Difference between revisions of "Rock Ridge Enchant"

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Similar to [[Random Options]], Enchants are additional effects added to gear but options are select-able and values are predetermined. Enchants have 100% success chance. Enchant Fail message appears when picking non-unique Enchant option, but no materials and zeny are consumed. Enchant options are available under Perfect tab due to UI limitation. Only select few gears that do not have [[Random Options]] can be Enchanted. Gears keep their refine and card compounded when enchanted.
+
Similar to [[Random Options]], Enchants are additional effects added to gear but types are select-able and values are predetermined. Only select few gears that do not have [[Random Options]] can be Enchanted. Gears keep their refine and card compounded when enchanted. Enchants have 100% success chance. Enchant Fail message appears when picking non-unique Enchant option, but no materials and zeny are consumed. Enchant options are available under Perfect tab. Only Rock Ridge Gears except Frontier Boots[1] are available for values upgrade by clicking the desired enchant under Upgrade Tab.
  
 
[[File:Rock Ridge Enchant.jpg]]
 
[[File:Rock Ridge Enchant.jpg]]
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== Paradise Gears & Headgears ==
 
== Paradise Gears & Headgears ==
For Paradise Gears, each enchant costs 50 Rock Ridge Coins and 1,000 Zeny, and limited up to 2 unique enchants per equipment. <br>
+
For Paradise Gears, each enchant costs 1,000 Zeny and 50 Rock Ridge Coins, and limited up to 2 unique enchants per equipment. <br>
For Headgears, each enchant costs 100 Rock Ridge Coins and 1,000 Zeny, and limited to 1 enchant per equipment. <br>
+
For Headgears, each enchant costs 1,000 Zeny and 100 Rock Ridge Coins, and limited to 1 enchant per equipment. <br>
 
Note: Moving Bull Hat from Paradise Gears to Headgears since it has the same cost and enchant as headgears.
 
Note: Moving Bull Hat from Paradise Gears to Headgears since it has the same cost and enchant as headgears.
  
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== Adventurer Weapons ==
 
== Adventurer Weapons ==
Each enchant costs 25 Rock Ridge Coins and 1,000 Zeny, and limited up to 2 unique enchants per weapon.
+
Adventurer Weapons are purchasable at [[Rock Ridge#Weapon Shop (20)|Rock Ridge Weapon Shop]]. <br>
 +
Each enchant costs 1,000 Zeny and 25 Rock Ridge Coins, and limited up to 2 unique enchants per weapon.
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
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== Rock Ridge Gears ==
 
== Rock Ridge Gears ==
(inaccurate value number since I only check on public test server)
 
 
All Rock Ridge Gears are limited to 1 option per ordinal enchant.
 
All Rock Ridge Gears are limited to 1 option per ordinal enchant.
 
=== Mine Worker's Pickaxe[1] ===
 
=== Mine Worker's Pickaxe[1] ===
Each enchant costs 100 Buffalo Bandit Manes and 100,000 Zeny.
+
Each enchant and its upgrades cost 100,000 Zeny and 100, 200, 400, 800 or 1600 Buffalo Bandit Manes respective to upgrade level. (3100 Buffalo Bandit Manes total) <br>
 +
However, STR and DEX enchants and upgrades cost 100,000 Zeny and 1000 Buffalo Bandit Manes, since only 2 upgrade are available.
 +
 
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
 
! 1st Enchant !! 2nd Enchant !! 3rd Enchant
 
! 1st Enchant !! 2nd Enchant !! 3rd Enchant
 
|-
 
|-
| ATK +10 || ATK +10 || ATK +10
+
| ATK +10 / 15 / 20 / 25 / 30 || ATK +10 / 15 / 20 / 25 / 30 || ATK +10 / 15 / 20 / 25 / 30
 
|-
 
|-
| ASPD +3% || SP Consumption -2% || SP Consumption -2%
+
| ASPD +3 / 5 / 7 / 9 / 10% || SP Consumption -2 / 4 / 6 / 8 / 10% || SP Consumption -2 / 4 / 6 / 8 / 10%
 
|-
 
|-
| STR +1 || Crit Damage +12% || DEF Pierce to Normal +2%
+
| STR +1 / 2 / 3 || Crit Damage +12 / 14 / 16 / 18 / 20% || DEF Pierce to Normal +2 / 4 / 6 / 8 / 10%
 
|-
 
|-
| DEX +1 || Physical Damage to Boss +3% || DEF Pierce to Boss +2%
+
| DEX +1 / 2 / 3 || Physical Damage to Boss +3 / 6 / 9 / 12 / 15% || DEF Pierce to Boss +2 / 4 / 6 / 8 / 10%
 
