|
|
Line 4: |
Line 4: |
| | | |
| Options are rolled in the following order: | | Options are rolled in the following order: |
| + | |
| 1. Option types (atk/matk/dex/vit/etc) are rolled first at equal chances for each type. | | 1. Option types (atk/matk/dex/vit/etc) are rolled first at equal chances for each type. |
| + | |
| 2. Option value is then rolled, with each value within the range having their equal chance to be rolled. | | 2. Option value is then rolled, with each value within the range having their equal chance to be rolled. |
| | | |
Revision as of 07:25, 12 December 2022
Random options appear as additional boxes in between the item window and its card information.
On Project Alfheim, gear drops from any monster, old blue/purple box, socket enchant NPCs, or received from quest will have 2-3 random options attached to it, depending on gear type. For weapons, the level of the weapon (e.g. 1 to 4) determines the strength of the floor and ceiling of the options granted. For Forged weapons, ONLY Level 3 weapons will roll options.
Options are rolled in the following order:
1. Option types (atk/matk/dex/vit/etc) are rolled first at equal chances for each type.
2. Option value is then rolled, with each value within the range having their equal chance to be rolled.
Armor
1st Option
|
2nd Option
|
ATK +5~22 |
Neutral Element Resist +3~10%
|
MATK +5~20 |
Wind Element Resist +3~10%
|
HP +150~350 |
Fire Element Resist +3~10%
|
SP +30~75 |
Water Element Resist +3~10%
|
HP Recovered every 10 Seconds +25~50 |
Earth Element Resist +3~10%
|
SP Recovered every 10 seconds +3~10 |
Shadow Element Resist +3~10%
|
VIT +1~3 |
Holy Element Resist +3~10%
|
DEX +1~3 |
Ghost Element Resist +3~10%
|
Freeze Resist +20~35% |
Poison Element Resist +3~10%
|
Stone Curse Resist +20~35% |
Undead Element Resist +3~10%
|
Garment
1st Option
|
2nd Option
|
ATK +5~20 |
Undead Race Resist +1~5%
|
MATK +5~20 |
Plant Race Resist +1~5%
|
HP +150~350 |
Insect Race Resist +1~5%
|
SP +30~75 |
Fish Race Resist +1~5%
|
Flee +3~10 |
Demon Race Resist +1~5%
|
HIT +5~15 |
Demi-Human Race Resist +1~5%
|
AGI +1~3 |
Angel Race Resist +1~5%
|
LUK +1~3 |
Dragon Race Resist +1~5%
|
Freeze Resist +20~35% |
|
Stone Curse Resist +20~35% |
|
1st Option
|
2nd Option
|
ATK +5~20 |
Ranged Damage Resist +1~5%
|
MATK +5~20 |
Small Size Resist +3~10%
|
HP +150~350 |
Medium Size Resist +3~10%
|
SP +30~75 |
Large Size Resist +3~10%
|
Perfect Dodge +2~8 |
Boss Monster Resist +3~10%
|
Critical Chance +3~12 |
DEF +1~3
|
STR +1~3 |
MDEF +1~8
|
INT +1~3 |
Critical Damage +3~10%
|
Freeze Resist +20~35% |
Heal Effectiveness (Casting) +10~20%
|
Stone Curse Resist +20~35% |
|
Weapons
Each weapon class falls under the given categories:
Melee |
Ranged |
Magic |
Special
|
Sword |
Bow |
Rods |
Books
|
Spear |
Whip |
|
Bazerald
|
Knuckle |
Instrument |
|
Elemental Sword
|
Dagger |
Guns |
|
Mighty Staff
|
Katar |
Huuma |
|
Asura
|
Axe
|
Mace
|
|
Melee
Level 1 Weapon Options (Melee)
1st Option
|
2nd Option test
|
3rd Option
|
ATK +5~10 |
Cast Time -1~5% |
Physical Damage to Shadow +1~5%
|
STR +1 |
HP +100~200 |
Physical Damage to Fire +1~5%
|
DEX +1 |
SP +25~50 |
Physical Damage to Earth +1~5%
|
INT +1 |
HIT +4~6 |
Physical Damage to Neutral +1~5%
|
VIT +1 |
Crit Damage +1~4% |
