Difference between revisions of "Slug Shot"
(Created page with "__NOTOC__ {{Skill Info |class=Night Watch |type=Offensive |levels=1 |prereqs= |spcost = 300 |time= 2 seconds |delay=2 seconds |target=Ground |range=Physical |area={{Tooltip|1...") |
m (Fixed ratio to match in-game) |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Skill Info | {{Skill Info | ||
|class=Night Watch | |class=Night Watch | ||
|type=Offensive | |type=Offensive | ||
|levels=1 | |levels=1 | ||
+ | | quest = Night Watch Skill Quest#Intensive Aim | ||
|prereqs= | |prereqs= | ||
− | |spcost = | + | |spcost = 100 |
− | |time= 2 seconds | + | |time = 2 seconds (Fixed) |
− | |delay=2 seconds | + | |delay = 2 seconds |
− | |target= | + | |target=Enemy |
− | |range= | + | |range=12 |
− | |area= | + | |area=11x11 |
+ | |cf_name=AP Cost | ||
+ | |cf_value=200 | ||
+ | |weapon=Gun | ||
}} | }} | ||
− | '''Slug Shot''' is an | + | ==Description== |
+ | '''Slug Shot''' is an expanded class quest offensive skill available as a [[Night Watch]]. This skill is learned as part of the [[Night Watch Skill Quest#Intensive Aim|Intensive Aim Quest]] quest alongside [[Intensive Aim]] and [[Weapon Swap]]. It fires a homing shot and roots the target in place, then channels for 2 seconds before firing a barrage of shots that deals massive AoE damage. This damage is considered ranged physical damage. This skill ignores [[FLEE]], [[DEF]], and deals non-elemental damage meaning it can hit anything, but is not affected by elements for or against it. It can be used by any [[Gun]] class weapon. | ||
− | = | + | {|class=wikitable |
− | + | !Skill Level!![[ATK]] ratio!!SP cost | |
− | + | |- | |
− | + | !1 | |
− | + | |8000%||100 | |
+ | |} | ||
− | This skill requires AP to cast. AP is only gained when casting a skill using [[Intensive Aim]] stacks | + | ===Limitations=== |
+ | This skill requires 200 AP to cast. AP is only gained when casting a skill using [[Intensive Aim]] stacks. Casting will consume all AP regardless of whether the effect hits or if the caster dies before finishing the cast. | ||
− | This skill is | + | This skill is AoE but cannot hit [[MVP]]s it does not directly target. So for the purposes of the AoE it can only hit non-[[MVP]] monsters. |
− | The root | + | The root effect only applies to the targeted monster and any slaves it may have, not all monsters in the potential AoE when the cast goes off, making it ineffective for mobbing, but a great finisher when mobs are being tanked or held in place. |
− | { | + | {{Navbox Night Watch}} |
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 12:05, 23 October 2024
Slug Shot | |
---|---|
Type: | Offensive Skill |
Levels: | 1 |
SP Cost: | 100 |
Cast Time: | 2 seconds (Fixed) |
Cast Delay: | 2 seconds |
Target: | Enemy |
Range: | 12 cells |
Area of Effect: | 11x11 |
Weapon: | Gun |
AP Cost: | 200 |
Prerequisites | |
In order to gain this skill, the player has to complete a quest. |
Description
Slug Shot is an expanded class quest offensive skill available as a Night Watch. This skill is learned as part of the Intensive Aim Quest quest alongside Intensive Aim and Weapon Swap. It fires a homing shot and roots the target in place, then channels for 2 seconds before firing a barrage of shots that deals massive AoE damage. This damage is considered ranged physical damage. This skill ignores FLEE, DEF, and deals non-elemental damage meaning it can hit anything, but is not affected by elements for or against it. It can be used by any Gun class weapon.
Skill Level | ATK ratio | SP cost |
---|---|---|
1 | 8000% | 100 |
Limitations
This skill requires 200 AP to cast. AP is only gained when casting a skill using Intensive Aim stacks. Casting will consume all AP regardless of whether the effect hits or if the caster dies before finishing the cast.
This skill is AoE but cannot hit MVPs it does not directly target. So for the purposes of the AoE it can only hit non-MVP monsters.
The root effect only applies to the targeted monster and any slaves it may have, not all monsters in the potential AoE when the cast goes off, making it ineffective for mobbing, but a great finisher when mobs are being tanked or held in place.