Difference between revisions of "Random Options"
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− | === | + | ===<span style="color:#0000ff">Magic</span>=== |
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− | == | + | ====Level 1 Weapon Options (Magic)==== |
− | + | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;" | |
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− | === | ||
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− | {| class="wikitable mw-collapsed | ||
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|- | |- | ||
− | | | + | !style="width: 33%;"| 1st Option |
+ | !style="width: 33%;"| 2nd Option | ||
+ | !style="width: 33%; | 3rd Option | ||
|- | |- | ||
− | | | + | | MATK +5~10 || Cast Time -1~5% || MDEF Pierce to Shadow +5~10% |
|- | |- | ||
− | | | + | | STR +1 || HP +1~3% || MDEF Pierce to Fire +5~10% |
|- | |- | ||
− | | | + | | DEX +1 || SP +1~3% || MDEF Pierce to Earth +5~10% |
|- | |- | ||
− | | | + | | INT +1 || ASPD +1~5% || MDEF Pierce to Neutral +5~10% |
|- | |- | ||
− | | | + | | VIT +1 || Magic Damage to Boss +1~5% || MDEF Pierce to Poison +5~10% |
|- | |- | ||
− | | | + | | AGI +1 || After Cast Delay -1~5% || MDEF Pierce to Holy +5~10% |
|- | |- | ||
− | | Physical | + | | LUK +1 || Physical Damage to Small +1~4% || MDEF Pierce to Ghost +5~10% |
|- | |- | ||
− | | | + | | HP +100~200 || || MDEF Pierce to Undead Ele +5~10% |
|- | |- | ||
− | | | + | | SP +25~50 || || MDEF Pierce to Water +5~10% |
|- | |- | ||
− | | | + | | || || MDEF Pierce to Wind +5~10% |
|- | |- | ||
− | | | + | | || || MDEF Pierce to Angel +5~10% |
|- | |- | ||
− | | | + | | || || MDEF Pierce to Brute +5~10% |
|- | |- | ||
− | | | + | | || || MDEF Pierce to Demon +5~10% |
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|- | |- | ||
− | | | + | | || || MDEF Pierce to Dragon +5~10% |
|- | |- | ||
− | | | + | | || || MDEF Pierce to Fish +5~10% |
|- | |- | ||
− | | | + | | || || MDEF Pierce to Demi-Human +5~10% |
|- | |- | ||
− | | | + | | || || MDEF Pierce to Insect +5~10% |
|- | |- | ||
− | | | + | | || || MDEF Pierce to Formless +5~10% |
|- | |- | ||
− | | | + | | || || MDEF Pierce to Plant +5~10% |
|- | |- | ||
− | | | + | | || || MDEF Pierce to Undead Race +5~10% |
|} | |} | ||
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Revision as of 11:43, 9 December 2021
Random Options are additional effects that are added to equipment through a variety of processes. Unlike an enchant or card, they do not require a card slot on the equipment.
Random options appear as additional boxes in between the item window and its card information.
File:RandomOptionsExample.png
Example of a weapon with 2 random options attached
In AlfheimRO, if autoloot is not enabled, equipment drops will produce a pillar of light when dropped on the ground.
File:ItemDropLightBeam.gif
Example of the light beam for a dropped item
On AlfheimRO, gear drops from any monster, old/blue box, socket enchanted, or received from quest will have 2-3 random options attached to it, depending on gear type. For weapons, the level of the weapon (e.g. 1 to 4) determines the number of strength of the floor and ceiling of the options granted.