Physical Damage to Poison +1~5%
|
AGI +1 |
Physical Damage to Boss +1~4% |
Physical Damage to Holy +1~5%
|
LUK +1 |
Physical Damage to Small +1~4% |
Physical Damage to Ghost +1~5%
|
Crit Chance +2~4 |
Physical Damage to Medium +1~4% |
Physical Damage to Undead Ele +1~5%
|
SP Consumption -4~6% |
Physical Damage to Large +1~4% |
Physical Damage to Water +1~5%
|
ASPD +1~5% |
|
Physical Damage to Wind +1~5%
|
|
|
Physical Damage to Angel +1~5%
|
|
|
Physical Damage to Brute +1~5%
|
|
|
Physical Damage to Demon +1~5%
|
|
|
Physical Damage to Dragon +1~5%
|
|
|
Physical Damage to Fish +1~5%
|
|
|
Physical Damage to Demi-Human +1~5%
|
|
|
Physical Damage to Insect +1~5%
|
|
|
Physical Damage to Formless +1~5%
|
|
|
Physical Damage to Plant +1~5%
|
|
|
Physical Damage to Undead Race +1~5%
|
Level 2 Weapon Options (Melee)
1st Option
|
2nd Option
|
3rd Option
|
ATK +10~20 |
Cast Time -2~6% |
Physical Damage to Shadow +2~6%
|
STR +1 |
HP +150~300 |
Physical Damage to Fire +2~6%
|
DEX +1 |
SP +40~75 |
Physical Damage to Earth +2~6%
|
INT +1 |
HIT +4~8 |
Physical Damage to Neutral +2~6%
|
VIT +1 |
Crit Damage +3~6% |
Physical Damage to Poison +2~6%
|
AGI +1 |
Physical Damage to Boss +2~6% |
Physical Damage to Holy +2~6%
|
LUK +1 |
Physical Damage to Small +2~6% |
Physical Damage to Ghost +2~6%
|
Crit Chance +3~6 |
Physical Damage to Medium +2~6% |
Physical Damage to Undead Ele +2~6%
|
SP Consumption -4~8% |
Physical Damage to Large +2~6% |
Physical Damage to Water +2~6%
|
ASPD +2~6% |
|
Physical Damage to Wind +2~6%
|
|
|
Physical Damage to Angel +2~6%
|
|
|
Physical Damage to Brute +2~6%
|
|
|
Physical Damage to Demon +2~6%
|
|
|
Physical Damage to Dragon +2~6%
|
|
|
Physical Damage to Fish +2~6%
|
|
|
Physical Damage to Demi-Human +2~6%
|
|
|
Physical Damage to Insect +2~6%
|
|
|
Physical Damage to Formless +2~6%
|
|
|
Physical Damage to Plant +2~6%
|
|
|
Physical Damage to Undead Race +2~6%
|
Level 3 Weapon Options (Melee)
1st Option
|
2nd Option
|
3rd Option
|
ATK +20~35 |
Cast Time -3~8% |
Physical Damage to Shadow +10~15%
|
STR +1~2 |
HP +200~400 |
Physical Damage to Fire +10~15%
|
DEX +1~2 |
SP +50~100 |
Physical Damage to Earth +10~15%
|
INT +1~2 |
HIT +6~10 |
Physical Damage to Neutral +10~15%
|
VIT +1~2 |
Crit Damage +8~12% |
Physical Damage to Poison +10~15%
|
AGI +1~2 |
Physical Damage to Boss +8~12% |
Physical Damage to Holy +10~15%
|
LUK +1~2 |
Physical Damage to Small +8~12% |
Physical Damage to Ghost +10~15%
|
Crit Chance +4~8 |
Physical Damage to Medium +8~12% |
Physical Damage to Undead Ele +10~15%
|
SP Consumption -5~10% |
Physical Damage to Large +8~12% |
Physical Damage to Water +10~15%
|
ASPD +3~10% |
|
Physical Damage to Wind +10~15%
|
|
|
Physical Damage to Angel +10~15%
|
|
|
Physical Damage to Brute +10~15%
|
|
|
Physical Damage to Demon +10~15%
|
|
|
Physical Damage to Dragon +10~15%
|
|
|
Physical Damage to Fish +10~15%
|
|
|
Physical Damage to Demi-Human +10~15%
|
|
|
Physical Damage to Insect +10~15%
|
|
|
Physical Damage to Formless +10~15%
|
|
|
Physical Damage to Plant +10~15%
|
|
|
Physical Damage to Undead Race +10~15%
|
Level 4 Weapon Options (Melee)
1st Option
|
2nd Option
|
3rd Option
|
ATK +30~60 |
Cast Time -5~10% |
Physical Damage to Shadow +20~30%
|
STR +1~3 |
HP +250~500 |
