Difference between revisions of "Mission Bombard"

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|class=Night Watch
 
|class=Night Watch
 
|type=Offensive
 
|type=Offensive
|levels=5, selectable
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|levels=4 (Selectable)
|prereqs=([[Gunslinger]]) [[Basic Grenade]] Lv. 5, ([[Night Watch]]) [[Hasty Fire in the Hole]] Lv. 5
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|prereqs=([[Gunslinger]]) [[Basic Grenade]] Lv. 1, ([[Night Watch]]) [[Hasty Fire in the Hole]] Lv. 5
 
|spcost=100
 
|spcost=100
 
|time=8.5 seconds
 
|time=8.5 seconds
 +
|delay = ASPD
 +
|cooldown = 10 seconds
 
|target=Ground
 
|target=Ground
|range=Physical
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|range=9
|area={{Tooltip|11x11}}
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|area=11x11
 
}}
 
}}
'''Mission Bombard'''  is an Expanded class offensive skill available as a [[Night Watch]].
 
  
==Effect==
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==Description==
 
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'''Mission Bombard'''  is an expanded class offensive skill available as a [[Night Watch]]. It fires a large barrage of grenades at a target location covering an AoE of 11x11 cells for 4 seconds. This skill deals damage every 0.25 seconds for a total of 16 hits similar to [[Lord of Vermilion]]. It has a different [[ATK]] ratio and effects based on the skill level used.
Fires a large barrage of grenades at a target location covering an area of effect of 11x11 cells for 4 seconds.  
 
 
 
This skill deals damage every 0.25 seconds for a total of 12 hits similar to [[Lord of Vermilion]] for Wizard.
 
 
 
This skill deals different damage and effects based on the skill level used.
 
 
 
==Status Effects==
 
 
 
Level 2 will leave Level 1 [[Quagmire]] skills on the target location, applying all the negative effects of the skill
 
 
 
Level 3 has a 15% chance to Stone Curse enemies with each tick of damage.
 
 
 
Level 4 has a 15% chance to Freeze enemies with each tick of damage.
 
 
 
==ATK Ratio==
 
 
 
The attack ratios listed below are for the total duration, not per each individual hit.
 
  
 
{|class=wikitable
 
{|class=wikitable
!Level!!Base Damage (ATK)!!Effect!!Catalyst
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!Skill Level!![[ATK]] ratio!!Status Effect!!Catalyst
 
|-
 
|-
 
!1
 
!1
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|}
 
|}
  
==Notes==
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===Status Effects===
 
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* Level 1 applies no status effect.
Enemies that are frozen or stone cursed by this ability cannot be hit by it for the rest of its duration.
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* Level 2 will leave Level 1 [[Quagmire]] skills on the target location, applying all the negative effects of the skill as well.
 +
* Level 3 has a 15% chance to [[Stoned|Stone Curse]] enemies with each tick of damage.
 +
* Level 4 has a 15% chance to [[Freeze]] enemies with each tick of damage.
  
This skill cannot be stacked and similarly limited like [[Storm Gust]] and [[Lord of Vermilion]]
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===Intensive Aim===
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Under the effects of a fully stacked [[Intensive Aim]] buff, this skill gains 50% [[DEF]] pierce and status effect chances are doubled to 30% total chance per hit.
  
This skills damage is relatively low and weak, but it provides great utility for hit lock or crowd control. Thanks to its nonexistent after cast delay you can use this skill and immediately follow up with another.
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==Notes==
 
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* Enemies that are frozen or stone cursed by this ability cannot be hit by it for the rest of its duration.
==Intensive Aim==
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* This skill cannot be stacked and limited similarly to [[Storm Gust]] and [[Lord of Vermilion]].
 +
* This skill's damage is relatively low and weak, but it provides great utility for hit lock or crowd control. Thanks to its nonexistent cast delay you can use this skill and immediately follow up with another.
  
Under the effects of a fully stacked [[Intensive Aim]] buff, this skill pierces 50% of DEF and status effect chances are doubled to 30% total chance per hit.
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{{Navbox Night Watch}}

Latest revision as of 22:11, 20 September 2024


Mission Bombard.png Mission Bombard
Mission Bombard Info.gif
Type: Offensive Skill
Levels: 4 (Selectable)
SP Cost: 100
Cast Time: 8.5 seconds
Cast Delay: ASPD
Cooldown: 10 seconds
Target: Ground
Range: 9 cells
Area of Effect: 11x11
Prerequisites
(Gunslinger) Basic Grenade Lv. 1, (Night Watch) Hasty Fire in the Hole Lv. 5

Description

Mission Bombard is an expanded class offensive skill available as a Night Watch. It fires a large barrage of grenades at a target location covering an AoE of 11x11 cells for 4 seconds. This skill deals damage every 0.25 seconds for a total of 16 hits similar to Lord of Vermilion. It has a different ATK ratio and effects based on the skill level used.

Skill Level ATK ratio Status Effect Catalyst
1 750% None Grenade
2 500% Quagmire Sticky Grenade
3 500% Stone Curse Petrify Grenade
4 500% Freeze Cryo Grenade

Status Effects

  • Level 1 applies no status effect.
  • Level 2 will leave Level 1 Quagmire skills on the target location, applying all the negative effects of the skill as well.
  • Level 3 has a 15% chance to Stone Curse enemies with each tick of damage.
  • Level 4 has a 15% chance to Freeze enemies with each tick of damage.

Intensive Aim

Under the effects of a fully stacked Intensive Aim buff, this skill gains 50% DEF pierce and status effect chances are doubled to 30% total chance per hit.

Notes

  • Enemies that are frozen or stone cursed by this ability cannot be hit by it for the rest of its duration.
  • This skill cannot be stacked and limited similarly to Storm Gust and Lord of Vermilion.
  • This skill's damage is relatively low and weak, but it provides great utility for hit lock or crowd control. Thanks to its nonexistent cast delay you can use this skill and immediately follow up with another.
Night Watch
Skills Fallen Angel • Gatling Berserk • Hasty Fire in the Hole • Intensive Aim • Mass Spiral • Mission Bombard • Platinum Altar • Rich's Coin • Slug Shot • Weapon Swap
Quests Night Watch Skill Quest
Weapons Bullets • Guns