Difference between revisions of "Skill Changes"
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(Added Twilight Pharmacy skills) |
m (alignment clean ups) |
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{| class="wikitable" | {| class="wikitable" | ||
− | |- style="text-align:center | + | |- style="text-align:center; " |
! Changes | ! Changes | ||
! Old | ! Old | ||
! New | ! New | ||
− | |- style="text-align:center | + | |- style="text-align:center; " |
! colspan="3" | Novice | ! colspan="3" | Novice | ||
− | |- | + | |- |
| Tap (NEW!) | | Tap (NEW!) | ||
| | | | ||
| Taps all mobs on screen for 0 SP. | | Taps all mobs on screen for 0 SP. | ||
− | |- style="text-align:center | + | |- style="text-align:center;" |
! colspan="3" | Priest/High Priest | ! colspan="3" | Priest/High Priest | ||
|- | |- | ||
| rowspan="3" | Magnus Exorcismus | | rowspan="3" | Magnus Exorcismus | ||
− | + | | Skill damages Undead element and Demon race enemies. | |
− | + | | Skill damages all enemies. | |
|- | |- | ||
− | + | | 15 second cast time. | |
− | + | | 10 second cast time. | |
|- | |- | ||
− | + | | 4 second after cast delay. | |
− | + | | 2.5 second after cast delay. | |
|- | |- | ||
| rowspan="3" | Impositio Manus | | rowspan="3" | Impositio Manus | ||
− | + | | Buff a single target. | |
− | + | | Buffs party member in a 15x15 AoE. | |
|- | |- | ||
− | + | | At max level, increase physical ATK by 25. | |
− | + | | At max level, increase physical ATK and magical ATK by 25. | |
|- | |- | ||
− | + | | After cast delay of 3 seconds. | |
− | + | | No after cast delay. | |
− | |- style="text-align:center | + | |- style="text-align:center;" |
! colspan="3" | High Priest | ! colspan="3" | High Priest | ||
− | |- | + | |- |
| Canto Candidus (NEW!) | | Canto Candidus (NEW!) | ||
| | | | ||
| Applies Lv10 Increase AGI to party members in a 15x15 AoE. | | Applies Lv10 Increase AGI to party members in a 15x15 AoE. | ||
− | |- | + | |- |
| Clementia (NEW!) | | Clementia (NEW!) | ||
| | | | ||
| Applies Lv10 Blessing to party members in a 15x15 AoE. | | Applies Lv10 Blessing to party members in a 15x15 AoE. | ||
− | |- style="text-align:center | + | |- style="text-align:center;" |
! colspan="3" | Crusader/Paladin | ! colspan="3" | Crusader/Paladin | ||
− | |- | + | |- |
| Holy Cross | | Holy Cross | ||
| | | | ||
| Skill damage increased by 60% when using a Two Handed Spear type weapons. | | Skill damage increased by 60% when using a Two Handed Spear type weapons. | ||
− | |- | + | |- |
| Grand Gross | | Grand Gross | ||
| Number of hits are reduced by 1 per monster on a single cell of Grand Cross, down to a minimum of 1 hit) | | Number of hits are reduced by 1 per monster on a single cell of Grand Cross, down to a minimum of 1 hit) | ||
| Grand Cross now always hits 3 times regardless of mob stacking. | | Grand Cross now always hits 3 times regardless of mob stacking. | ||
− | |- style="text-align:center; | + | |- style="text-align:center; |
! colspan="3" | Assassin/Assassin Cross | ! colspan="3" | Assassin/Assassin Cross | ||
− | |- | + | |- |
| Sonic Blow | | Sonic Blow | ||
| Animation locked during the duration of the skill. | | Animation locked during the duration of the skill. | ||
| Animation lock removed and auto attack/movement is possible after casting. | | Animation lock removed and auto attack/movement is possible after casting. | ||
− | |- style="text-align:center | + | |- style="text-align:center; " |
! colspan="3" | Rogue/Stalker | ! colspan="3" | Rogue/Stalker | ||
|- | |- | ||
| rowspan="4" | Back Stab | | rowspan="4" | Back Stab | ||
− | + | | Cost 16 SP. | |
− | + | | Cost 10 SP. | |