Physical Damage to Fire +20~30%
|
DEX +1~3 |
SP +75~150 |
Physical Damage to Earth +20~30%
|
INT +1~3 |
HIT +10~20 |
Physical Damage to Neutral +20~30%
|
VIT +1~3 |
Crit Damage +10~20% |
Physical Damage to Poison +20~30%
|
AGI +1~3 |
Physical Damage to Boss +10~20% |
Physical Damage to Holy +20~30%
|
LUK +1~3 |
Physical Damage to Small +10~20% |
Physical Damage to Ghost +20~30%
|
Crit Chance +6~12 |
Physical Damage to Medium +10~20% |
Physical Damage to Undead Ele +20~30%
|
SP Consumption -10~15% |
Physical Damage to Large +10~20% |
Physical Damage to Water +20~30%
|
ASPD +5~10% |
|
Physical Damage to Wind +20~30%
|
|
|
Physical Damage to Angel +20~30%
|
|
|
Physical Damage to Brute +20~30%
|
|
|
Physical Damage to Demon +20~30%
|
|
|
Physical Damage to Dragon +20~30%
|
|
|
Physical Damage to Fish +20~30%
|
|
|
Physical Damage to Demi-Human +20~30%
|
|
|
Physical Damage to Insect +20~30%
|
|
|
Physical Damage to Formless +20~30%
|
|
|
Physical Damage to Plant +20~30%
|
|
|
Physical Damage to Undead Race +20~30%
|
Ranged
Level 1 Weapon Options (Ranged)
1st Option
|
2nd Option
|
3rd Option
|
ATK +5~10 |
Cast Time -1~5% |
Physical Damage to Shadow +1~5%
|
STR +1 |
HP +100~200 |
Physical Damage to Fire +1~5%
|
DEX +1 |
SP +25~50 |
Physical Damage to Earth +1~5%
|
INT +1 |
HIT +4~6 |
Physical Damage to Neutral +1~5%
|
VIT +1 |
Crit Damage +1~4% |
Physical Damage to Poison +1~5%
|
AGI +1 |
Physical Damage to Boss +1~4% |
Physical Damage to Holy +1~5%
|
LUK +1 |
Physical Damage to Small +1~4% |
Physical Damage to Ghost +1~5%
|
Crit Chance +2~4 |
Physical Damage to Medium +1~4% |
Physical Damage to Undead Ele +1~5%
|
SP Consumption -4~6% |
Physical Damage to Large +1~4% |
Physical Damage to Water +1~5%
|
ASPD +1~5% |
Long Range Damage +1~4% |
Physical Damage to Wind +1~5%
|
|
|
Physical Damage to Angel +1~5%
|
|
|
Physical Damage to Brute +1~5%
|
|
|
Physical Damage to Demon +1~5%
|
|
|
Physical Damage to Dragon +1~5%
|
|
|
Physical Damage to Fish +1~5%
|
|
|
Physical Damage to Demi-Human +1~5%
|
|
|
Physical Damage to Insect +1~5%
|
|
|
Physical Damage to Formless +1~5%
|
|
|
Physical Damage to Plant +1~5%
|
|
|
Physical Damage to Undead Race +1~5%
|
Level 2 Weapon Options (Ranged)
1st Option
|
2nd Option
|
3rd Option
|
ATK +10~20 |
Cast Time -2~6% |
Physical Damage to Shadow +2~6%
|
STR +1 |
HP +150~300 |
Physical Damage to Fire +2~6%
|
DEX +1 |
SP +40~75 |
Physical Damage to Earth +2~6%
|
INT +1 |
HIT +4~8 |
Physical Damage to Neutral +2~6%
|
VIT +1 |
Crit Damage +3~6% |
Physical Damage to Poison +2~6%
|
AGI +1 |
Physical Damage to Boss +2~6% |
Physical Damage to Holy +2~6%
|
LUK +1 |
Physical Damage to Small +2~6% |
Physical Damage to Ghost +2~6%
|
Crit Chance +3~6 |
Physical Damage to Medium +2~6% |
Physical Damage to Undead Ele +2~6%
|
SP Consumption -4~8% |
Physical Damage to Large +2~6% |
Physical Damage to Water +2~6%
|
ASPD +2~6% |
Long Damage +2~6% |
Physical Damage to Wind +2~6%
|
|
|
Physical Damage to Angel +2~6%
|
|
|
Physical Damage to Brute +2~6%
|
|
|
Physical Damage to Demon +2~6%
|
|
|
Physical Damage to Dragon +2~6%
|
|
|
Physical Damage to Fish +2~6%
|
|
|
Physical Damage to Demi-Human +2~6%
|
|
|
Physical Damage to Insect +2~6%
|
|
|
Physical Damage to Formless +2~6%
|
|
|
Physical Damage to Plant +2~6%
|
|
