Difference between revisions of "Skill Changes"
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| Number of hits are reduced by 1 per monster on a single cell of Grand Cross, down to a minimum of 1 hit) | | Number of hits are reduced by 1 per monster on a single cell of Grand Cross, down to a minimum of 1 hit) | ||
| Grand Cross now always hits 3 times regardless of mob stacking. | | Grand Cross now always hits 3 times regardless of mob stacking. | ||
| + | |- style="text-align:center; vertical-align:middle;" | ||
| + | ! colspan="3" | Assassin/Assassin Cross | ||
| + | |- style="vertical-align:top;" | ||
| + | | Sonic Blow | ||
| + | | Animation locked during the duration of the skill. | ||
| + | | Animation lock removed and auto attack/movement is possible after casting. | ||
|- style="text-align:center; vertical-align:middle;" | |- style="text-align:center; vertical-align:middle;" | ||
! colspan="3" | Rogue/Stalker | ! colspan="3" | Rogue/Stalker | ||
Revision as of 20:02, 19 December 2022
Below you will find a list of all skill changes that have been made on Project Alfheim. If you do not see a skill on this list you can safely assume it follows vanilla pre-renewal mechanics.
| Changes | Old | New |
|---|---|---|
| Novice | ||
| Tap (NEW!) | Taps all mobs on screen for 0 SP. | |
| Priest/High Priest | ||
| Magnus Exorcismus | Skill damages Undead element and Demon race enemies. | Skill damages all enemies. |
| 15 second cast time. | 10 second cast time. | |
| 4 second after cast delay. | 2.5 second after cast delay. | |
| Impositio Manus | Buff a single target. | Buffs party member in a 15x15 AoE. |
| At max level, increase physical ATK by 25. | At max level, increase physical ATK and magical ATK by 25. | |
| After cast delay of 3 seconds. | No after cast delay. | |
| High Priest | ||
| Canto Candidus (NEW!) | Applies Lv10 Increase AGI to party members in a 15x15 AoE. | |
| Clementia (NEW!) | Applies Lv10 Blessing to party members in a 15x15 AoE. | |
| Crusader/Paladin | ||
| Holy Cross | Skill damage increased by 60% when using a Two Handed Spear type weapons. | |
| Grand Gross | Number of hits are reduced by 1 per monster on a single cell of Grand Cross, down to a minimum of 1 hit) | Grand Cross now always hits 3 times regardless of mob stacking. |
| Assassin/Assassin Cross | ||
| Sonic Blow | Animation locked during the duration of the skill. | Animation lock removed and auto attack/movement is possible after casting. |
| Rogue/Stalker | ||
| Back Stab | Cost 16 SP. | Cost 10 SP. |
| Can not be used if the foe turns its backside away from the caster. | Position/facing check removed. (Empty cell behind enemy back is still needed to cast.) | |
| 1 second fixed delay. | ASPD based delay. | |
| At max level, deals 700% ATK in 1 hit. | At max level, deals 275% ATK in 1 hit; When using a Dagger type weapons, hit twice instead for a total of 550% ATK. | |
| Raid | Deals 300% ATK damage. | Deals 450% ATK damage. |
| Hunter/Sniper | ||
| Landmine, Blast Mine, Claymore, Freezing Trap | Damage formula is now (Skill Level) * (DEX + 75) * (INT + 100) / 40 | |
| Cost 1 Trap. | ||
| Bard/Dancer & Minstrel/Gypsy | ||
| Mr Kim A Rich Man | Increase experience earned by 80% | Increase experience earned by 30% |
| Minstrel/Gypsy | ||
| Arrow Vulcan | Animation locked during the duration of the skill. | Animation lock removed and movement is possible after casting. |
| Cannot be used while performing songs. | Can be used while performing songs. | |
| Hard cooldown of 3 seconds. | Hard cooldown of 1.5 seconds. | |
| After cast delay of 1 second. | After cast delay of 0.5 second. | |
| Monk/Champion | ||
| Knuckle type weapons | Has a size modifier of 100/75/50 | Has a size modifier of 100/100/75 |
| All combo skills | Combo window tripled (It's now roughly 1 second) | |
| Triple Attack | Has a 30-Skill Lv% chance to trigger, with 20% chance to trigger at max level. | Has a 30% chance to trigger at all levels. |
| Chain Combo | Cost 15 SP to use at max level. | Cost 9 SP to use at max level. |
| Chain Combo | Deals 400% ATK at max level. | Deals 500% ATK at max level. |
| Combo Finish | Cost 15 SP to use at max level. | Cost 7 SP to use at max level. |
| Consume 1 spirit sphere. | No longer consume 1 spirit sphere (but 1 spirit sphere is required to cast) | |
| Deals 540% ATK at max level. | Deals 650% ATK at max level. | |
| Champion | ||
| Chain Crush Combo | Requires 2 spirit sphere to cast. | Requires 1 spirit sphere to cast. |
| Deals 1400% ATK at max level. | Deals 1700% ATK at max level. | |
| Merchant | ||
| Item Identify | Skill removed as item drops identified. | |
| Dubious Salesmanship (NEW!) | Lowers Mammonite zeny cost by 30%. | |
| Blacksmith/Whitesmith | ||
| Adrenaline Rush | Last 150 seconds at max level. | Last 300 seconds at max level. |
| Weapon Perfection | Last 50 seconds at max level. | Last 300 seconds at max level. |
| Whitesmith | ||
| Maximum Overthrust | Last 180 seconds at max level. | Last 300 seconds at max level. |
| Alchemist/Creator | ||
| Alchemy Efficiency (NEW!) | At lv1, consumes an Acid Bottle to remove material cost of using Acid Terror for 5 minutes. | |
| At lv2, consumes an Bottle Grenade to remove material cost of using Demonstration for 5 minutes. | ||
| Both Lv1 and Lv2 effect cannot be active at the same time. | ||
| Acid Terror | Cost 15 SP to use. | Cost 10 SP to use. |
| Deals special magic damage in 1 hit that can never miss. | Deals long range physical damage that can miss, damage is affected by cards. | |
| Deals 300% ATK at max level. | Deals 750% ATK and 300% mATK at max level. | |
| Greed (NEW!) | Cost 0 SP. | |
| Has no after cast delay. | ||
| Call Homunculus | Summoned Homunculus receive 50% EXP from owner. | |
| Wizard/High Wizard | ||
| Lord of Vermilion | Skill deals 10 hits of damage every 1 second over 4 seconds. | Skill deals 10 hits of damage x 4 times upon impact instead of over 4 seconds. |
| Star Gladiator | ||
| Days Of Star Gladiator | Calculation based on calendar year. | Calculation based on calendar month. (If its March 2nd, that's an even day. If its March 3rd, that's odd. 5th, 10th, 15th, etc. for every 5th day.) |
| Gunslinger | ||
| Coin Flip | Has a chance to fail. | Will always succeeds. |
| Gunslinger coins are displayed as glowing orbs around the caster, similar to a Monk's Spirit Spheres. | ||