|- | |- | ||
− | + | | Can not be used if the foe turns its backside away from the caster. | |
− | + | | Position/facing check removed. (Empty cell behind enemy back is still needed to cast.) | |
|- | |- | ||
− | + | | 1 second fixed delay. | |
− | + | | ASPD based delay. | |
|- | |- | ||
− | + | | At max level, deals 700% ATK in 1 hit. | |
− | + | | At max level, deals 275% ATK in 1 hit; When using a Dagger type weapons, hit twice instead for a total of 550% ATK. | |
− | |- | + | |- |
| Raid | | Raid | ||
| Deals 300% ATK damage. | | Deals 300% ATK damage. | ||
| Deals 450% ATK damage. | | Deals 450% ATK damage. | ||
− | |- style="text-align:center | + | |- style="text-align:center; " |
! colspan="3" | Hunter/Sniper | ! colspan="3" | Hunter/Sniper | ||
|- | |- | ||
| rowspan="2" | Landmine, Blast Mine, Claymore, Freezing Trap | | rowspan="2" | Landmine, Blast Mine, Claymore, Freezing Trap | ||
− | + | | | |
− | + | | Damage formula is now (Skill Level) * (DEX + 75) * (INT + 100) / 40 | |
|- | |- | ||
− | + | | | |
− | + | | Cost 1 Trap. | |
− | |- style="text-align:center | + | |- style="text-align:center; " |
! colspan="3" | Bard/Dancer & Minstrel/Gypsy | ! colspan="3" | Bard/Dancer & Minstrel/Gypsy | ||
− | |- | + | |- |
| Mr Kim A Rich Man | | Mr Kim A Rich Man | ||
| Increase experience earned by 80% | | Increase experience earned by 80% | ||
| Increase experience earned by 30% | | Increase experience earned by 30% | ||
− | |- style="text-align:center | + | |- style="text-align:center; " |
! colspan="3" | Minstrel/Gypsy | ! colspan="3" | Minstrel/Gypsy | ||
|- | |- | ||
| rowspan="4" | Arrow Vulcan | | rowspan="4" | Arrow Vulcan | ||
− | + | | Animation locked during the duration of the skill. | |
− | + | | Animation lock removed and movement is possible after casting. | |
|- | |- | ||
− | + | | Cannot be used while performing songs. | |
− | + | | Can be used while performing songs. | |
|- | |- | ||
− | + | | Hard cooldown of 3 seconds. | |
− | + | | Hard cooldown of 1.5 seconds. | |
|- | |- | ||
− | + | | After cast delay of 1 second. | |
− | + | | After cast delay of 0.5 second. | |
− | |- style="text-align:center | + | |- style="text-align:center; " |
! colspan="3" | Monk/Champion | ! colspan="3" | Monk/Champion | ||
− | |- | + | |- |
| Knuckle type weapons | | Knuckle type weapons | ||
| Has a size modifier of 100/75/50 | | Has a size modifier of 100/75/50 | ||
| Has a size modifier of 100/100/75 | | Has a size modifier of 100/100/75 | ||
− | |- | + | |- |
| All combo skills | | All combo skills | ||
| | | | ||
| Combo window tripled (It's now roughly 1 second) | | Combo window tripled (It's now roughly 1 second) | ||
− | |- | + | |- |
| Triple Attack | | Triple Attack | ||
| Has a 30-Skill Lv% chance to trigger, with 20% chance to trigger at max level. | | Has a 30-Skill Lv% chance to trigger, with 20% chance to trigger at max level. | ||
| Has a 30% chance to trigger at all levels. | | Has a 30% chance to trigger at all levels. | ||
− | |- | + | |- |
| Chain Combo | | Chain Combo | ||
| Cost 15 SP to use at max level. | | Cost 15 SP to use at max level. | ||
| Cost 9 SP to use at max level. | | Cost 9 SP to use at max level. | ||
− | |- | + | |- |
| Chain Combo | | Chain Combo | ||
| Deals 400% ATK at max level. | | Deals 400% ATK at max level. | ||
Line 133: | Line 133: | ||
|- | |- | ||
| rowspan="3" | Combo Finish | | rowspan="3" | Combo Finish | ||
− | + | | Cost 15 SP to use at max level. | |
− | + | | Cost 7 SP to use at max level. | |
|- | |- | ||
− | + | | Consume 1 spirit sphere. | |
− | + | | No longer consume 1 spirit sphere (but 1 spirit sphere is required to cast) | |