Armor
1st Option | 2nd Option |
---|---|
ATK +5~25 | Neutral Element Resist +3~10% |
MATK +5~25 | Wind Element Resist +3~10% |
HP +150~350 | Fire Element Resist +3~10% |
SP +30~100 | Water Element Resist +3~10% |
HP Recovered every 10 Seconds +25~50 | Earth Element Resist +3~10% |
SP Recovered every 10 seconds +3~10 | Shadow Element Resist +3~10% |
VIT +1~3 | Holy Element Resist +3~10% |
DEX +1~3 | Ghost Element Resist +3~10% |
Freeze Resist +20~35% | Poison Element Resist +3~10% |
Stone Curse Resist +20~35% | Undead Element Resist +3~10% |
Garment
1st Option | 2nd Option |
---|---|
ATK +5~25 | Undead Race Resist +1~5% |
MATK +5~25 | Brute Race Resist +1~5% |
HP +150~350 | Plant Race Resist +1~5% |
SP +30~100 | Insect Race Resist +1~5% |
Flee +3~10 | Fish Race Resist +1~5% |
HIT +5~15 | Demon Race Resist +1~5% |
AGI +1~3 | Demi-Human Race Resist +1~5% |
LUK +1~3 | Angel Race Resist +1~5% |
Freeze Resist +20~35% | Dragon Race Resist +1~5% |
Stone Curse Resist +20~35% |
Footgear
1st Option | 2nd Option |
---|---|
ATK +5~25 | Ranged Damage Resist +1~5% |
MATK +5~25 | Small Size Resist +3~10% |
HP +150~350 | Medium Size Resist +3~10% |
SP +30~100 | Large Size Resist +3~10% |
Perfect Dodge +2~8 | Boss Monster Resist +3~10% |
Critical Chance +3~10 | HP +2~8% |
STR +1~3 | SP +2~8% |
INT +1~3 | Critical Damage +3~10% |
Freeze Resist +20~35% | Heal Effectiveness (Casting) +10~20% |
Stone Curse Resist +20~35% |
Weapons
Each weapon class falls under the given categories:
Melee | Special | Ranged | Magic |
---|---|---|---|
Sword | Books | Bow | Rods |
Spear | Bazerald | Instrument | |
Knuckle | Elemental Sword | Whip | |
Dagger | Mighty Staff | ||
Katar | Asura | ||
Axe |
Melee
Level 1 Weapon Options (Melee)
1st Option | 2nd Option | 3rd Option |
---|---|---|
ATK +5~10 | Cast Time -1~5% | Physical Damage to Shadow +1~5% |
STR +1 | HP +100~200 | Physical Damage to Fire +1~5% |
DEX +1 | SP +25~50 | Physical Damage to Earth +1~5% |
INT +1 | HIT +4~6 | Physical Damage to Neutral +1~5% |
VIT +1 | Crit Damage +1~4% | Physical Damage to Poison +1~5% |
AGI +1 | Physical Damage to Boss +1~4% | Physical Damage to Holy +1~5% |
LUK +1 | Physical Damage to Small +1~4% | Physical Damage to Ghost +1~5% |
Crit Chance +2~4 | Physical Damage to Medium +1~4% | Physical Damage to Undead Ele +1~5% |
SP Consumption -4~6% | Physical Damage to Large +1~4% | Physical Damage to Water +1~5% |
ASPD +1~5% | Physical Damage to Wind +1~5% | |
Physical Damage to Angel +1~5% | ||
Physical Damage to Brute +1~5% | ||
Physical Damage to Demon +1~5% | ||
Physical Damage to Dragon +1~5% | ||
Physical Damage to Fish +1~5% | ||
Physical Damage to Demi-Human +1~5% | ||
Physical Damage to Insect +1~5% | ||
Physical Damage to Formless +1~5% | ||
Physical Damage to Plant +1~5% | ||
Physical Damage to Undead Race +1~5% |
Level 2 Weapon Options (Melee)
1st Option | 2nd Option | 3rd Option |
---|---|---|
ATK +10~20 | Cast Time -2~6% | Physical Damage to Shadow +2~6% |
STR +1 | HP +150~300 | Physical Damage to Fire +2~6% |