|
Physical Damage to Undead Race +2~6%
|
Level 3 Weapon Options (Ranged)
1st Option
|
2nd Option
|
3rd Option
|
ATK +20~35 |
Cast Time -3~8% |
Physical Damage to Shadow +10~15%
|
STR +1~2 |
HP +200~400 |
Physical Damage to Fire +10~15%
|
DEX +1~2 |
SP +50~100 |
Physical Damage to Earth +10~15%
|
INT +1~2 |
HIT +6~10 |
Physical Damage to Neutral +10~15%
|
VIT +1~2 |
Crit Damage +8~12% |
Physical Damage to Poison +10~15%
|
AGI +1~2 |
Physical Damage to Boss +8~12% |
Physical Damage to Holy +10~15%
|
LUK +1~2 |
Physical Damage to Small +8~12% |
Physical Damage to Ghost +10~15%
|
Crit Chance +4~8 |
Physical Damage to Medium +8~12% |
Physical Damage to Undead Ele +10~15%
|
SP Consumption -5~10% |
Physical Damage to Large +8~12% |
Physical Damage to Water +10~15%
|
ASPD +3~10% |
Long Range Damage +5~10% |
Physical Damage to Wind +10~15%
|
|
|
Physical Damage to Angel +10~15%
|
|
|
Physical Damage to Brute +10~15%
|
|
|
Physical Damage to Demon +10~15%
|
|
|
Physical Damage to Dragon +10~15%
|
|
|
Physical Damage to Fish +10~15%
|
|
|
Physical Damage to Demi-Human +10~15%
|
|
|
Physical Damage to Insect +10~15%
|
|
|
Physical Damage to Formless +10~15%
|
|
|
Physical Damage to Plant +10~15%
|
|
|
Physical Damage to Undead Race +10~15%
|
Level 4 Weapon Options (Ranged)
1st Option
|
2nd Option
|
3rd Option
|
ATK +30~60 |
Cast Time -5~10% |
Physical Damage to Shadow +20~30%
|
STR +1~3 |
HP +250~500 |
Physical Damage to Fire +20~30%
|
DEX +1~3 |
SP +75~150 |
Physical Damage to Earth +20~30%
|
INT +1~3 |
HIT +10~20 |
Physical Damage to Neutral +20~30%
|
VIT +1~3 |
Crit Damage +10~20% |
Physical Damage to Poison +20~30%
|
AGI +1~3 |
Physical Damage to Boss +10~20% |
Physical Damage to Holy +20~30%
|
LUK +1~3 |
Physical Damage to Small +10~20% |
Physical Damage to Ghost +20~30%
|
Crit Chance +6~12 |
Physical Damage to Medium +10~20% |
Physical Damage to Undead Ele +20~30%
|
SP Consumption -10~15% |
Physical Damage to Large +10~20% |
Physical Damage to Water +20~30%
|
ASPD +5~10% |
Long Range Damage +10~15% |
Physical Damage to Wind +20~30%
|
|
|
Physical Damage to Angel +20~30%
|
|
|
Physical Damage to Brute +20~30%
|
|
|
Physical Damage to Demon +20~30%
|
|
|
Physical Damage to Dragon +20~30%
|
|
|
Physical Damage to Fish +20~30%
|
|
|
Physical Damage to Demi-Human +20~30%
|
|
|
Physical Damage to Insect +20~30%
|
|
|
Physical Damage to Formless +20~30%
|
|
|
Physical Damage to Plant +20~30%
|
|
|
Physical Damage to Undead Race +20~30%
|
Magic
Level 1 Weapon Options (Magic)
1st Option
|
2nd Option
|
3rd Option
|
MATK +5~10 |
Cast Time -1~5% |
MDEF Pierce to Shadow +5~10%
|
STR +1 |
HP +1~3% |
MDEF Pierce to Fire +5~10%
|
DEX +1 |
SP +1~3% |
MDEF Pierce to Earth +5~10%
|
INT +1 |
ASPD +1~5% |
MDEF Pierce to Neutral +5~10%
|
VIT +1 |
Magic Damage to Boss +1~5% |
MDEF Pierce to Poison +5~10%
|
AGI +1 |
After Cast Delay -1~5% |
MDEF Pierce to Holy +5~10%
|
LUK +1 |
SP Consumption -4~6% |
MDEF Pierce to Ghost +5~10%
|
HP +100~200 |
|
MDEF Pierce to Undead Ele +5~10%
|
SP +25~50 |
|
MDEF Pierce to Water +5~10%
|
|
|
MDEF Pierce to Wind +5~10%
|
|
|
MDEF Pierce to Angel +5~10%
|
|
|
MDEF Pierce to Brute +5~10%
|
|
|
MDEF Pierce to Demon +5~10%
|
|
|
MDEF Pierce to Dragon +5~10%
|
|
|
MDEF Pierce to Fish +5~10%
|
|
|
