size monsters.
 +
* MATK ratio of (110 + 5 * skillLV)% (135% at max)
 +
* SP cost of 15 + 2 * skillLV
 
|-
 
|-
 
! [[Esma]]
 
! [[Esma]]
 
|  
 
|  
 +
* SP cost of 8 * skillLV
 
|  
 
|  
 +
* SP cost of 4 * skillLV
 
|-
 
|-
 
|}
 
|}

Revision as of 11:14, 22 November 2025

Patch is unreleased. Refer to Patch A.4.7 for the latest update.

After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well.

Taekwon Kid Rework

Taekwon Kid Skill Adjustments

Taekwon Kid New Skills

Soul Linker Rework / Soul Ascetic

The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to almost all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.

Soul Linker Skill Adjustments

The biggest change comes in the removal of all individual soul links. These have all been replaced with Universal Spirit, which tethers the Soul Linker/Ascetic to the target player. More details about that below.

Name Old New
All Soul Links
Kaina
  • Max skill level of 7
  • Increases Max SP by 30 * skillLV (210 at level 7)
  • Increases Happy Break effect by (30 + 10 * skillLV)%
  • Reduces SP consumption of Estin, Estun, and Esma by (3 * skillLV)% at base level 70-79, (5 * skillLV)% at base level 80-89, and (7 * skillLV)% at 90-99
  • Max skill level of 5
  • Increases Max SP by 40 * skillLV (200 at level 5)
  • Increases Happy Break effect by (30 + 10 * skillLV)%
  • Reduces SP consumption of ALL Es-skills by (10 * skillLV)% (50% at level 5)
  • Reduces SP consumption of ALL other skills by (4 * skillLV)% (20% at level 5)
Kaupe
  • Gives 1-time dodge of (33 * skillLV)% chance (100% at level 3)
  • Gives 1-time damage reduction of (33 * skillLV)% (level 3 is 100% which still counts as a dodge like vanilla Kaupe)
  • Now has a per-player cooldown of 3 seconds that starts when the status ends.
    • This cooldown does NOT apply in WoE/PVP.
    • Casting Kaupe on a player with cooldown (regardless of the source) gives the caster a fail message that the targeted player is on cooldown.
Kaite
  • Max skill level of 7
  • Gives player 1/1/1/1/2/2/2 number of reflects for ANY magic damage from any players OR non-boss monsters below level 80.
  • Kaupe has priority over Kaite
  • Max skill level of 5
  • Gives players 1/1/1/1/2 number of reflects for ANY magic damage from any players OR non-boss monsters below level 80.
  • For the first 5 seconds after Kaite is applied magic damage can be reflected from ANY monster both boss and non-boss regardless of their level.
    • For MVPs this is restricted to single-target magic damage.
    • This can only be done once during that Kaite status and will also subtract from number of reflects left (so if a boss hits with a magic skill multiple times in the first 5 seconds of the Kaite, only the first one will be blocked, unless a new Kaite is applied to the player).
  • Kaite has priority over Kaupe
Kaahi
  • Max skill level of 7
  • Healing of (200 * skillLV) HP per hit
  • No cooldown on healing
  • Max skill level of 5
  • Healing of (400 * skillLV) HP per hit
  • 0.5 second cooldown between heals
Kaizel
  • Max skill level of 7
  • Revives the player after death at (10 * skillLV)% Max HP
  • Cast time of (5 - 0.5 * skillLV) secs
  • SP cost of 120 - 10 * skillLV
  • Max skill level of 5
  • Prevents player from dying when reaching below 10% Max HP and heals them back up to (20 * skillLV)% Max HP (like Aegis of the Immortal's effect)
    • Kaizel is prioritized over Aegis of the Immortal
  • Cast time of (4 - 0.5 * skillLV) secs
  • SP cost of 110 - 10 * skillLV
Eswoo
  • Does not allow Esma after cast
  • Now allows player to cast Esma within 3 seconds of using Eswoo.
Eske
  • REMOVED
Eska
  • Put the monster into a Steel Body like state with reduced movement speed, soft MDEF set to 90, and randomly increased soft DEF.
  • Now modifies damage of the next skill cast by the target monster.
  • If the skill is magic, reduce it by (20 + 10 * skillLV)%.
  • If the skill is physical, increase it by (70 + 10 * skillLV)%.
  • Status is cancelled after one skill cast.
Estin
  • Max skill level of 7
  • Knocks enemy back 2 cells
  • MATK ratio of (100 + 10 * skillLV)% (170% at max)
  • SP cost of 16 + 2 * skillLV
  • Only deals full damage to Small size monsters
  • Max skill level of 5
  • First knockback on enemy is 2 cells, any knockback hereafter on the same enemy is 4 cells
  • MATK ratio of (100 + 10 * skillLV)% (150% at max)
  • SP cost of 15 + 2 * skillLV
  • Deals full damage to all size monsters
Estun
  • Max skill level of 7
  • Has a (30 + 10 * skillLV)% chance of stunning the enemy (before resistances)
  • Stun works only on Medium size monsters.
  • MATK ratio of (100 + 5 * skillLV)% (135% at max)
  • SP cost of 16 + 2 * skillLV
  • Max skill level of 5
  • Has a (20 * skillLV)% chance of stunning the enemy (before resistances)
  • Stun works on all size monsters.
  • MATK ratio of (110 + 5 * skillLV)% (135% at max)
  • SP cost of 15 + 2 * skillLV
Esma
  • SP cost of 8 * skillLV
  • SP cost of 4 * skillLV

Soul Linker New Skills

Name Effect
Universal Spirit
Soul Unity
Talisman of Blue Dragon
Talisman of White Tiger
Talisman of Red Phoenix
Talisman of Black Tortoise

Soul Ascetic New Skills

Name Effect
Espa
Eswhoo
Unleashed Spirit
Talisman of Magician
Soul Collect
Soul Harvest
Soul Gathering
Exorcism of Malicious Soul
High Leap
Soul Swap
Blessing of Siegfried
Wrath of the Fallen

Star Gladiator Rework / Sky Emperor

Star Gladiator Skill Adjustments

Star Gladiator New Skills

Sky Emperor New Skills