DEX +1 | SP +40~75 | Physical Damage to Earth +2~6% |
INT +1 | HIT +4~8 | Physical Damage to Neutral +2~6% |
VIT +1 | Crit Damage +3~6% | Physical Damage to Poison +2~6% |
AGI +1 | Physical Damage to Boss +2~6% | Physical Damage to Holy +2~6% |
LUK +1 | Physical Damage to Small +2~6% | Physical Damage to Ghost +2~6% |
Crit Chance +3~6 | Physical Damage to Medium +2~6% | Physical Damage to Undead Ele +2~6% |
SP Consumption -4~8% | Physical Damage to Large +2~6% | Physical Damage to Water +2~6% |
ASPD +2~6% | Physical Damage to Wind +2~6% | |
Physical Damage to Angel +2~6% | ||
Physical Damage to Brute +2~6% | ||
Physical Damage to Demon +2~6% | ||
Physical Damage to Dragon +2~6% | ||
Physical Damage to Fish +2~6% | ||
Physical Damage to Demi-Human +2~6% | ||
Physical Damage to Insect +2~6% | ||
Physical Damage to Formless +2~6% | ||
Physical Damage to Plant +2~6% | ||
Physical Damage to Undead Race +2~6% |
Level 3 Weapon Options (Melee)
1st Option | 2nd Option | 3rd Option |
---|---|---|
ATK +15~30 | Cast Time -3~8% | Physical Damage to Shadow +10~15% |
STR +1~2 | HP +200~400 | Physical Damage to Fire +10~15% |
DEX +1~2 | SP +50~100 | Physical Damage to Earth +10~15% |
INT +1~2 | HIT +6~10 | Physical Damage to Neutral +10~15% |
VIT +1~2 | Crit Damage +5~10% | Physical Damage to Poison +10~15% |
AGI +1~2 | Physical Damage to Boss +5~10% | Physical Damage to Holy +10~15% |
LUK +1~2 | Physical Damage to Small +5~10% | Physical Damage to Ghost +10~15% |
Crit Chance +4~8 | Physical Damage to Medium +5~10% | Physical Damage to Undead Ele +10~15% |
SP Consumption -5~10% | Physical Damage to Large +5~10% | Physical Damage to Water +10~15% |
ASPD +3~8% | Physical Damage to Wind +10~15% | |
Physical Damage to Angel +10~15% | ||
Physical Damage to Brute +10~15% | ||
Physical Damage to Demon +10~15% | ||
Physical Damage to Dragon +10~15% | ||
Physical Damage to Fish +10~15% | ||
Physical Damage to Demi-Human +10~15% | ||
Physical Damage to Insect +10~15% | ||
Physical Damage to Formless +10~15% | ||
Physical Damage to Plant +10~15% | ||
Physical Damage to Undead Race +10~15% |
Level 4 Weapon Options (Melee)
1st Option | 2nd Option | 3rd Option |
---|---|---|
ATK +25~50 | Cast Time -5~10% | Physical Damage to Shadow +15~25% |
STR +1~3 | HP +250~500 | Physical Damage to Fire +15~25% |
DEX +1~3 | SP +75~150 | Physical Damage to Earth +15~25% |
INT +1~3 | HIT +10~20 | Physical Damage to Neutral +15~25% |
VIT +1~3 | Crit Damage +10~15% | Physical Damage to Poison +15~25% |
AGI +1~3 | Physical Damage to Boss +10~15% | Physical Damage to Holy +15~25% |
LUK +1~3 | Physical Damage to Small +10~15% | Physical Damage to Ghost +15~25% |
Crit Chance +6~12 | Physical Damage to Medium +10~15% | Physical Damage to Undead Ele +15~25% |
SP Consumption -10~15% | Physical Damage to Large +10~15% | Physical Damage to Water +15~25% |
ASPD +5~10% | Physical Damage to Wind +15~25% | |
Physical Damage to Angel +15~25% | ||
Physical Damage to Brute +15~25% | ||
