Difference between revisions of "Tumbling"
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(Created page with "{{Skill Info | class = TaeKwon Kid | type = Supportive | levels = 1 | prereqs = (Taekwon) Flying Side Kick Lv. 7 | time = Instant | delay = ? | spcost = 1 | target =...") |
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| levels = 1 | | levels = 1 | ||
| prereqs = ([[Taekwon]]) [[Flying Side Kick]] Lv. 7 | | prereqs = ([[Taekwon]]) [[Flying Side Kick]] Lv. 7 | ||
− | | time = | + | | time = None |
− | | delay = | + | | delay = ASPD |
| spcost = 1 | | spcost = 1 | ||
| target = Self | | target = Self | ||
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}} | }} | ||
==Description== | ==Description== | ||
− | + | '''Tumbling''' (Alt: ''Break Fall'') is a 1st class supportive skill available as [[Taekwon]]. It enables a 20% chance of dodging long-ranged physical and magic (both [[AoE]] and target spells) attacks. When the caster is in Spurt status from performing Lv. 7 or higher [[Running]], Tumbling will also dodge melee attacks. [[Flying Side Kick]] can be used to automatically counter the attacking enemy after the dodge. The damage of the counter [[Flying Side Kick]] is increased by base level and is naturally stronger than a manually casted [[Flying Side Kick]]. | |
== Notes == | == Notes == |
Latest revision as of 09:40, 14 July 2024
Tumbling | |
---|---|
Type: | Supportive Skill |
Levels: | 1 |
SP Cost: | 1 |
Cast Time: | None |
Cast Delay: | ASPD |
Target: | Self |
Status Icon: | |
Prerequisites | |
(Taekwon) Flying Side Kick Lv. 7 |
Description
Tumbling (Alt: Break Fall) is a 1st class supportive skill available as Taekwon. It enables a 20% chance of dodging long-ranged physical and magic (both AoE and target spells) attacks. When the caster is in Spurt status from performing Lv. 7 or higher Running, Tumbling will also dodge melee attacks. Flying Side Kick can be used to automatically counter the attacking enemy after the dodge. The damage of the counter Flying Side Kick is increased by base level and is naturally stronger than a manually casted Flying Side Kick.
Notes
- Useable Soul Linker.
- The 20% chance to dodge an attack is checked after the attack actually "hits," but before it has any effect. Even otherwise unavoidable attacks like crits and spells can be dodged.
- Bolt-type spells and other attacks that deal all their damage at the same time (Thunderstorm, Sonic Blow, and the like) deal no damage whatsoever. Attacks that spread their damage over several separate hits (Storm Gust, Meteor Storm) are dodged one hit at a time.
- There is a slight delay before you can do anything or even move when dodging an attack. This may be a disadvantage if you're getting mobbed.