Difference between revisions of "Mild Wind"

From Project Alfheim Wiki
Jump to navigation Jump to search
m
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
| class2 =
 
| class2 =
 
| class3 =
 
| class3 =
| type = Active
+
| type = Supportive
 
| levels = 7 (Selectable)
 
| levels = 7 (Selectable)
| prereqs = [[Kihop]] Lv. 5, [[Peaceful Rest]] Lv. 5, [[Enjoyable Rest]] Lv. 5  
+
| prereqs = (([[Taekwon]])) [[Kihop]] Lv. 5, [[Peaceful Break]] Lv. 5, [[Happy Break]] Lv. 5  
 
| quest =
 
| quest =
| spcost = 20/50
+
| spcost = (1~4) 20 <br/> (5~7) 50
 
| hpcost =
 
| hpcost =
| time =
+
| time = None
| delay =
+
| delay = ASPD
 
| duration = 10 min
 
| duration = 10 min
 
| target = Self
 
| target = Self
Line 23: Line 23:
 
}}
 
}}
  
== Skill Description ==
+
== Description ==
 
+
'''Mild Wind''' (Alt: ''Warm Wind'') is a 1st class supportive skill available as [[Taekwon]]. It endows the player's weapon (or fists) with an element based on the level of Mild Wind used. Also effects the element of [[Soul Linker]]'s [[Estun]], [[Estin]], and [[Esma]].
Endows players weapon (or fists) with an element based on the level of Mild Wind used. Also effects the element of [[Soul Linker]]'s [[Estun]], [[Estin]], and [[Esma]].
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Level !! SP Cost !! Element !! Icon
+
! Skill Level !! SP Cost !! Element !! Icon
|-
+
|-
| 1 || 20  || Earth || [[Image:I_MWEarth.png|right]]
+
!1
|-
+
|rowspan=4|20  || [[Earth]] || [[Image:I_MWEarth.png|right]]
| 2 || 20 || Wind || [[Image:I_MWWind.png|right]]
+
|-
|-
+
!2
| 3 || 20 || Water || [[Image:I_MWWater.png|right]]
+
|[[Wind]] || [[Image:I_MWWind.png|right]]
|-
+
|-
| 4 || 20 || Fire || [[Image:I_MWFire.png|right]]
+
!3
|-
+
|[[Water]] || [[Image:I_MWWater.png|right]]
| 5 || 50 || Ghost || [[Image:I_MWGhost.png|right]]
+
|-
|-
+
!4
| 6 || 50 || Shadow || [[Image:I_MWShadow.png|right]]
+
|[[Fire]] || [[Image:I_MWFire.png|right]]
|-
+
|-
| 7 || 50 || Holy || [[Image:I_MWHoly.png|right]]
+
!5
|-
+
|rowspan=3|50 || [[Ghost]] || [[Image:I_MWGhost.png|right]]
 
+
|-
 +
!6
 +
|[[Shadow]] || [[Image:I_MWShadow.png|right]]
 +
|-
 +
!7
 +
|[[Holy]] || [[Image:I_MWHoly.png|right]]
 
|}
 
|}
  
 
== Notes ==
 
== Notes ==
* This skill activates like Endure, where using the skill automatically endows the level you used (instead of enchant poison, which forces you to choose a target). Thus, to endow different elements, you must hotkey the different levels of Warm Wind.
+
*This skill activates like Endure, where using the skill automatically endows the level you used (instead of enchant poison, which forces you to choose a target). Thus, to endow different elements, you must hotkey the different levels of Mild Wind.
* Overrides [[Enchant Poison]] element change but keeps its chance of inflicting poison status. However, if enchant poison expires before Warm Wind does, your element returns to neutral.
+
* Overrides [[Enchant Poison]] element change but keeps its chance of inflicting poison status. However, if enchant poison expires before Mild Wind does, your element returns to neutral.
  
 
{{Navbox TaeKwon Kid}}
 
{{Navbox TaeKwon Kid}}

Latest revision as of 10:30, 14 July 2024


Mild Wind.png Mild Wind
No Image Info.gif
Type: Supportive Skill
Levels: 7 (Selectable)
SP Cost: (1~4) 20
(5~7) 50
Cast Time: None
Cast Delay: ASPD
Duration: 10 min
Target: Self
Prerequisites
((Taekwon)) Kihop Lv. 5, Peaceful Break Lv. 5, Happy Break Lv. 5

Description

Mild Wind (Alt: Warm Wind) is a 1st class supportive skill available as Taekwon. It endows the player's weapon (or fists) with an element based on the level of Mild Wind used. Also effects the element of Soul Linker's Estun, Estin, and Esma.

Skill Level SP Cost Element Icon
1 20 Earth
I MWEarth.png
2 Wind
I MWWind.png
3 Water
I MWWater.png
4 Fire
I MWFire.png
5 50 Ghost
I MWGhost.png
6 Shadow
I MWShadow.png
7 Holy
I MWHoly.png

Notes

  • This skill activates like Endure, where using the skill automatically endows the level you used (instead of enchant poison, which forces you to choose a target). Thus, to endow different elements, you must hotkey the different levels of Mild Wind.
  • Overrides Enchant Poison element change but keeps its chance of inflicting poison status. However, if enchant poison expires before Mild Wind does, your element returns to neutral.
Taekwon
Skills Counter Kick • Prepare Counter Kick • Flying Kick • Happy Break • Axe Kick • Prepare Axe Kick • Kihop • Leap • Mild Wind • Peaceful Break • Round Kick • Prepare Round Kick • Sprint • TaeKwon Mission • Whirlwind Kick • Prepare Whirlwind Kick • Tumbling
Quests Taekwon Job Change Guide