Physical Damage to Demon +15~25% | ||
Physical Damage to Dragon +15~25% | ||
Physical Damage to Fish +15~25% | ||
Physical Damage to Demi-Human +15~25% | ||
Physical Damage to Insect +15~25% | ||
Physical Damage to Formless +15~25% | ||
Physical Damage to Plant +15~25% | ||
Physical Damage to Undead Race +15~25% |
Ranged
Level 1 Weapon Options (Ranged)
1st Option | 2nd Option | 3rd Option |
---|---|---|
ATK +5~10 | Cast Time -1~5% | Physical Damage to Shadow +1~5% |
STR +1 | HP +100~200 | Physical Damage to Fire +1~5% |
DEX +1 | SP +25~50 | Physical Damage to Earth +1~5% |
INT +1 | HIT +4~6 | Physical Damage to Neutral +1~5% |
VIT +1 | Crit Damage +1~4% | Physical Damage to Poison +1~5% |
AGI +1 | Physical Damage to Boss +1~4% | Physical Damage to Holy +1~5% |
LUK +1 | Physical Damage to Small +1~4% | Physical Damage to Ghost +1~5% |
Crit Chance +2~4 | Physical Damage to Medium +1~4% | Physical Damage to Undead Ele +1~5% |
SP Consumption -4~6% | Physical Damage to Large +1~4% | Physical Damage to Water +1~5% |
ASPD +1~5% | Long Range Damage +1~4% | Physical Damage to Wind +1~5% |
Physical Damage to Angel +1~5% | ||
Physical Damage to Brute +1~5% | ||
Physical Damage to Demon +1~5% | ||
Physical Damage to Dragon +1~5% | ||
Physical Damage to Fish +1~5% | ||
Physical Damage to Demi-Human +1~5% | ||
Physical Damage to Insect +1~5% | ||
Physical Damage to Formless +1~5% | ||
Physical Damage to Plant +1~5% | ||
Physical Damage to Undead Race +1~5% |
Level 2 Weapon Options (Ranged)
1st Option | 2nd Option | 3rd Option |
---|---|---|
ATK +10~20 | Cast Time -2~6% | Physical Damage to Shadow +2~6% |
STR +1 | HP +150~300 | Physical Damage to Fire +2~6% |
DEX +1 | SP +40~75 | Physical Damage to Earth +2~6% |
INT +1 | HIT +4~8 | Physical Damage to Neutral +2~6% |
VIT +1 | Crit Damage +3~6% | Physical Damage to Poison +2~6% |
AGI +1 | Physical Damage to Boss +2~6% | Physical Damage to Holy +2~6% |
LUK +1 | Physical Damage to Small +2~6% | Physical Damage to Ghost +2~6% |
Crit Chance +3~6 | Physical Damage to Medium +2~6% | Physical Damage to Undead Ele +2~6% |
SP Consumption -4~8% | Physical Damage to Large +2~6% | Physical Damage to Water +2~6% |
ASPD +2~6% | Long Damage +2~6% | Physical Damage to Wind +2~6% |
Physical Damage to Angel +2~6% | ||
Physical Damage to Brute +2~6% | ||
Physical Damage to Demon +2~6% | ||
Physical Damage to Dragon +2~6% | ||
Physical Damage to Fish +2~6% | ||
Physical Damage to Demi-Human +2~6% | ||
Physical Damage to Insect +2~6% | ||
Physical Damage to Formless +2~6% | ||
Physical Damage to Plant +2~6% | ||
Physical Damage to Undead Race +2~6% |
Level 3 Weapon Options (Ranged)
1st Option | 2nd Option | 3rd Option |
---|---|---|
ATK +15~30 | Cast Time -3~8% | Physical Damage to Shadow +10~15% |
STR +1~2 | HP +200~400 | Physical Damage to Fire +10~15% |
DEX +1~2 | SP +50~100 | Physical Damage to Earth +10~15% |
INT +1~2 | HIT +6~10 | Physical Damage to Neutral +10~15% |
VIT +1~2 | Crit Damage +5~10% | Physical Damage to Poison +10~15% |