MDEF Pierce to Demi-Human +5~10%
|
|
|
MDEF Pierce to Insect +5~10%
|
|
|
MDEF Pierce to Formless +5~10%
|
|
|
MDEF Pierce to Plant +5~10%
|
|
|
MDEF Pierce to Undead Race +5~10%
|
Level 2 Weapon Options (Magic)
1st Option
|
2nd Option
|
3rd Option
|
MATK +10~20 |
Cast Time -2~6% |
MDEF Pierce to Shadow +10~15%
|
STR +1 |
HP +2~4% |
MDEF Pierce to Fire +10~15%
|
DEX +1 |
SP +2~4% |
MDEF Pierce to Earth +10~15%
|
INT +1 |
ASPD +2~6% |
MDEF Pierce to Neutral +10~15%
|
VIT +1 |
Magic Damage to Boss +2~6% |
MDEF Pierce to Poison +10~15%
|
AGI +1 |
After Cast Delay -2~6% |
MDEF Pierce to Holy +10~15%
|
LUK +1 |
SP Consumption -4~8% |
MDEF Pierce to Ghost +10~15%
|
HP +150~300 |
|
MDEF Pierce to Undead Ele +10~15%
|
SP +40~75 |
|
MDEF Pierce to Water +10~15%
|
|
|
MDEF Pierce to Wind +10~15%
|
|
|
MDEF Pierce to Angel +10~15%
|
|
|
MDEF Pierce to Brute +10~15%
|
|
|
MDEF Pierce to Demon +10~15%
|
|
|
MDEF Pierce to Dragon +10~15%
|
|
|
MDEF Pierce to Fish +10~15%
|
|
|
MDEF Pierce to Demi-Human +10~15%
|
|
|
MDEF Pierce to Insect +10~15%
|
|
|
MDEF Pierce to Formless +10~15%
|
|
|
MDEF Pierce to Plant +10~15%
|
|
|
MDEF Pierce to Undead Race +10~15%
|
Level 3 Weapon Options (Magic)
1st Option
|
2nd Option
|
3rd Option
|
MATK +15~30 |
Cast Time -3~8% |
MDEF Pierce to Shadow +15~25%
|
STR +1~2 |
HP +3~5% |
MDEF Pierce to Fire +15~25%
|
DEX +1~2 |
SP +3~5% |
MDEF Pierce to Earth +15~25%
|
INT +1~2 |
ASPD +3~8% |
MDEF Pierce to Neutral +15~25%
|
VIT +1~2 |
Magic Damage to Boss +3~7% |
MDEF Pierce to Poison +15~25%
|
AGI +1~2 |
After Cast Delay -3~8% |
MDEF Pierce to Holy +15~25%
|
LUK +1~2 |
SP Consumption -5~10% |
MDEF Pierce to Ghost +15~25%
|
HP +200~400 |
|
MDEF Pierce to Undead Ele +15~25%
|
SP +50~100 |
|
MDEF Pierce to Water +15~25%
|
|
|
MDEF Pierce to Wind +15~25%
|
|
|
MDEF Pierce to Angel +15~25%
|
|
|
MDEF Pierce to Brute +15~25%
|
|
|
MDEF Pierce to Demon +15~25%
|
|
|
MDEF Pierce to Dragon +15~25%
|
|
|
MDEF Pierce to Fish +15~25%
|
|
|
MDEF Pierce to Demi-Human +15~25%
|
|
|
MDEF Pierce to Insect +15~25%
|
|
|
MDEF Pierce to Formless +15~25%
|
|
|
MDEF Pierce to Plant +15~25%
|
|
|
MDEF Pierce to Undead Race +15~25%
|
Level 4 Weapon Options (Magic)
1st Option
|
2nd Option
|
3rd Option
|
MATK +25~50 |
Cast Time -5~10% |
MDEF Pierce to Shadow +20~35%
|
STR +1~3 |
HP +4~8% |
MDEF Pierce to Fire +20~35%
|
DEX +1~3 |
SP +4~8% |
MDEF Pierce to Earth +20~35%
|
INT +1~3 |
ASPD +5~10% |
MDEF Pierce to Neutral +20~35%
|
VIT +1~3 |
Magic Damage to Boss +5~10% |
MDEF Pierce to Poison +20~35%
|
AGI +1~3 |
After Cast Delay -5~10% |
MDEF Pierce to Holy +20~35%
|
LUK +1~3 |
SP Consumption -10~15% |
MDEF Pierce to Ghost +20~35%
|
HP +250~500 |
|
MDEF Pierce to Undead Ele +20~35%
|
SP +75~150 |
|
MDEF Pierce to Water +20~35%
|
|
|
MDEF Pierce to Wind +20~35%
|
|
|
MDEF Pierce to Angel +20~35%
|
|
|
MDEF Pierce to Brute +20~35%
|
|
|
MDEF Pierce to Demon +20~35%
|
|
|
MDEF Pierce to Dragon +20~35%
|
|
|
MDEF Pierce to Fish +20~35%
|
|
|
MDEF Pierce to Demi-Human +20~35%
|
|
|
MDEF Pierce to Insect +20~35%
|
|
|
MDEF Pierce to Formless +20~35%
|
|
|
MDEF Pierce to Plant +20~35%
|
|
|
MDEF Pierce to Undead Race +20~35%
|
Special
Level 1 Weapon Options (Special)
1st Option
|
2nd Option
|
3rd Option
|
4th Option
|
ATK +5~10 |
MATK +5~10 |
