Difference between revisions of "Merchant Job Change Guide"

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1. Head to [[Alberta]] and enter the Merchant Guild in the southwest corner (alberta 36,42). Inside talk to Chief Mahnsoo (Merchant) behind the desk to sign up to become a Merchant.  
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1. Head to [[Alberta]] and enter the Merchant Guild in the southwest corner {{navi|alberta|36|42}}. Inside talk to Chief Mahnsoo (Merchant) behind the desk to sign up to become a Merchant.  
 
   
 
   
2. He will ask you to pay a fee of 1,000 [[Zeny]] before beginning the quest. You can pay half (500z) before and half (500z) after the quest if you lack the funds.  You will also be given a serial number and destination. Do not forget them! The serial number is randomly chosen between one of these:  
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2. He will ask you to pay a fee of 1,000 [[Zeny]] before beginning the quest. You can pay (500z) before and (500z) after the quest if you lack the funds.  You will also be given a serial number and destination. Do not forget them! The serial number is randomly chosen between one of these:  
  
 
*2485741  
 
*2485741  
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*Izlude Dungeon (Bylan Island) - Kafra Employee (106,58)  
 
*Izlude Dungeon (Bylan Island) - Kafra Employee (106,58)  
*[[Prontera]] - Southeastern corner, Kafra Employee (248,42)
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*[[Prontera]] - Southeastern corner, Kafra Employee {{Navi|prontera|248|42}}
 
*[[Geffen]] - Mage Guild in the northwest building, to the man with glasses (in: 155,122)
 
*[[Geffen]] - Mage Guild in the northwest building, to the man with glasses (in: 155,122)
 
*[[Morroc]] - Dyemaker's house in the northeastern house, he is located in the room directly to the right after you enter the house (271,269)
 
*[[Morroc]] - Dyemaker's house in the northeastern house, he is located in the room directly to the right after you enter the house (271,269)
  
3. Head down into the warehouse and speak with the warehouse supervisor (alberta_in 28,29). You must the enter the '''serial number''' as well as the '''destination''' of the parcel. The supervisor will give you a parcel even if you enter the wrong serial number and/or destination, but the receiving NPC will not accept it, thus requiring the player to start over.  
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3. Head down into the warehouse and speak with the warehouse supervisor (alberta_in 28,29). You must enter the '''serial number''' and the '''destination''' of the parcel. The supervisor will give you a parcel even if you enter the wrong serial number and/or destination, but the receiving [[NPC]] will not accept it, thus requiring the player to start over.  
  
 
<center>
 
<center>
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</center>
 
</center>
  
4. Deliver the parcel to the appropriate NPC. You will receive a Receipt from them if step 3 was done correctly.
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4. Deliver the parcel to the appropriate [[NPC]]. You will receive a Receipt from them if step 3 was done correctly.
  
5. Return to Alberta and present the supervisor with the receipt, then speak with Chief Mahnsoo again to become a Merchant.
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5. Return to [[Alberta]] and present the supervisor with the receipt, then speak with Chief Mahnsoo again to become a Merchant.
  
 
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Latest revision as of 18:52, 13 March 2023

Merchant Job Change Guide
Requirements
Base Level: None
Job Level: 10
Class: Novice
Zeny: 1,000 Zeny
Rewards
Quest Reward(s): Jobchange to Merchant

1. Head to Alberta and enter the Merchant Guild in the southwest corner alberta3642. Inside talk to Chief Mahnsoo (Merchant) behind the desk to sign up to become a Merchant.

2. He will ask you to pay a fee of 1,000 Zeny before beginning the quest. You can pay (500z) before and (500z) after the quest if you lack the funds. You will also be given a serial number and destination. Do not forget them! The serial number is randomly chosen between one of these:

  • 2485741
  • 2328137
  • 2989396
  • 2191737
  • 3012685
  • 3487372
  • 3318702
  • 3543625

The destination is one of the following:

  • Izlude Dungeon (Bylan Island) - Kafra Employee (106,58)
  • Prontera - Southeastern corner, Kafra Employee prontera24842
  • Geffen - Mage Guild in the northwest building, to the man with glasses (in: 155,122)
  • Morroc - Dyemaker's house in the northeastern house, he is located in the room directly to the right after you enter the house (271,269)

3. Head down into the warehouse and speak with the warehouse supervisor (alberta_in 28,29). You must enter the serial number and the destination of the parcel. The supervisor will give you a parcel even if you enter the wrong serial number and/or destination, but the receiving NPC will not accept it, thus requiring the player to start over.

File:Devbox.jpg

4. Deliver the parcel to the appropriate NPC. You will receive a Receipt from them if step 3 was done correctly.

5. Return to Alberta and present the supervisor with the receipt, then speak with Chief Mahnsoo again to become a Merchant.


Merchant
Skills Cart Revolution • Change Cart • Crazy Uproar • Discount • Enlarge Weight Limit • Item Appraisal • Mammonite • Dubious Salesmanship • Overcharge • Pushcart • Vending
Quests Merchant Job Change Guide • Merchant Skill Quest • Merchant Training Quest
Weapons Axe • Dagger • Mace • One Handed Sword