Difference between revisions of "Rapid Fire"
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|levels=5 | |levels=5 | ||
|spcost=20 + (Skill Level × 1) | |spcost=20 + (Skill Level × 1) | ||
− | |cast_fix= | + | |cast_fix= 0.3 |
|delay= None | |delay= None | ||
|target=Enemy | |target=Enemy |
Revision as of 23:56, 21 May 2024
Rapid Fire | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 20 + (Skill Level × 1) |
Cast Delay: | None |
Target: | Enemy |
Range: | (Wpn. Range + Snake Eyes) cells |
Ammunition: | 1 Bullets |
Weapon: | Gatling Gun |
Rapid Fire is an Expanded class offensive skill available as Gunslinger and Night Watch.
Effect
Performs 5 shots at a single target in a rapid succession to inflict ranged physical damage. Each use consumes five Bullets.
These shots will stop on the first enemy along the path to their target unless under the effects of Intensive Aim's Shotgun Mastery buff in which case they will deal damage to all enemies they pass through on the way to their target.
Each individual bullet and attack can critically strike. The chance is calculated individually.
Intensive Aim
Under the effects of a fully stacked Intensive Aim buff, this skill has 75% reduced Fixed Cast Time and After Cast Delay for 3 seconds, making it very spammable.
Damage Ratio
Level | Damage (ATK) | SP Cost |
---|---|---|
1 | 100% | 21 |
2 | 105% | 22 |
3 | 110% | 23 |
4 | 115% | 24 |
5 | 120% | 25 |