Difference between revisions of "Comfort of the Moon"
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Line 4: | Line 4: | ||
| levels = 4 | | levels = 4 | ||
| prereqs = ([[Star Gladiator]]) [[Feeling of the Sun, Moon and Stars]] Lv. 2 | | prereqs = ([[Star Gladiator]]) [[Feeling of the Sun, Moon and Stars]] Lv. 2 | ||
+ | | spcost = (80 - Skill Level x 10) | ||
+ | | time = None | ||
+ | | delay = 1 second | ||
+ | | duration = (Skill Level x 80) seconds | ||
| target = Self | | target = Self | ||
| s_icon = LunarP | | s_icon = LunarP | ||
Line 9: | Line 13: | ||
==Description== | ==Description== | ||
− | This skill can be used on a ''Lunar Day'' when the player is | + | '''Comfort of the Moon''' (Alt: ''Lunar Protection'') is a 2nd class supportive skill available as [[Star Gladiator]]. This skill can be used on a ''Lunar Day'' when the player is on a map designated as ''[[Feeling of the Sun, Moon and Stars|Moon Place]]''. It increases [[FLEE]] based on Base Level, [[DEX]], and [[LUK]]. |
− | {| class="wikitable" | + | {|class="wikitable" |
− | + | !Skill Level !! Duration !! SP cost | |
− | + | |- | |
− | + | !1 | |
− | + | |80 sec || 70 | |
− | + | |- | |
− | + | !2 | |
− | + | |160 sec || 60 | |
+ | |- | ||
+ | !3 | ||
+ | |240 sec || 50 | ||
+ | |- | ||
+ | !4 | ||
+ | |320 sec || 40 | ||
|} | |} | ||
+ | |||
+ | === Formula === | ||
+ | <pre style="width: 35%">FLEE increase = (Base Level + DEX + LUK) ÷ 10</pre> | ||
{{Navbox TaeKwon Master}} | {{Navbox TaeKwon Master}} |
Latest revision as of 13:25, 14 July 2024
Comfort of the Moon | |
---|---|
Type: | Supportive Skill |
Levels: | 4 |
SP Cost: | (80 - Skill Level x 10) |
Cast Time: | None |
Cast Delay: | 1 second |
Duration: | (Skill Level x 80) seconds |
Target: | Self |
Status Icon: | |
Prerequisites | |
(Star Gladiator) Feeling of the Sun, Moon and Stars Lv. 2 |
Description
Comfort of the Moon (Alt: Lunar Protection) is a 2nd class supportive skill available as Star Gladiator. This skill can be used on a Lunar Day when the player is on a map designated as Moon Place. It increases FLEE based on Base Level, DEX, and LUK.
Skill Level | Duration | SP cost |
---|---|---|
1 | 80 sec | 70 |
2 | 160 sec | 60 |
3 | 240 sec | 50 |
4 | 320 sec | 40 |
Formula
FLEE increase = (Base Level + DEX + LUK) ÷ 10