Difference between revisions of "Mass Spiral"
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| Line 3: | Line 3: | ||
|class=Night Watch | |class=Night Watch | ||
|type=Offensive | |type=Offensive | ||
| − | |levels=5 | + | |levels=5 (Selectable) |
|prereqs=([[Gunslinger]]) [[Tracking]] Lv. 5 | |prereqs=([[Gunslinger]]) [[Tracking]] Lv. 5 | ||
| − | |spcost = | + | |spcost =(26 + Skill Level × 2) |
|time=1 second | |time=1 second | ||
|delay=1 second | |delay=1 second | ||
| − | |cooldown=0. | + | |cooldown = 0.2 seconds |
|target=Enemy | |target=Enemy | ||
| − | |range=9 | + | |range=(9 + [[Snake Eyes]] range bonus) |
|weapon=Rifle | |weapon=Rifle | ||
| + | |ammo=1 Bullet | ||
}} | }} | ||
| − | + | ||
==Effect== | ==Effect== | ||
| − | + | '''Mass Spiral''' is an expanded class offensive skill available as [[Night Watch]]. It fires a piercing bullet that does additional damage depending on the target's [[DEF]] and [[VIT]]. | |
| − | |||
{|class=wikitable | {|class=wikitable | ||
| − | !Level!! | + | !Skill Level!![[ATK]] ratio!!SP cost |
|- | |- | ||
!1 | !1 | ||
| − | | | + | |130%||28 |
|- | |- | ||
!2 | !2 | ||
| − | | | + | |160%||30 |
|- | |- | ||
!3 | !3 | ||
| − | | | + | |190%||32 |
|- | |- | ||
!4 | !4 | ||
| − | | | + | |220%||34 |
|- | |- | ||
!5 | !5 | ||
| − | | | + | |250%||36 |
|} | |} | ||
==Notes== | ==Notes== | ||
| + | *This skill has a hard cooldown of 0.2 seconds, meaning you can only use it up to 5 times per second, even with full cast delay reduction. | ||
| + | *This skill works like [[Investigate]] and Ice Pick. | ||
| − | + | {{Navbox Night Watch}} | |
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| − | {{Navbox | ||
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Latest revision as of 09:39, 7 October 2025
| |
| Type: | Offensive Skill |
| Levels: | 5 (Selectable) |
| SP Cost: | (26 + Skill Level × 2) |
| Cast Time: | 1 second |
| Cast Delay: | 1 second |
| Cooldown: | 0.2 seconds |
| Target: | Enemy |
| Range: | (9 + Snake Eyes range bonus) cells |
| Ammunition: | 1 Bullet |
| Weapon: | Rifle |
| Prerequisites | |
| (Gunslinger) Tracking Lv. 5 | |
Effect
Mass Spiral is an expanded class offensive skill available as Night Watch. It fires a piercing bullet that does additional damage depending on the target's DEF and VIT.
| Skill Level | ATK ratio | SP cost |
|---|---|---|
| 1 | 130% | 28 |
| 2 | 160% | 30 |
| 3 | 190% | 32 |
| 4 | 220% | 34 |
| 5 | 250% | 36 |
Notes
- This skill has a hard cooldown of 0.2 seconds, meaning you can only use it up to 5 times per second, even with full cast delay reduction.
- This skill works like Investigate and Ice Pick.
