Difference between revisions of "Magnus Exorcismus"

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(Modifying to correct values. Removing cast time notes, better explained on the stats page instead.)
 
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| type = Offensive
 
| type = Offensive
 
| levels = 10
 
| levels = 10
| prereqs = ([[Priest]]) [[Safety Wall]] Lv. 1, [[Lex Aeterna]] Lv. 1, [[Turn Undead]] Lv. 3  
+
| prereqs = ([[Priest]]) [[Lex Aeterna]] Lv. 1, [[Turn Undead]] Lv. 3  
 
| quest =
 
| quest =
| spcost = (38+Skill Level*2)
+
| spcost = (38 + Skill Level x 2)
 
| hpcost =
 
| hpcost =
| time = 10 seconds
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| time = 5 seconds
| delay = 2.5 seconds
+
| delay = 1.5 seconds
| duration = (4+Skill Level) seconds
+
| duration = (4 + Skill Level) seconds
 
| target = Ground
 
| target = Ground
| range =
+
| range = 9
 
| area = 7x7
 
| area = 7x7
 
| knock =
 
| knock =
 
| element = Holy
 
| element = Holy
 
| status =
 
| status =
| catalyst = 1 Blue Gemstone
+
| catalyst = 1 {{Item|id=717 Blue Gemstone}}
 
| cf_name =
 
| cf_name =
 
| cf_value =
 
| cf_value =
 
}}
 
}}
  
 +
== Description ==
 +
'''Magnus Exorcismus''' is a 2nd class offensive skill available as [[Priest]] and [[High Priest]]. It summons a holy cross on the ground that deals [[Holy]] property magic damage to any enemies that stand in its effect. Every wave hits the enemy for 100% [[MATK]]. Each cast consumes 1 {{Item|id=717 Blue Gemstone}}.
  
'''Magnus Exorcismus''' is a [[Priest]] skill that creates a 7x7 field that deals [[Holy]] property magic damage to any enemies that stands in its effect.
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{|class="wikitable"
== Description ==
+
!Skill Level !! Hits / Wave !! Duration !! SP cost
{| class="wikitable"
+
|-
!Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 
+
!1
 +
|1 || 5 sec || 40
 +
|-
 +
!2
 +
|2 || 6 sec || 42
 +
|-
 +
!3
 +
|3 || 7 sec || 44
 +
|-
 +
!4
 +
|4 || 8 sec || 46
 +
|-
 +
!5
 +
|5 || 9 sec || 48
 +
|-
 +
!6
 +
|6 || 10 sec || 50
 +
|-
 +
!7
 +
|7 || 11 sec || 52
 
|-
 
|-
|Hits / Wave || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 
+
!8
 +
|8 || 12 sec || 54
 
|-
 
|-
|Duration || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 
+
!9
 +
|9 || 13 sec || 56
 
|-
 
|-
|SP Cost || 40 || 42 || 44 || 46 || 48 || 50 || 52 || 54 || 56 || 58
+
!10
 +
|10 || 14 sec || 58
 
|}
 
|}
 +
 +
== Magnus Exorcismus, Holy Light, and Judex combo ==
 +
A combo between Magnus Exorcismus, Holy Light, and Judex was added, which can make Holy Light and Judex AoE a certain number of casts. The combo goes like this:
 +
* Lay down a Magnus Exorcismus. On every wave it applies a status to all mobs hit by it (SC_JUDEXMAGNUS).
 +
** The status' duration is until the Magnus Exorcismus disappears OR it's consumed by Holy Light.
 +
** Judex's bonus damage vs Demon or Undead MVPs is doubled if the MVP has the SC_JUDEXMAGNUS status (Judex does not consume this status).
 +
** Holy Light's bonus holy magic damage is doubled if the monster has the SC_JUDEXMAGNUS status (you do not have to reapply this, as Holy Light consumes the status).
 +
* When using Holy Light on any mob with SC_JUDEXMAGNUS, the Holy Light becomes a 11x11 AoE around the targetted monster. The targetted monster takes full damage, while the others take 35%. This removes SC_JUDEXMAGNUS on all the monsters and applies a new status, SC_MAGNUSHOLYLIGHT.
 +
* When using Judex on any mob with SC_MAGNUSHOLYLIGHT, the Judex becomes a 11x11 AoE around the targetted monster. The targetted monster takes full damage, while the others take 35%. This removes SC_MAGNUSHOLYLIGHT on all the monsters and applies a new status, SC_JUDEX.
 +
* When Magnus Exorcismus hits any enemy with SC_JUDEX, it's duration is doubled (this can only be done once per Magnus Exorcismus unit).
 +
** Technically the duration is not doubled but another Magnus Exorcismus is placed in the same location when the first one ends. This new Magnus Exorcismus however cannot be "duplicated".
 +
 +
* '''TLDR:''' Magnus Exorcismus wave hit -> Holy Light -> Judex -> Magnus Exorcismus wave hit -> Holy Light -> Judex -> Magnus Exorcismus wave hit -> Holy Light -> Judex -> repeat repeat.
  
