Difference between revisions of "Disarm"

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{{Skill Info
 
{{Skill Info
 
| class = Gunslinger
 
| class = Gunslinger
| type = Offensive
+
| type = Active
| levels = 5
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| levels = 5 (Selectable)
 
| prereqs = ([[Gunslinger]]) [[Tracking]] Lv. 7
 
| prereqs = ([[Gunslinger]]) [[Tracking]] Lv. 7
| spcost = 10 + (Skill Level*5)
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| spcost = (10 + Skill Level x 5)
| target = Foe
+
| time = None
| range = 7 cells
+
| delay = ASPD
 +
| duration = (Monsters) 20 seconds <br> (Players) 30 seconds
 +
| target = Enemy
 +
| range = 9
 
| status = Strip
 
| status = Strip
 
| weapon = Pistol
 
| weapon = Pistol
 
| weapon2 = Rifle
 
| weapon2 = Rifle
 +
| ammo = 1 Bullet
 
| s_icon = DivestWeapon
 
| s_icon = DivestWeapon
 
}}
 
}}
 
==Description==
 
==Description==
Aim at an enemy's appendages with a [[Pistol]] or [[Rifle]] to render it incapable of attacking. Target cannot be more than 7 cells away, and this skill's level affects its success rate.  
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'''Disarm''' is an expanded class active skill available as [[Gunslinger]] and [[Night Watch]]. It aims at an enemy's appendages with a [[Pistol]] or [[Rifle]] to render it incapable of attacking. On monsters, this skill will make the monster's basic attacks miss at a chance of 35% for 20 seconds, this also works on [[Boss]] flagged monsters, but not [[MVP]] flagged monsters, but only affects their basic attacks, not their skills. On players it will strip them of their weapon, and make them unable to equip it again for 30 seconds.
  
On monsters, this skill will make the monsters basic attacks miss at a chance of 35% for 20 seconds, this also works on Boss flagged monsters, but not MVP flagged monsters, but only affects their basic attacks not their skills.
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{|class="wikitable"
 
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!Skill Level !! [[ATK]] ratio !! Chance vs Monsters !! Chance vs Players !! SP cost
 
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|-
{| class="wikitable"
+
!1
! Level !! 1 !! 2 !! 3 !! 4 !! 5
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|rowspan=5|100% || 20% || rowspan=5|Based on [[DEX]] and [[LUK]] || 15
|-          
+
|-
! Chance  vs Players (%)
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!2
| 3 || 6 || 9 || 12 || 15
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|40% || 20
 +
|-
 +
!3
 +
|60% || 25
 +
|-
 +
!4
 +
|80% || 30
 +
|-
 +
!5
 +
|100% || 35
 
|}
 
|}
  
{| class="wikitable"
+
=== Formula ===
! Level !! 1 !! 2 !! 3 !! 4 !! 5
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<pre style="width: 45%">Base Rate (%) = DEX ÷ (4 * (7 - Skill Level)) + LUK ÷ (4 * (6 - Skill Level))</pre>
|-          
+
<pre style="width: 60%">Final Success Rate vs Players (%) = Base Rate + Base Level - (Target's AGI * Base Rate ÷ 100) - Target's LUK - Target's Base Level</pre>
! Chance vs Monsters (%)
 
| 20 || 40 || 60 || 80 || 100
 
|}
 
  
 
== Notes ==
 
== Notes ==
* This skill works similar to [[Rogue]] and [[Stalker]]'s [[Strip Weapon]]:
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* This skill works similar to [[Rogue]] and [[Stalker]]'s [[Strip Weapon]].
** [[DEX]] difference between the caster and the target affects the success chance.
 
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Latest revision as of 16:18, 17 July 2024


Disarm.png Disarm
Disarm Info.gif
Type: Active Skill
Levels: 5 (Selectable)
SP Cost: (10 + Skill Level x 5)
Cast Time: None
Cast Delay: ASPD
Duration: (Monsters) 20 seconds
(Players) 30 seconds
Target: Enemy
Range: 9 cells
Status: Strip
Ammunition: 1 Bullet
Weapon: Pistol or Rifle
Status Icon: I DivestWeapon.png
Prerequisites
(Gunslinger) Tracking Lv. 7

Description

Disarm is an expanded class active skill available as Gunslinger and Night Watch. It aims at an enemy's appendages with a Pistol or Rifle to render it incapable of attacking. On monsters, this skill will make the monster's basic attacks miss at a chance of 35% for 20 seconds, this also works on Boss flagged monsters, but not MVP flagged monsters, but only affects their basic attacks, not their skills. On players it will strip them of their weapon, and make them unable to equip it again for 30 seconds.

Skill Level ATK ratio Chance vs Monsters Chance vs Players SP cost
1 100% 20% Based on DEX and LUK 15
2 40% 20
3 60% 25
4 80% 30
5 100% 35

Formula

Base Rate (%) = DEX ÷ (4 * (7 - Skill Level)) + LUK ÷ (4 * (6 - Skill Level))
Final Success Rate vs Players (%) = Base Rate + Base Level - (Target's AGI * Base Rate ÷ 100) - Target's LUK - Target's Base Level

Notes

Gunslinger
Skills Bull's Eye • Chain Action • Coin Fling • Coin Flip • Cracker • Desperado • Disarm • Dust • Full Buster • Gatling Fever • Gunslinger's Panic • Increase Accuracy • Last Stand • Magical Bullet • Piercing Shot • Rapid Fire • Single Action • Snake Eyes • Spread Shot • Tracking • Trigger Happy Shot • Triple Action
Quests Gunslinger Job Change Guide • Gunslinger Weapon Quests
Weapons Bullets • Guns