|-
 
|-
| VIT +1 || Physical Damage to Small +3% || Physical Damage to a Race +13%
+
| Crit Chance +2 / 4 / 6 / 8 / 10 || Physical Damage to Small +3 / 6 / 9 / 12 / 15% || Physical Damage to a Race +13 / 16 / 19 / 22 / 25%
 
|-
 
|-
| Crit Chance +2 || Physical Damage to Medium +3% || Physical Damage to an Element +13%
+
| SP Consumption -2 / 4 / 6 / 8 / 10% || Physical Damage to Medium +3 / 6 / 9 / 12 / 15% || Physical Damage to an Element +13 / 16 / 19 / 22 / 25%
 
|-
 
|-
| SP Consumption -2% || Physical Damage to Large +3% ||
+
| || Physical Damage to Large +3 / 6 / 9 / 12 / 15% ||
 
|-
 
|-
 
+
| || DEF Pierce to Normal +2 / 4 / 6 / 8 / 10% ||
| || DEF Pierce to Normal +2% ||
 
 
|-
 
|-
| || DEF Pierce to Boss +2%  ||
+
| || DEF Pierce to Boss +2 / 4 / 6 / 8 / 10%  ||
 
|}
 
|}
  
For the rest of Rock Ridge Gears, each enchant costs 1,000 Buffalo Bandit Manes and 500,000 zeny.  
+
For the rest of Rock Ridge Gears, enchant and its upgrades cost 500,000 zeny and 1,000 Buffalo Bandit Manes each.  
  
 
=== Frontier Boots[1] ===
 
=== Frontier Boots[1] ===
 +
Values are maxed, therefore no upgrade is available.
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
 
! 1st Enchant !! 2nd Enchant
 
! 1st Enchant !! 2nd Enchant
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|}
 
|}
  
=== Vigilante Shoes[1] ===
+
=== Vigilante Stole[1] ===
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
 +
|-
 
! 1st Enchant !! 2nd Enchant
 
! 1st Enchant !! 2nd Enchant
 
|-
 
|-
| STR +1 || Long Range Resist +2%
+
| ATK +10 / 15 / 20 || rowspan="10" | Resistance to <br> a Race +1 / 3 / 5%
 
|-
 
|-
| ATK +10|| Small Size Resist +3%
+
| MATK +10 / 15 / 20
 
|-
 
|-
| MATK +10 || Medium Size Resist +3%
+
| HP +150 / 250 / 350
 
|-
 
|-
| HP +150 || Large Size Resist +3%
+
| SP +30 / 50 / 75
 
|-
 
|-
| SP +30 || Boss Monster Resist +3%
+
| Flee +5 / 8 / 10
 
|-
 
|-
| Perfect Dodge +2 || DEF +1
+
| Hit +5 / 10 / 15
 
|-
 
|-
| Critical Chance +3 || MDEF +3
+
| Freeze Resist +20 / 30 / 35%
 
|-
 
|-
| INT +1 || Critical Damage +3%
+
| Stone Curse Resist +20 / 30 / 35%
 
|-
 
|-
| Freeze Resist +20% || Heal Power +10%
+
| AGI +1 / 2 / 3
 
|-
 
|-
| Stone Curse Resist +20% ||
+
| LUK +1 / 2 / 3
 
|}
 
|}
  
=== Vigilante Stole[1] ===
+
=== Vigilante Suit[1] ===
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! 1st Enchant !! 2nd Enchant
 
! 1st Enchant !! 2nd Enchant
 
|-
 
|-
| ATK +10 || rowspan="10" | Resistance to <br> a Race +1%
+
| ATK +10 / 15 / 20 || rowspan="10 | Resistance to an <br> Element Damage +3 / 6 / 10%
 
|-
 
|-
| MATK +10
+
| MATK +10 / 15 / 20
 
|-
 
|-
| HP +150
+
| HP +150 / 250 / 350
 
|-
 
|-
| SP +30
+
| SP +30 / 50 / 75
 
|-
 
|-
| Flee +5
+
| DEX +1 / 2 / 3
 
|-
 
|-
| Hit +5
+
| Freeze Resist +20 / 30 / 35%
 
|-
 
|-
| Freeze Resist +20%
+
| Stone Curse Resist +20 / 30 / 35%
 
|-
 
|-
| Stone Curse Resist +20%
+
| VIT +1 / 2 / 3
 
|-
 
|-
| AGI +1
+
| Recover 50 / 100 / 150 HP Every 10 Seconds
 
|-
 
|-
| LUK +1
+
| Recover 3 / 7 / 10 SP Every 10 Seconds
 
|}
 
|}
  
=== Vigilante Suit[1] ===
+
=== Vigilante Shoes[1] ===
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
|-
 