 
== Notes ==
 
== Notes ==
*Anything hit by Magnus Exorcismus becomes immune to the skill for three seconds; thus, the maximum output against an enemy is 5 full "waves" of damage (or 50 hits) after the cast.  
+
* Anything hit by Magnus Exorcismus becomes immune to the skill for three seconds; thus, the maximum output against an enemy is 5 full "waves" of damage (or 50 hits) after the cast.  
*Magnus Exorcismus does not deal damage while the user is [[Status Effects#Stun|stunned]].
+
* Magnus Exorcismus does not deal damage while the user is [[Status Effects#Stun|stunned]].
 +
* Magnus Exorcismus originally only dealt damage to [[Demon]] race and [[Undead]] element monsters, but was changed on Project Alfheim to be able to hit all targets.

Latest revision as of 09:50, 7 October 2025


Magnus Exorcismus.png Magnus Exorcismus
Magnus Exorcismus Info.gif
Type: Offensive Skill
Levels: 10
SP Cost: (38 + Skill Level x 2)
Cast Time: 5 seconds
Cast Delay: 1.5 seconds
Duration: (4 + Skill Level) seconds
Target: Ground
Range: 9 cells
Area of Effect: 7x7
Property: Holy
Catalyst: 1 Blue Gemstone
Prerequisites
(Priest) Lex Aeterna Lv. 1, Turn Undead Lv. 3

Description

Magnus Exorcismus is a 2nd class offensive skill available as Priest and High Priest. It summons a holy cross on the ground that deals Holy property magic damage to any enemies that stand in its effect. Every wave hits the enemy for 100% MATK. Each cast consumes 1 Blue Gemstone.

Skill Level Hits / Wave Duration SP cost
1 1 5 sec 40
2 2 6 sec 42
3 3 7 sec 44
4 4 8 sec 46
5 5 9 sec 48
6 6 10 sec 50
7 7 11 sec 52
8 8 12 sec 54
9 9 13 sec 56
10 10 14 sec 58

Magnus Exorcismus, Holy Light, and Judex combo

A combo between Magnus Exorcismus, Holy Light, and Judex was added, which can make Holy Light and Judex AoE a certain number of casts. The combo goes like this:

  • Lay down a Magnus Exorcismus. On every wave it applies a status to all mobs hit by it (SC_JUDEXMAGNUS).
    • The status' duration is until the Magnus Exorcismus disappears OR it's consumed by Holy Light.
    • Judex's bonus damage vs Demon or Undead MVPs is doubled if the MVP has the SC_JUDEXMAGNUS status (Judex does not consume this status).
    • Holy Light's bonus holy magic damage is doubled if the monster has the SC_JUDEXMAGNUS status (you do not have to reapply this, as Holy Light consumes the status).
  • When using Holy Light on any mob with SC_JUDEXMAGNUS, the Holy Light becomes a 11x11 AoE around the targetted monster. The targetted monster takes full damage, while the others take 35%. This removes SC_JUDEXMAGNUS on all the monsters and applies a new status, SC_MAGNUSHOLYLIGHT.
  • When using Judex on any mob with SC_MAGNUSHOLYLIGHT, the Judex becomes a 11x11 AoE around the targetted monster. The targetted monster takes full damage, while the others take 35%. This removes SC_MAGNUSHOLYLIGHT on all the monsters and applies a new status, SC_JUDEX.
  • When Magnus Exorcismus hits any enemy with SC_JUDEX, it's duration is doubled (this can only be done once per Magnus Exorcismus unit).
    • Technically the duration is not doubled but another Magnus Exorcismus is placed in the same location when the first one ends. This new Magnus Exorcismus however cannot be "duplicated".
  • TLDR: Magnus Exorcismus wave hit -> Holy Light -> Judex -> Magnus Exorcismus wave hit -> Holy Light -> Judex -> Magnus Exorcismus wave hit -> Holy Light -> Judex -> repeat repeat.

Notes

  • Anything hit by Magnus Exorcismus becomes immune to the skill for three seconds; thus, the maximum output against an enemy is 5 full "waves" of damage (or 50 hits) after the cast.
  • Magnus Exorcismus does not deal damage while the user is stunned.
  • Magnus Exorcismus originally only dealt damage to Demon race and Undead element monsters, but was changed on Project Alfheim to be able to hit all targets.