Difference between revisions of "Gatling Fever"
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Line 4: | Line 4: | ||
| levels = 10 | | levels = 10 | ||
| prereqs = ([[Gunslinger]]) [[Chain Action]] Lv. 5 | | prereqs = ([[Gunslinger]]) [[Chain Action]] Lv. 5 | ||
+ | | spcost = (10 + (Skill level*5)) | ||
| target = Self | | target = Self | ||
| weapon = Gatling Gun | | weapon = Gatling Gun | ||
Line 10: | Line 11: | ||
==Description== | ==Description== | ||
Activating Gatling Fever will temporarily increase [[ASPD]] and [[ATK|Damage]] at the cost of reducing [[Flee]] and [[Movement Speed]]. Casting it again will automatically cancel the skill's effect. | Activating Gatling Fever will temporarily increase [[ASPD]] and [[ATK|Damage]] at the cost of reducing [[Flee]] and [[Movement Speed]]. Casting it again will automatically cancel the skill's effect. | ||
+ | |||
+ | This skill cannot be used in conjunction with [[Gatling Berserk]]. | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 04:01, 28 May 2024
Gatling Fever | |
---|---|
Type: | Supportive Skill |
Levels: | 10 |
SP Cost: | (10 + (Skill level*5)) |
Target: | Self |
Weapon: | Gatling Gun |
Status Icon: | |
Prerequisites | |
(Gunslinger) Chain Action Lv. 5 |
Description
Activating Gatling Fever will temporarily increase ASPD and Damage at the cost of reducing Flee and Movement Speed. Casting it again will automatically cancel the skill's effect.
This skill cannot be used in conjunction with Gatling Berserk.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
+Damage | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 |
ASPD Increase (%) | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 |
Flee Decrease (%) | -5 | -10 | -15 | -20 | -25 | -30 | -35 | -40 | -45 | -50 |
Lasting Time (sec) | 30 | 45 | 60 | 75 | 90 | 105 | 120 | 135 | 150 | 165 |