 
! 1st Enchant !! 2nd Enchant
 
! 1st Enchant !! 2nd Enchant
 
|-
 
|-
| ATK +10 || rowspan="10 | Resistance to an <br> Element Damage +3%
+
| STR +1 / 2 / 3 || Long Range Resist +2 / 4 / 5%
 
|-
 
|-
| MATK +10
+
| ATK +10 / 15 / 20 || Small Size Resist +3 / 6 / 10%
 
|-
 
|-
| HP +150
+
| MATK +10 / 15 / 20 || Medium Size Resist +3 / 6 / 10%
 
|-
 
|-
| SP +30
+
| HP +150 / 250 / 350 || Large Size Resist +3 / 6 / 10%
 
|-
 
|-
| DEX +1
+
| SP +30 / 50 / 75 || Boss Monster Resist +3 / 6 / 10%
 
|-
 
|-
| Freeze Resist +20%
+
| Perfect Dodge +4 / 6 / 8 || DEF +1 / 2 / 3
 
|-
 
|-
| Stone Curse Resist +20%
+
| Critical Chance +4 / 8 / 12 || MDEF +3 / 6 / 8
 
|-
 
|-
| VIT +1
+
| INT +1 / 2 / 3 || Critical Damage +3 / 6 / 10%
 
|-
 
|-
| Recover 50 HP Every 10 Seconds
+
| Freeze Resist +20 / 30 / 35% || Heal Power +10 / 15 / 20%
 
|-
 
|-
| Recover 3 SP Every 10 Seconds
+
| Stone Curse Resist +20 / 30 / 35%
 
|}
 
|}

Revision as of 22:03, 12 January 2025

Enchant system is added on Rock Ridge Episode Update. It can be accessed by Enchanter at Main Office or Dakota in the same Rock Ridge building as Buck from Paradise Quest.

main_office98163
rock_in011986

Similar to Random Options, Enchants are additional effects added to gear but types are select-able and values are predetermined. Only select few gears that do not have Random Options can be Enchanted. Gears keep their refine and card compounded when enchanted. Enchants have 100% success chance. Enchant Fail message appears when picking non-unique Enchant option, but no materials and zeny are consumed. Enchant options are available under Perfect tab. Only Rock Ridge Gears except Frontier Boots[1] are available for values upgrade by clicking the desired enchant under Upgrade Tab.

Rock Ridge Enchant.jpg

Below are the list of available Equipment and their enchants.

Paradise Gears & Headgears

For Paradise Gears, each enchant costs 1,000 Zeny and 50 Rock Ridge Coins, and limited up to 2 unique enchants per equipment.
For Headgears, each enchant costs 1,000 Zeny and 100 Rock Ridge Coins, and limited to 1 enchant per equipment.
Note: Moving Bull Hat from Paradise Gears to Headgears since it has the same cost and enchant as headgears.

Paradise Gears Headgears
Mine Worker's Vest Bull Hat
Mine Worker's Backpack Ribbon[1]
Spurred Boots Safety Helmet
Unicorn Horn
Enchant Option Vest Backpack Spurred Headgears
DEF & MDEF +3
ATK +10
MATK +10
HP +150
SP +30
Hit +5 - -
Flee +5 - -
ASPD +3% - - -
Crit Chance +5 - - -
Crit Chance +3 &
Crit Damage +3%
- - -

Adventurer Weapons

Adventurer Weapons are purchasable at Rock Ridge Weapon Shop.
Each enchant costs 1,000 Zeny and 25 Rock Ridge Coins, and limited up to 2 unique enchants per weapon.

Adventurer Weapons
Adventurer's Rapier
Adventurer's Arc Wand
Adventurer's Damascus
Adventurer's Great Bow
Adventurer's Buster
Adventurer's Flail
Adventurer's Cure Wand
Adventurer's Revolver
Enchant Option All except Arc Wand
ATK +10 -
MATK +10
HP +150
SP +30
Aspd +5%
Physical Damage to all races +10% -
Magic Damage to all races +5%
Cast Time -5% -
After Cast Delay -5% -
Crit Chance +5 &
Crit Damage +5%
-
STR +1
DEX +1
INT +1

Rock Ridge Gears

All Rock Ridge Gears are limited to 1 option per ordinal enchant.