Physical Damage to Shadow +1~5% |
MDEF Pierce to Shadow +5~10%
|
STR +1 |
INT +1 |
Physical Damage to Fire +1~5% |
MDEF Pierce to Fire +5~10%
|
DEX +1 |
VIT +1 |
Physical Damage to Earth +1~5% |
MDEF Pierce to Earth +5~10%
|
AGI +1 |
LUK +1 |
Physical Damage to Neutral +1~5% |
MDEF Pierce to Neutral +5~10%
|
Crit Chance +2~4 |
ASPD +1~5% |
Physical Damage to Poison +1~5% |
MDEF Pierce to Poison +5~10%
|
HIT +4~6 |
Magic Damage to Boss +1~5% |
Physical Damage to Holy +1~5% |
MDEF Pierce to Holy +5~10%
|
Physical Damage to Small +1~4% |
HP +100~200 |
Physical Damage to Ghost +1~5% |
MDEF Pierce to Ghost +5~10%
|
Physical Damage to Medium +1~4% |
SP +25~50 |
Physical Damage to Undead Ele +1~5% |
MDEF Pierce to Undead Ele +5~10%
|
Physical Damage to Large +1~4% |
Cast Time -1~5% |
Physical Damage to Water +1~5% |
MDEF Pierce to Water +5~10%
|
Crit Damage +1~4% |
After Cast Delay -1~5% |
Physical Damage to Wind +1~5% |
MDEF Pierce to Wind +5~10%
|
Physical Damage to Boss +1~4% |
|
Physical Damage to Angel +1~5% |
MDEF Pierce to Angel +5~10%
|
|
|
Physical Damage to Brute +1~5% |
MDEF Pierce to Brute +5~10%
|
|
|
Physical Damage to Demon +1~5% |
MDEF Pierce to Demon +5~10%
|
|
|
Physical Damage to Dragon +1~5% |
MDEF Pierce to Dragon +5~10%
|
|
|
Physical Damage to Fish +1~5% |
MDEF Pierce to Fish +5~10%
|
|
|
Physical Damage to Demi-Human +1~5% |
MDEF Pierce to Demi-Human +5~10%
|
|
|
Physical Damage to Insect +1~5% |
MDEF Pierce to Insect +5~10%
|
|
|
Physical Damage to Formless +1~5% |
MDEF Pierce to Formless +5~10%
|
|
|
Physical Damage to Plant +1~5% |
MDEF Pierce to Plant +5~10%
|
|
|
Physical Damage to Undead Race +1~5% |
MDEF Pierce to Undead Race +5~10%
|
Level 2 Weapon Options (Special)
1st Option
|
2nd Option
|
3rd Option
|
4th Option
|
ATK +10~20 |
MATK +10~20 |
Physical Damage to Shadow +2~6% |
MDEF Pierce to Shadow +10~15%
|
STR +1 |
INT +1 |
Physical Damage to Fire +2~6% |
MDEF Pierce to Fire +10~15%
|
DEX +1 |
VIT +1 |
Physical Damage to Earth +2~6% |
MDEF Pierce to Earth +10~15%
|
AGI +1 |
LUK +1 |
Physical Damage to Neutral +2~6% |
MDEF Pierce to Neutral +10~15%
|
Crit Chance +3~6 |
ASPD +2~6% |
Physical Damage to Poison +2~6% |
MDEF Pierce to Poison +10~15%
|
HIT +4~8 |
Magic Damage to Boss +2~6% |
Physical Damage to Holy +2~6% |
MDEF Pierce to Holy +10~15%
|
Physical Damage to Small +2~6% |
HP +150~300 |
Physical Damage to Ghost +2~6% |
MDEF Pierce to Ghost +10~15%
|
Physical Damage to Medium +2~6% |
SP +40~75 |
Physical Damage to Undead Ele +2~6% |
MDEF Pierce to Undead Ele +10~15%
|
Physical Damage to Large +2~6% |
Cast Time -2~6% |
Physical Damage to Water +2~6% |
MDEF Pierce to Water +10~15%
|
Crit Damage +3~6% |
After Cast Delay -2~6% |
Physical Damage to Wind +2~6% |
MDEF Pierce to Wind +10~15%
|
Physical Damage to Boss +2~6% |
|
Physical Damage to Angel +2~6% |
MDEF Pierce to Angel +10~15%
|
|
|
Physical Damage to Brute +2~6% |
MDEF Pierce to Brute +10~15%
|
|
|
Physical Damage to Demon +2~6% |
MDEF Pierce to Demon +10~15%
|
|
|
Physical Damage to Dragon +2~6% |
MDEF Pierce to Dragon +10~15%
|
|
|
Physical Damage to Fish +2~6% |
MDEF Pierce to Fish +10~15%
|
|
|
Physical Damage to Demi-Human +2~6% |
MDEF Pierce to Demi-Human +10~15%
|
|
|
Physical Damage to Insect +2~6% |
MDEF Pierce to Insect +10~15%
