Difference between revisions of "Gatling Berserk"

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{{Skill Info
 
{{Skill Info
 
|class=Night Watch
 
|class=Night Watch
|type=Active
+
|type=Supportive
 
|levels=1
 
|levels=1
 
|prereqs=([[Gunslinger]]) [[Madness Canceller]] Lv. 1, [[Gatling Fever]] Lv. 5
 
|prereqs=([[Gunslinger]]) [[Madness Canceller]] Lv. 1, [[Gatling Fever]] Lv. 5
|spcost=28 + (Skill Level × 2)
+
|spcost=(28 + Skill Level × 2)
|cast_fix=1.5 seconds
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|time = 1.5 seconds (Fixed)
|delay=4 seconds
+
|delay = 1 second
 +
|cooldown = 10 seconds
 
|duration=60 seconds;<br>Until recast
 
|duration=60 seconds;<br>Until recast
 
|target=Self
 
|target=Self
 
|weapon=Gatling Gun
 
|weapon=Gatling Gun
 
}}
 
}}
'''Gatling Berserk''' is an Expanded class active skill available as [[Night Watch]]. This skill can only be used with a Gatling Gun.
 
  
==Effect==
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==Description==
 +
'''Gatling Berserk''' is an expanded class supportive skill available as [[Night Watch]]. It roots the user in place, increases their [[ASPD]] by 10%, and temporarily increases the [[ASPD]] cap from 190 to 193. [[Chain Action]] also gets an additional flat 30% chance to proc (100% with Chain Action 5) and the caster gains 25% [[DEF]] pierce. Additionally, auto attacks become a line shot that will stop on the first enemy hit along the path to their target.
  
Roots the user in place and gives the user a 10% Attack Speed bonus and allows them to temporarily extend the Attack Speed Cap from 190 to 193.
+
[[CRIT]] chance and Autocast Effects are reduced to 0 during this buff. You can use the skill again to end it early.
  
During this time, Chain Action gains an additional flat 30% chance to proc (100% with Chain Action 5) and gain 25% defense pierce.
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===Intensive Aim===
 
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Under the effects of fully stacked [[Intensive Aim]], this skill gives 50% [[DEF]] pierce instead of 25%, and the [[ASPD]] cap is further raised to 195 for the first 10 seconds.
Additionally, auto attacks become a line shot that will stop on the first enemy hit along the path to their target.
 
 
 
Critical Strike chance and Autocast Effects are reduced to 0 during this buff. You can use the skill again to end it early.
 
 
 
==Intensive Aim==
 
 
 
Under the effects of fully stacked [[Intensive Aim]], this skill gives 50% defense pierce instead of 25% and the Attack Speed cap is further raised to 195 for the first 5 seconds.
 
  
 
==Notes==
 
==Notes==
 
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* While you are rooted, the effect is like [[Spider Web]] in that you can use [[Fallen Angel]] to get around still in this state.
While you are rooted, the effect is like [[Spider Web]] in that you can use [[Fallen Angel]] to get around still in this state.
+
* [[Gatling Fever]] cannot be used in conjunction with this skill.

Revision as of 18:47, 17 July 2024


Gatling Berserk.png Gatling Berserk
Gatling Berserk Info.gif
Type: Supportive Skill
Levels: 1
SP Cost: (28 + Skill Level × 2)
Cast Time: 1.5 seconds (Fixed)
Cast Delay: 1 second
Cooldown: 10 seconds
Duration: 60 seconds;
Until recast
Target: Self
Weapon: Gatling Gun
Prerequisites
(Gunslinger) Madness Canceller Lv. 1, Gatling Fever Lv. 5

Description

Gatling Berserk is an expanded class supportive skill available as Night Watch. It roots the user in place, increases their ASPD by 10%, and temporarily increases the ASPD cap from 190 to 193. Chain Action also gets an additional flat 30% chance to proc (100% with Chain Action 5) and the caster gains 25% DEF pierce. Additionally, auto attacks become a line shot that will stop on the first enemy hit along the path to their target.

CRIT chance and Autocast Effects are reduced to 0 during this buff. You can use the skill again to end it early.

Intensive Aim

Under the effects of fully stacked Intensive Aim, this skill gives 50% DEF pierce instead of 25%, and the ASPD cap is further raised to 195 for the first 10 seconds.

Notes

  • While you are rooted, the effect is like Spider Web in that you can use Fallen Angel to get around still in this state.
  • Gatling Fever cannot be used in conjunction with this skill.