|- | |- | ||
− | + | | Deals 540% ATK at max level. | |
− | + | | Deals 650% ATK at max level. | |
− | |- style="text-align:center | + | |- style="text-align:center; " |
! colspan="3" | Champion | ! colspan="3" | Champion | ||
|- | |- | ||
| rowspan="2" | Chain Crush Combo | | rowspan="2" | Chain Crush Combo | ||
− | + | | Requires 2 spirit sphere to cast. | |
− | + | | Requires 1 spirit sphere to cast. | |
|- | |- | ||
− | + | | Deals 1400% ATK at max level. | |
− | + | | Deals 1700% ATK at max level. | |
− | |- style="text-align:center | + | |- style="text-align:center; " |
! colspan="3" | Merchant | ! colspan="3" | Merchant | ||
− | |- | + | |- |
| Item Identify | | Item Identify | ||
| | | | ||
| Skill removed as item drops identified. | | Skill removed as item drops identified. | ||
− | |- | + | |- |
| Dubious Salesmanship (NEW!) | | Dubious Salesmanship (NEW!) | ||
| | | | ||
| Lowers Mammonite zeny cost by 30%. | | Lowers Mammonite zeny cost by 30%. | ||
− | |- style="text-align:center | + | |- style="text-align:center; " |
! colspan="3" | Blacksmith/Whitesmith | ! colspan="3" | Blacksmith/Whitesmith | ||
− | |- | + | |- |
| Adrenaline Rush | | Adrenaline Rush | ||
| Last 150 seconds at max level. | | Last 150 seconds at max level. | ||
| Last 300 seconds at max level. | | Last 300 seconds at max level. | ||
− | |- | + | |- |
| Weapon Perfection | | Weapon Perfection | ||
| Last 50 seconds at max level. | | Last 50 seconds at max level. | ||
| Last 300 seconds at max level. | | Last 300 seconds at max level. | ||
− | |- style="text-align:center | + | |- style="text-align:center; " |
! colspan="3" | Whitesmith | ! colspan="3" | Whitesmith | ||
− | |- | + | |- |
| Maximum Overthrust | | Maximum Overthrust | ||
| Last 180 seconds at max level. | | Last 180 seconds at max level. | ||
| Last 300 seconds at max level. | | Last 300 seconds at max level. | ||
− | |- style="text-align:center | + | |- style="text-align:center;" |
! colspan="3" | Alchemist/Creator | ! colspan="3" | Alchemist/Creator | ||
|- | |- | ||
| rowspan="3" | Alchemy Efficiency (NEW!) | | rowspan="3" | Alchemy Efficiency (NEW!) | ||
− | + | | | |
− | + | | At lv1, consumes an Acid Bottle to remove material cost of using Acid Terror for 5 minutes. | |
|- | |- | ||
− | + | | | |
− | + | | At lv2, consumes an Bottle Grenade to remove material cost of using Demonstration for 5 minutes. | |
|- | |- | ||
− | + | | | |
− | + | | Both Lv1 and Lv2 effect cannot be active at the same time. | |
|- | |- | ||
| rowspan="3" | Acid Terror | | rowspan="3" | Acid Terror | ||
− | + | | Cost 15 SP to use. | |
− | + | | Cost 10 SP to use. | |
|- | |- | ||
− | + | | Deals special magic damage in 1 hit that can never miss. | |
− | + | | Deals long range physical damage that can miss, damage is affected by cards. | |
|- | |- | ||
− | + | | Deals 300% ATK at max level. | |
− | + | | Deals 750% ATK and 300% mATK at max level. | |
− | |- | + | |- |
|- | |- | ||
| rowspan="2" | Greed (NEW!) | | rowspan="2" | Greed (NEW!) | ||
− | + | | | |
− | + | | Cost 0 SP. | |
|- | |- | ||
− | + | | | |
− | + | | Has no after cast delay. | |
|- | |- | ||
| Call Homunculus | | Call Homunculus | ||
| | | | ||
| Summoned Homunculus receive 50% EXP from owner. | | Summoned Homunculus receive 50% EXP from owner. | ||
− | |- style="text-align:center | + | |- style="text-align:center; " |
|- | |- | ||
| Twilight Pharmacy 2 | | Twilight Pharmacy 2 | ||
Line 236: | Line 236: | ||
|- | |- | ||
! colspan="3" | Wizard/High Wizard | ! colspan="3" | Wizard/High Wizard | ||
− | |- | + | |- |
| Lord of Vermilion | | Lord of Vermilion | ||