AGI +1~2 | Physical Damage to Boss +5~10% | Physical Damage to Holy +10~15% |
LUK +1~2 | Physical Damage to Small +5~10% | Physical Damage to Ghost +10~15% |
Crit Chance +4~8 | Physical Damage to Medium +5~10% | Physical Damage to Undead Ele +10~15% |
SP Consumption -5~10% | Physical Damage to Large +5~10% | Physical Damage to Water +10~15% |
ASPD +3~8% | Long Range Damage +3~8% | Physical Damage to Wind +10~15% |
Physical Damage to Angel +10~15% | ||
Physical Damage to Brute +10~15% | ||
Physical Damage to Demon +10~15% | ||
Physical Damage to Dragon +10~15% | ||
Physical Damage to Fish +10~15% | ||
Physical Damage to Demi-Human +10~15% | ||
Physical Damage to Insect +10~15% | ||
Physical Damage to Formless +10~15% | ||
Physical Damage to Plant +10~15% | ||
Physical Damage to Undead Race +10~15% |
Level 4 Weapon Options (Ranged)
1st Option | 2nd Option | 3rd Option |
---|---|---|
ATK +25~50 | Cast Time -5~10% | Physical Damage to Shadow +15~25% |
STR +1~3 | HP +250~500 | Physical Damage to Fire +15~25% |
DEX +1~3 | SP +75~150 | Physical Damage to Earth +15~25% |
INT +1~3 | HIT +10~20 | Physical Damage to Neutral +15~25% |
VIT +1~3 | Crit Damage +10~15% | Physical Damage to Poison +15~25% |
AGI +1~3 | Physical Damage to Boss +10~15% | Physical Damage to Holy +15~25% |
LUK +1~3 | Physical Damage to Small +10~15% | Physical Damage to Ghost +15~25% |
Crit Chance +6~12 | Physical Damage to Medium +10~15% | Physical Damage to Undead Ele +15~25% |
SP Consumption -10~15% | Physical Damage to Large +10~15% | Physical Damage to Water +15~25% |
ASPD +5~10% | Long Range Damage +8~12% | Physical Damage to Wind +15~25% |
Physical Damage to Angel +15~25% | ||
Physical Damage to Brute +15~25% | ||
Physical Damage to Demon +15~25% | ||
Physical Damage to Dragon +15~25% | ||
Physical Damage to Fish +15~25% | ||
Physical Damage to Demi-Human +15~25% | ||
Physical Damage to Insect +15~25% | ||
Physical Damage to Formless +15~25% | ||
Physical Damage to Plant +15~25% | ||
Physical Damage to Undead Race +15~25% |
Magic
Level 1 Weapon Options (Magic)
1st Option | 2nd Option | 3rd Option |
---|---|---|
MATK +5~10 | Cast Time -1~5% | MDEF Pierce to Shadow +5~10% |
STR +1 | HP +1~3% | MDEF Pierce to Fire +5~10% |
DEX +1 | SP +1~3% | MDEF Pierce to Earth +5~10% |
INT +1 | ASPD +1~5% | MDEF Pierce to Neutral +5~10% |
VIT +1 | Magic Damage to Boss +1~5% | MDEF Pierce to Poison +5~10% |
AGI +1 | After Cast Delay -1~5% | MDEF Pierce to Holy +5~10% |
LUK +1 | Physical Damage to Small +1~4% | MDEF Pierce to Ghost +5~10% |
HP +100~200 | MDEF Pierce to Undead Ele +5~10% | |
SP +25~50 | MDEF Pierce to Water +5~10% | |
MDEF Pierce to Wind +5~10% | ||
MDEF Pierce to Angel +5~10% | ||
MDEF Pierce to Brute +5~10% | ||
MDEF Pierce to Demon +5~10% | ||
MDEF Pierce to Dragon +5~10% | ||
MDEF Pierce to Fish +5~10% | ||
MDEF Pierce to Demi-Human +5~10% | ||
MDEF Pierce to Insect +5~10% | ||
MDEF Pierce to Formless +5~10% | ||
MDEF Pierce to Plant +5~10% | ||
MDEF Pierce to Undead Race +5~10% |