Mine Worker's Pickaxe[1]

Each enchant and its upgrades cost 100,000 Zeny and 100, 200, 400, 800 or 1600 Buffalo Bandit Manes respective to upgrade level. (3100 Buffalo Bandit Manes total)
However, STR and DEX enchants and upgrades cost 100,000 Zeny and 1000 Buffalo Bandit Manes, since only 2 upgrade are available.

1st Enchant 2nd Enchant 3rd Enchant
ATK +10 / 15 / 20 / 25 / 30 ATK +10 / 15 / 20 / 25 / 30 ATK +10 / 15 / 20 / 25 / 30
ASPD +3 / 5 / 7 / 9 / 10% SP Consumption -2 / 4 / 6 / 8 / 10% SP Consumption -2 / 4 / 6 / 8 / 10%
STR +1 / 2 / 3 Crit Damage +12 / 14 / 16 / 18 / 20% DEF Pierce to Normal +2 / 4 / 6 / 8 / 10%
DEX +1 / 2 / 3 Physical Damage to Boss +3 / 6 / 9 / 12 / 15% DEF Pierce to Boss +2 / 4 / 6 / 8 / 10%
Crit Chance +2 / 4 / 6 / 8 / 10 Physical Damage to Small +3 / 6 / 9 / 12 / 15% Physical Damage to a Race +13 / 16 / 19 / 22 / 25%
SP Consumption -2 / 4 / 6 / 8 / 10% Physical Damage to Medium +3 / 6 / 9 / 12 / 15% Physical Damage to an Element +13 / 16 / 19 / 22 / 25%
Physical Damage to Large +3 / 6 / 9 / 12 / 15%
DEF Pierce to Normal +2 / 4 / 6 / 8 / 10%
DEF Pierce to Boss +2 / 4 / 6 / 8 / 10%

For the rest of Rock Ridge Gears, enchant and its upgrades cost 500,000 zeny and 1,000 Buffalo Bandit Manes each.

Frontier Boots[1]

Values are maxed, therefore no upgrade is available.

1st Enchant 2nd Enchant
STR +3 Long Range Resist +5%
ATK +20 Small Size Resist +10%
MATK +20 Medium Size Resist +10%
HP +350 Large Size Resist +10%
SP +75 Boss Monster Resist +10%
Perfect Dodge +8 DEF +3
Critical Chance +12 MDEF +8
INT +3 Critical Damage +10%
Freeze Resist +35% Heal Power +20%
Stone Curse Resist +35%

Vigilante Stole[1]

1st Enchant 2nd Enchant
ATK +10 / 15 / 20 Resistance to
a Race +1 / 3 / 5%
MATK +10 / 15 / 20
HP +150 / 250 / 350
SP +30 / 50 / 75
Flee +5 / 8 / 10
Hit +5 / 10 / 15
Freeze Resist +20 / 30 / 35%
Stone Curse Resist +20 / 30 / 35%
AGI +1 / 2 / 3
LUK +1 / 2 / 3

Vigilante Suit[1]

1st Enchant 2nd Enchant
ATK +10 / 15 / 20 Resistance to an
Element Damage +3 / 6 / 10%
MATK +10 / 15 / 20
HP +150 / 250 / 350
SP +30 / 50 / 75
DEX +1 / 2 / 3
Freeze Resist +20 / 30 / 35%
Stone Curse Resist +20 / 30 / 35%
VIT +1 / 2 / 3
Recover 50 / 100 / 150 HP Every 10 Seconds
Recover 3 / 7 / 10 SP Every 10 Seconds

Vigilante Shoes[1]

1st Enchant 2nd Enchant
STR +1 / 2 / 3 Long Range Resist +2 / 4 / 5%
ATK +10 / 15 / 20 Small Size Resist +3 / 6 / 10%
MATK +10 / 15 / 20 Medium Size Resist +3 / 6 / 10%
HP +150 / 250 / 350 Large Size Resist +3 / 6 / 10%
SP +30 / 50 / 75 Boss Monster Resist +3 / 6 / 10%
Perfect Dodge +4 / 6 / 8 DEF +1 / 2 / 3
Critical Chance +4 / 8 / 12 MDEF +3 / 6 / 8
INT +1 / 2 / 3 Critical Damage +3 / 6 / 10%
Freeze Resist +20 / 30 / 35% Heal Power +10 / 15 / 20%
Stone Curse Resist +20 / 30 / 35%