|
|
|
Physical Damage to Formless +2~6% |
MDEF Pierce to Formless +10~15%
|
|
|
Physical Damage to Plant +2~6% |
MDEF Pierce to Plant +10~15%
|
|
|
Physical Damage to Undead Race +2~6% |
MDEF Pierce to Undead Race +10~15%
|
Level 3 Weapon Options (Special)
1st Option
|
2nd Option
|
3rd Option
|
4th Option
|
ATK +20~35 |
MATK +15~30 |
Physical Damage to Shadow +10~15% |
MDEF Pierce to Shadow +15~25%
|
STR +1~2 |
INT +1~2 |
Physical Damage to Fire +10~15% |
MDEF Pierce to Fire +15~25%
|
DEX +1~2 |
VIT +1~2 |
Physical Damage to Earth +10~15% |
MDEF Pierce to Earth +15~25%
|
AGI +1~2 |
LUK +1~2 |
Physical Damage to Neutral +10~15% |
MDEF Pierce to Neutral +15~25%
|
Crit Chance +4~8 |
ASPD +3~10% |
Physical Damage to Poison +10~15% |
MDEF Pierce to Poison +15~25%
|
HIT +5~10 |
Magic Damage to Boss +3~7% |
Physical Damage to Holy +10~15% |
MDEF Pierce to Holy +15~25%
|
Physical Damage to Small +8~12% |
HP +200~400 |
Physical Damage to Ghost +10~15% |
MDEF Pierce to Ghost +15~25%
|
Physical Damage to Medium +8~12% |
SP +50~100 |
Physical Damage to Undead Ele +10~15% |
MDEF Pierce to Undead Ele +15~25%
|
Physical Damage to Large +8~12% |
Cast Time -3~8% |
Physical Damage to Water +10~15% |
MDEF Pierce to Water +15~25%
|
Crit Damage +8~12% |
After Cast Delay -3~8% |
Physical Damage to Wind +10~15% |
MDEF Pierce to Wind +15~25%
|
Physical Damage to Boss +8~12% |
|
Physical Damage to Angel +10~15% |
MDEF Pierce to Angel +15~25%
|
|
|
Physical Damage to Brute +10~15% |
MDEF Pierce to Brute +15~25%
|
|
|
Physical Damage to Demon +10~15% |
MDEF Pierce to Demon +15~25%
|
|
|
Physical Damage to Dragon +10~15% |
MDEF Pierce to Dragon +15~25%
|
|
|
Physical Damage to Fish +10~15% |
MDEF Pierce to Fish +15~25%
|
|
|
Physical Damage to Demi-Human +10~15% |
MDEF Pierce to Demi-Human +15~25%
|
|
|
Physical Damage to Insect +10~15% |
MDEF Pierce to Insect +15~25%
|
|
|
Physical Damage to Formless +10~15% |
MDEF Pierce to Formless +15~25%
|
|
|
Physical Damage to Plant +10~15% |
MDEF Pierce to Plant +15~25%
|
|
|
Physical Damage to Undead Race +10~15% |
MDEF Pierce to Undead Race +15~25%
|
Level 4 Weapon Options (Special)
1st Option
|
2nd Option
|
3rd Option
|
4th Option
|
ATK +30~60 |
MATK +25~50 |
Physical Damage to Shadow +20~30% |
MDEF Pierce to Shadow +20~35%
|
STR +1~3 |
INT +1~3 |
Physical Damage to Fire +20~30% |
MDEF Pierce to Fire +20~35%
|
DEX +1~3 |
VIT +1~3 |
Physical Damage to Earth +20~30% |
MDEF Pierce to Earth +20~35%
|
AGI +1~3 |
LUK +1~3 |
Physical Damage to Neutral +20~30% |
MDEF Pierce to Neutral +20~35%
|
Crit Chance +6~12 |
ASPD +3~10% |
Physical Damage to Poison +20~30% |
MDEF Pierce to Poison +20~35%
|
HIT +10~20 |
Magic Damage to Boss +5~10% |
Physical Damage to Holy +20~30% |
MDEF Pierce to Holy +20~35%
|
Physical Damage to Small +10~20% |
HP +250~500 |
Physical Damage to Ghost +20~30% |
MDEF Pierce to Ghost +20~35%
|
Physical Damage to Medium +10~20% |
SP +75~150 |
Physical Damage to Undead Ele +20~30% |
MDEF Pierce to Undead Ele +20~35%
|
Physical Damage to Large +10~20% |
Cast Time -3~8% |
Physical Damage to Water +20~30% |
MDEF Pierce to Water +20~35%
|
Crit Damage +10~20% |
After Cast Delay -3~8% |
Physical Damage to Wind +20~30% |
MDEF Pierce to Wind +20~35%
|
Physical Damage to Boss +10~20% |
