Difference between revisions of "Play Dead"
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| prereqs = | | prereqs = | ||
| quest = Novice Skill Quest | | quest = Novice Skill Quest | ||
+ | | delay = ASPD | ||
+ | | time = None | ||
| spcost = 1 | | spcost = 1 | ||
| duration = Endless | | duration = Endless |
Revision as of 21:49, 2 May 2024
Play Dead | |
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Type: | Supportive Skill |
Levels: | 1 |
SP Cost: | 1 |
Cast Time: | None |
Cast Delay: | ASPD |
Duration: | Endless |
Target: | Self |
Prerequisites | |
In order to gain this skill, the player has to complete a quest. |
Description
Play dead puts the user into a "dead" state, in which all monsters will not be aggressive, and players in PvP environments are unable to do damage. The user is unable to move or attack while in this state. There is no time limit for the duration in which a character plays dead.
Notes
- Unlike other evasion skills (such as Hiding), no monsters are able to detect or target a player in a Play Dead state, including MVPs.
- Play Dead can be canceled by a Sage's Dispell or a Swordman's Provoke.
- Changing to any other class (including Super Novice) makes the skill unavailable upon relogging or map change.
Novice | |
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Skills | Basic Skill • Tap • First Aid • Play Dead |
Quests | Novice Skill Quest • Training Grounds Novice Test |
Weapons | Dagger • One Handed Sword |