| Skill deals 10 hits of damage every 1 second over 4 seconds. | | Skill deals 10 hits of damage every 1 second over 4 seconds. | ||
| Skill deals 10 hits of damage x 4 times upon impact instead of over 4 seconds. | | Skill deals 10 hits of damage x 4 times upon impact instead of over 4 seconds. | ||
− | |- style="text-align:center | + | |- style="text-align:center; " |
! colspan="3" | Star Gladiator | ! colspan="3" | Star Gladiator | ||
− | |- | + | |- |
| Days Of Star Gladiator | | Days Of Star Gladiator | ||
| Calculation based on calendar year. | | Calculation based on calendar year. | ||
| Calculation based on calendar month.<br /> (If its March 2nd, that's an even day. If its March 3rd, that's odd. 5th, 10th, 15th, etc. for every 5th day.) | | Calculation based on calendar month.<br /> (If its March 2nd, that's an even day. If its March 3rd, that's odd. 5th, 10th, 15th, etc. for every 5th day.) | ||
− | |- style="text-align:center | + | |- style="text-align:center; " |
! colspan="3" | Gunslinger | ! colspan="3" | Gunslinger | ||
|- | |- | ||
| rowspan="2" | Coin Flip | | rowspan="2" | Coin Flip | ||
− | + | | Has a chance to fail. | |
− | + | | Will always succeeds. | |
|- | |- | ||
− | + | | | |
− | + | | Gunslinger coins are displayed as glowing orbs around the caster, similar to a Monk's Spirit Spheres. | |
|} | |} | ||
[[Category:Custom Content]] | [[Category:Custom Content]] |
Revision as of 20:27, 19 December 2022
Below you will find a list of all skill changes that have been made on Project Alfheim. If you do not see a skill on this list you can safely assume it follows vanilla pre-renewal mechanics.
Changes | Old | New |
---|---|---|
Novice | ||
Tap (NEW!) | Taps all mobs on screen for 0 SP. | |
Priest/High Priest | ||
Magnus Exorcismus | Skill damages Undead element and Demon race enemies. | Skill damages all enemies. |
15 second cast time. | 10 second cast time. | |
4 second after cast delay. | 2.5 second after cast delay. | |
Impositio Manus | Buff a single target. | Buffs party member in a 15x15 AoE. |
At max level, increase physical ATK by 25. | At max level, increase physical ATK and magical ATK by 25. | |
After cast delay of 3 seconds. | No after cast delay. | |
High Priest | ||
Canto Candidus (NEW!) | Applies Lv10 Increase AGI to party members in a 15x15 AoE. | |
Clementia (NEW!) | Applies Lv10 Blessing to party members in a 15x15 AoE. | |
Crusader/Paladin | ||
Holy Cross | Skill damage increased by 60% when using a Two Handed Spear type weapons. | |
Grand Gross | Number of hits are reduced by 1 per monster on a single cell of Grand Cross, down to a minimum of 1 hit) | Grand Cross now always hits 3 times regardless of mob stacking. |
Assassin/Assassin Cross | ||
Sonic Blow | Animation locked during the duration of the skill. | Animation lock removed and auto attack/movement is possible after casting. |
Rogue/Stalker | ||
Back Stab | Cost 16 SP. | Cost 10 SP. |
Can not be used if the foe turns its backside away from the caster. | Position/facing check removed. (Empty cell behind enemy back is still needed to cast.) | |
1 second fixed delay. | ASPD based delay. | |
At max level, deals 700% ATK in 1 hit. | At max level, deals 275% ATK in 1 hit; When using a Dagger type weapons, hit twice instead for a total of 550% ATK. | |
Raid | Deals 300% ATK damage. | Deals 450% ATK damage. |
Hunter/Sniper | ||
Landmine, Blast Mine, Claymore, Freezing Trap | Damage formula is now (Skill Level) * (DEX + 75) * (INT + 100) / 40 | |
Cost 1 Trap. | ||
Bard/Dancer & Minstrel/Gypsy | ||
Mr Kim A Rich Man | Increase experience earned by 80% | Increase experience earned by 30% |
