Difference between revisions of "Arrow Vulcan"

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{{Skill Info
 
{{Skill Info
| class = Gypsy
+
| class = Clown
| class2 = Minstrel
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| class2 = Gypsy
 
| class3 =
 
| class3 =
 
| type = Offensive
 
| type = Offensive
 
| levels = 10 (Selectable)
 
| levels = 10 (Selectable)
| prereqs = ([[Archer]]) [[Arrow Shower]] Lv. 5 ([[Gypsy]]) [[Slinging Arrow]] Lv. 1; ([[Minstrel]]) [[Melody Strike]] Lv. 1
+
| prereqs = ([[Archer]]) [[Arrow Shower]] Lv. 5 ([[Dancer]]) [[Slinging Arrow]] Lv. 1; ([[Bard]]) [[Melody Strike]] Lv. 1
 
| quest =
 
| quest =
| spcost = (10 + (Skill Level*2))
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| spcost = (10 + Skill Level x 2)
 
| hpcost =
 
| hpcost =
| time = (1.8 + (Skill Level*0.2)) seconds
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| time = (1.8 + Skill Level x 0.2) seconds
| delay = 0.8 at Levels 1-5; 1 at Levels 6-10
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| delay = 0.5 seconds
 +
| cooldown = 1.5 seconds
 
| duration =
 
| duration =
 
| target = Foe
 
| target = Foe
| range = 10
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| range = 9
 
| area =
 
| area =
 
| knock =
 
| knock =
| element =
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| element = Arrow
 
| status =
 
| status =
 
| catalyst = 1 Arrow
 
| catalyst = 1 Arrow
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| weapon2 = Whip
 
| weapon2 = Whip
 
}}
 
}}
 
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== Description ==
== Skill Description ==
+
'''Arrow Vulcan''' (Alt: ''Vulcan Arrow'') is a 2nd class offensive skill available as [[Clown]] and [[Gypsy]]. It attacks an enemy nine times using a Whip/Musical weapon. Gypsys and Clowns can freely move after casting this skill; however, Arrow Vulcan's 1.5-second cooldown cannot be bypassed in any way.  
 
 
Attacks an enemy nine times using a Whip/Musical weapon. Damage is modified by cards and arrow attribute. The Gypsy/Minstrel is immobile during the activation of this skill and while the damage is being dealt to the enemy over the span of a few seconds.
 
  
 
{|class="wikitable"
 
{|class="wikitable"
  ! Level || Damage (%) || Casting Time || Skill Delay (Seconds) || SP Cost
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  ! Skill Level || [[ATK]] ratio || Cast Time || SP cost
 
|-
 
|-
| 1 || 300 || 2.0 || 0.8 || 12
+
!1
 +
|300% || 2.0 sec || 12
 
|-
 
|-
| 2 || 400 || 2.2 || 0.8 || 14
+
!2
 +
|400% || 2.2 sec || 14
 
|-
 
|-
| 3 || 500 || 2.4 || 0.8 || 16
+
!3
 +
|500% || 2.4 sec || 16
 
|-
 
|-
| 4 || 600 || 2.6 || 0.8 || 18
+
!4
 +
|600% || 2.6 sec || 18
 
|-
 
|-
| 5 || 700 || 2.8 || 0.8 || 20
+
!5
 +
|700% || 2.8 sec || 20
 
|-
 
|-
| 6 || 800 || 3.0 || 1 || 22
+
!6
 +
|800% || 3.0 sec || 22
 
|-
 
|-
| 7 || 900 || 3.2 || 1 || 24
+
!7
 +
|900% || 3.2 sec || 24
 
|-
 
|-
| 8 || 1000 || 3.4 || 1 || 26
+
!8
 +
|1000% || 3.4 sec || 26
 
|-
 
|-
| 9 || 1100 || 3.6 || 1 || 28
+
!9
 +
|1100% || 3.6 sec || 28
 
|-
 
|-
| 10 || 1200 || 3.8 || 1 || 30
+
!10
 +
|1200% || 3.8 sec || 30
 
|}
 
|}
  
 
== Notes ==
 
== Notes ==
*The skill's damage is calculated and dealt as a single hit, with the animation showing 9 hits for visual effect.
+
* Can be used while performing songs.
**%Damage = (200 + (Skill Level*100))
+
* Arrow Vulcan's damage is calculated and dealt as a single hit, with the animation showing 9 hits for visual effect.
**Arrow Vulcan Damage = [Base ATK * (Skill Level + 2)] * Cards * Weapon Effects
 

Latest revision as of 23:02, 27 May 2024


Arrow Vulcan.png Arrow Vulcan
Arrow Vulcan Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: (10 + Skill Level x 2)
Cast Time: (1.8 + Skill Level x 0.2) seconds
Cast Delay: 0.5 seconds
Cooldown: 1.5 seconds
Target: Foe
Range: 9 cells
Property: Arrow
Catalyst: 1 Arrow
Weapon: Instrument or Whip
Prerequisites
(Archer) Arrow Shower Lv. 5 (Dancer) Slinging Arrow Lv. 1; (Bard) Melody Strike Lv. 1

Description

Arrow Vulcan (Alt: Vulcan Arrow) is a 2nd class offensive skill available as Clown and Gypsy. It attacks an enemy nine times using a Whip/Musical weapon. Gypsys and Clowns can freely move after casting this skill; however, Arrow Vulcan's 1.5-second cooldown cannot be bypassed in any way.

Skill Level ATK ratio Cast Time SP cost
1 300% 2.0 sec 12
2 400% 2.2 sec 14
3 500% 2.4 sec 16
4 600% 2.6 sec 18
5 700% 2.8 sec 20
6 800% 3.0 sec 22
7 900% 3.2 sec 24
8 1000% 3.4 sec 26
9 1100% 3.6 sec 28
10 1200% 3.8 sec 30

Notes

  • Can be used while performing songs.
  • Arrow Vulcan's damage is calculated and dealt as a single hit, with the animation showing 9 hits for visual effect.