Difference between revisions of "Rapid Fire"

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(Created page with "{{Skill Info |class=Gunslinger |type=Offensive |levels=5 |spcost=20 + (Skill Level × 1) |cast_fix=1 second |delay=1 second |target=Enemy |range=(Wpn. Range + Snake Eyes)...")
 
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{{Skill Info
 
{{Skill Info
|class=Gunslinger
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| class = Gunslinger
|type=Offensive
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| type = Offensive
|levels=5
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| levels = 5 (Selectable)
|spcost=20 + (Skill Level × 1)
+
| spcost = (20 + Skill Level)
|cast_fix=1 second
+
| time = 0.334 (Fixed)
|delay=1 second
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| delay = ASPD
|target=Enemy
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| target = Enemy
|range=(Wpn. Range + [[Snake Eyes]])
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| range = (9 + [[Snake Eyes]] range bonus)
|ammo=1 [[Bullets]]
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| ammo = 5 [[Bullets]]
|weapon=Gatling Gun
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| weapon = Gatling Gun
 
}}
 
}}
'''Rapid Fire''' is an Expanded class offensive skill available as [[Gunslinger]] and [[Night Watch]].
 
  
==Effect==
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==Description==
Performs 5 shots at a single target in a rapid succession to inflict ranged [[ATK|physical damage]]. Each use consumes five [[Bullets]].
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'''Rapid Fire''' is an expanded class offensive skill available as [[Gunslinger]] and [[Night Watch]]. It performs 5 shots at a single target in rapid succession to inflict ranged [[ATK|physical damage]]. These shots will stop on the first enemy along the path to their target unless under the effects of [[Intensive Aim]]'s Shotgun Mastery buff in which case they will deal damage to all enemies they pass through on the way to their target. Each individual bullet and attack can critically strike. The chance is calculated individually.  
  
These shots will stop on the first enemy along the path to their target unless under the effects of [[Intensive Aim]]'s Shotgun Mastery buff in which case they will deal damage to all enemies they pass through on the way to their target.
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{|class=wikitable
 
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!Skill Level!![[ATK]] ratio per shot!!SP cost
Each individual bullet and attack can critically strike. The chance is calculated individually.
 
 
 
==Intensive Aim==
 
 
 
Under the effects of a fully stacked [[Intensive Aim]] buff, this skill has 75% reduced Fixed Cast Time and After Cast Delay for 3 seconds, making it very spammable.
 
 
 
 
 
{|class=wikitablec
 
!Level!!Damage (ATK)!!SP Cost
 
 
|-
 
|-
 
!1
 
!1

Latest revision as of 16:22, 17 July 2024


Rapid Fire.png Rapid Fire
Rapid Fire Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: (20 + Skill Level)
Cast Time: 0.334 (Fixed)
Cast Delay: ASPD
Target: Enemy
Range: (9 + Snake Eyes range bonus) cells
Ammunition: 5 Bullets
Weapon: Gatling Gun

Description

Rapid Fire is an expanded class offensive skill available as Gunslinger and Night Watch. It performs 5 shots at a single target in rapid succession to inflict ranged physical damage. These shots will stop on the first enemy along the path to their target unless under the effects of Intensive Aim's Shotgun Mastery buff in which case they will deal damage to all enemies they pass through on the way to their target. Each individual bullet and attack can critically strike. The chance is calculated individually.

Skill Level ATK ratio per shot SP cost
1 100% 21
2 105% 22
3 110% 23
4 115% 24
5 120% 25