Minstrel/Gypsy | ||
Arrow Vulcan | Animation locked during the duration of the skill. | Animation lock removed and movement is possible after casting. |
Cannot be used while performing songs. | Can be used while performing songs. | |
Hard cooldown of 3 seconds. | Hard cooldown of 1.5 seconds. | |
After cast delay of 1 second. | After cast delay of 0.5 second. | |
Monk/Champion | ||
Knuckle type weapons | Has a size modifier of 100/75/50 | Has a size modifier of 100/100/75 |
All combo skills | Combo window tripled (It's now roughly 1 second) | |
Triple Attack | Has a 30-Skill Lv% chance to trigger, with 20% chance to trigger at max level. | Has a 30% chance to trigger at all levels. |
Chain Combo | Cost 15 SP to use at max level. | Cost 9 SP to use at max level. |
Chain Combo | Deals 400% ATK at max level. | Deals 500% ATK at max level. |
Combo Finish | Cost 15 SP to use at max level. | Cost 7 SP to use at max level. |
Consume 1 spirit sphere. | No longer consume 1 spirit sphere (but 1 spirit sphere is required to cast) | |
Deals 540% ATK at max level. | Deals 650% ATK at max level. | |
Champion | ||
Chain Crush Combo | Requires 2 spirit sphere to cast. | Requires 1 spirit sphere to cast. |
Deals 1400% ATK at max level. | Deals 1700% ATK at max level. | |
Merchant | ||
Item Identify | Skill removed as item drops identified. | |
Dubious Salesmanship (NEW!) | Lowers Mammonite zeny cost by 30%. | |
Blacksmith/Whitesmith | ||
Adrenaline Rush | Last 150 seconds at max level. | Last 300 seconds at max level. |
Weapon Perfection | Last 50 seconds at max level. | Last 300 seconds at max level. |
Whitesmith | ||
Maximum Overthrust | Last 180 seconds at max level. | Last 300 seconds at max level. |
Alchemist/Creator | ||
Alchemy Efficiency (NEW!) | At lv1, consumes an Acid Bottle to remove material cost of using Acid Terror for 5 minutes. | |
At lv2, consumes an Bottle Grenade to remove material cost of using Demonstration for 5 minutes. | ||
Both Lv1 and Lv2 effect cannot be active at the same time. | ||
Acid Terror | Cost 15 SP to use. | Cost 10 SP to use. |
Deals special magic damage in 1 hit that can never miss. | Deals long range physical damage that can miss, damage is affected by cards. | |
Deals 300% ATK at max level. | Deals 750% ATK and 300% mATK at max level. | |
Greed (NEW!) | Cost 0 SP. | |
Has no after cast delay. | ||
Call Homunculus | Summoned Homunculus receive 50% EXP from owner. | |
Twilight Pharmacy 2 | Requires Super Novice and Soul Linker in party. | No longer requires Super Novice and Soul Linker in party. Alchemist Spirit link is still required. |
Twilight Pharmacy 3 | Requires Taekwon and Soul Linker in party. | No longer requires Taekwon and Soul Linker in party. Alchemist Spirit link is still required. |
Brews 100 Alcohol, 50 Acid Bottles, and 50 Bottle Grenades. | Brews 200 Alcohol. | |
Twilight Pharmacy 4 (NEW!) | Brews 200 Blue Potions. | |
Twilight Pharmacy 5 (NEW!) | Brews 200 Bottle Grenades and 200 Acid Bottles. | |
Twilight Pharmacy 6 (NEW!) | Brews 200 Glistening Coats. | |
Wizard/High Wizard | ||
Lord of Vermilion | Skill deals 10 hits of damage every 1 second over 4 seconds. | Skill deals 10 hits of damage x 4 times upon impact instead of over 4 seconds. |
Star Gladiator | ||
Days Of Star Gladiator | Calculation based on calendar year. | Calculation based on calendar month. (If its March 2nd, that's an even day. If its March 3rd, that's odd. 5th, 10th, 15th, etc. for every 5th day.) |
Gunslinger | ||
Coin Flip | Has a chance to fail. | Will always succeeds. |
Gunslinger coins are displayed as glowing orbs around the caster, similar to a Monk's Spirit Spheres. |