|
Physical Damage to Angel +20~30% |
MDEF Pierce to Angel +20~35%
|
|
|
Physical Damage to Brute +20~30% |
MDEF Pierce to Brute +20~35%
|
|
|
Physical Damage to Demon +20~30% |
MDEF Pierce to Demon +20~35%
|
|
|
Physical Damage to Dragon +20~30% |
MDEF Pierce to Dragon +20~35%
|
|
|
Physical Damage to Fish +20~30% |
MDEF Pierce to Fish +20~35%
|
|
|
Physical Damage to Demi-Human +20~30% |
MDEF Pierce to Demi-Human +20~35%
|
|
|
Physical Damage to Insect +20~30% |
MDEF Pierce to Insect +20~35%
|
|
|
Physical Damage to Formless +20~30% |
MDEF Pierce to Formless +20~35%
|
|
|
Physical Damage to Plant +20~30% |
MDEF Pierce to Plant +20~35%
|
|
|
Physical Damage to Undead Race +20~30% |
MDEF Pierce to Undead Race +20~35%
|
Forged Weapons(Level 3 Only)
Forged Weapons (Unranked)
1st Option
|
2nd Option
|
3rd Option
|
4th Option
|
ATK +10~40 |
HIT +5~15 |
Crit Damage +10~15% |
STR +1~2
|
ASPD +2~8% |
Flee +2~8 |
Physical Damage to Boss +10~15% |
DEX +1~2
|
Crit Chance +5~10 |
HP +200~400 |
Physical Damage to Small +10-15% |
VIT +1~2
|
Physical Damage to Neutral +10~20% |
SP +50~100 |
Physical Damage to Medium +10~15% |
LUK +1~2
|
Physical Damage to Water +10~20% |
Cast Time -2~8% |
Physical Damage to Large +10~15% |
INT +1~2
|
Physical Damage to Wind +10~20% |
After Cast Delay -2~8% |
Physical Damage to Brute +10~20% |
AGI +1~2
|
Physical Damage to Earth +10~20% |
Long Range Damage +2~8% |
Physical Damage to Plant +10~20% |
|
Physical Damage to Fire +10~20% |
SP Consumption -5~10% |
Physical Damage to Fish +10~20% |
|
Physical Damage to Poison +10~20% |
|
Physical Damage to Undead Race +10~20% |
|
Physical Damage to Shadow +10~20% |
|
Physical Damage to Demon +10~20% |
|
Physical Damage to Holy +10~20% |
|
Physical Damage to Angel +10~20% |
|
Physical Damage to Ghost +10~20% |
|
Physical Damage to Insect +10~20% |
|
Physical Damage to Undead Ele +10~20% |
|
Physical Damage to Dragon +10~20% |
|
|
|
Physical Damage to Formless +10~20% |
|
|
|
Physical Damage to Demi-Human +10~20% |
|
Forged Weapons (Ranked)
1st Option
|
2nd Option
|
3rd Option
|
4th Option
|
ATK +10~50 |
HIT +5~20 |
Crit Damage +10~20% |
STR +1~3
|
ASPD +3~10% |
Flee +3~10 |
Physical Damage to Boss +10~25% |
DEX +1~3
|
Crit Chance +5~12 |
SP Consumption -5~15% |
Physical Damage to Small +10~15% |
VIT +1~3
|
Physical Damage to Neutral +10~25% |
Long Range Damage +5~10% |
Physical Damage to Medium +10~20% |
LUK +1~3
|
Physical Damage to Water +10~25% |
Cast Time -5~10% |
Physical Damage to Large +10~20% |
INT +1~3
|
Physical Damage to Wind +10~25% |
After Cast Delay -5~10% |
Physical Damage to Brute +10~25% |
AGI +1~3
|
Physical Damage to Earth +10~25% |
HP +250~500 |
Physical Damage to Plant +10~25% |
|
Physical Damage to Fire +10~25% |
SP +50~125 |
Physical Damage to Fish +10~25% |
|
Physical Damage to Poison +10~25% |
|
Physical Damage to Undead Race +10~25% |
|
Physical Damage to Shadow +10~25% |
|
Physical Damage to Demon +10~25% |
|
Physical Damage to Holy +10~25% |
|
Physical Damage to Angel +10~25% |
|
Physical Damage to Ghost +10~25% |
|
Physical Damage to Insect +10~25% |
|
Physical Damage to Undead Ele +10~25% |
|
Physical Damage to Dragon +10~25% |
|
|
|
Physical Damage to Formless +10~25% |
|
|
|
Physical Damage to Demi-Human +10~25% |
|