Difference between revisions of "Patch A.4.8"
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= Star Gladiator Rework / Sky Emperor = | = Star Gladiator Rework / Sky Emperor = | ||
| + | The goal of Star Gladiator and Sky Emperor is to make them a self-sustaining melee hyper carry with the main idea being rotating different kicks and using different stances based on the situation they are in. The mechanic of selecting a map and a monster to enable skills or deal more damage to has been completely removed, as we felt it was too limiting to the class, and the skills related have either been removed or replaced with new effects. Also with the rework of Kihop, it should no longer feel like a necessity to log 11 other clients to deal damage. Changes are seen to basically every existing skill, some minor, some major, and a bunch of new skills added to both Star Gladiator and Sky Emperor trees. | ||
== Star Gladiator Skill Adjustments == | == Star Gladiator Skill Adjustments == | ||
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|- | |- | ||
! {{Skill List|skill=Knowledge of the Sun, Moon and Stars}} | ! {{Skill List|skill=Knowledge of the Sun, Moon and Stars}} | ||
| + | (Renamed to [[Stellar Courier]]) | ||
| | | | ||
* Max skill level of 10. | * Max skill level of 10. | ||
| Line 910: | Line 912: | ||
|- | |- | ||
! {{Skill List|skill=Hatred of the Sun, Moon, and Stars}} | ! {{Skill List|skill=Hatred of the Sun, Moon, and Stars}} | ||
| + | (Renamed to [[Hatred]]) | ||
| | | | ||
* Max skill level of 3. | * Max skill level of 3. | ||
| Line 924: | Line 927: | ||
|- | |- | ||
! {{Skill List|skill=Union of the Sun, Moon and Stars}} | ! {{Skill List|skill=Union of the Sun, Moon and Stars}} | ||
| + | (Renamed to [[Fusion]]) | ||
| | | | ||
* Max skill level of 1. | * Max skill level of 1. | ||
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|- | |- | ||
! {{Skill List|skill=Demon of the Sun, Moon and Stars}} | ! {{Skill List|skill=Demon of the Sun, Moon and Stars}} | ||
| + | (Renamed to [[Stellar Shadow]]) | ||
| | | | ||
* Max skill level of 10. | * Max skill level of 10. | ||
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|- | |- | ||
! {{Skill List|skill=Comfort of the Sun}} | ! {{Skill List|skill=Comfort of the Sun}} | ||
| + | (Renamed to [[Solar Protection]]) | ||
| | | | ||
* Max skill level of 4. | * Max skill level of 4. | ||
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* Max skill level of 5. | * Max skill level of 5. | ||
* Can always be used. | * Can always be used. | ||
| − | |||
* SP cost of 20 * skillLV. | * SP cost of 20 * skillLV. | ||
* Cleanses Freeze and Blind statuses when casting the skill. | * Cleanses Freeze and Blind statuses when casting the skill. | ||
** This means that the skill can be cast during Freeze. | ** This means that the skill can be cast during Freeze. | ||
| − | * | + | * Applies Solar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Freeze and Blind statuses. |
** This is multiplicative with resistance from equipment. | ** This is multiplicative with resistance from equipment. | ||
* Only 1 Protection skill can be active at any time. | * Only 1 Protection skill can be active at any time. | ||
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|- | |- | ||
! {{Skill List|skill=Comfort of the Moon}} | ! {{Skill List|skill=Comfort of the Moon}} | ||
| + | (Renamed to [[Lunar Protection]]) | ||
| | | | ||
* Max skill level of 4. | * Max skill level of 4. | ||
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* Cleanses Stone Curse and Sleep statuses when casting the skill. | * Cleanses Stone Curse and Sleep statuses when casting the skill. | ||
** This means that the skill can be cast during Stone Curse or Sleep. | ** This means that the skill can be cast during Stone Curse or Sleep. | ||
| − | * | + | * Applies Lunar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Stone Curse and Sleep statuses. |
** This is multiplicative with resistance from equipment. | ** This is multiplicative with resistance from equipment. | ||
* Only 1 Protection skill can be active at any time. | * Only 1 Protection skill can be active at any time. | ||
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|- | |- | ||
! {{Skill List|skill=Comfort of the Stars}} | ! {{Skill List|skill=Comfort of the Stars}} | ||
| + | (Renamed to [[Stellar Protection]]) | ||
| | | | ||
* Max skill level of 4. | * Max skill level of 4. | ||
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* Cleanses Stun and Silence statuses when casting the skill. | * Cleanses Stun and Silence statuses when casting the skill. | ||
** This means that the skill can be cast during Stun or Silence. | ** This means that the skill can be cast during Stun or Silence. | ||
| − | * | + | * Applies Stellar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Stun and Silence statuses. |
** This is multiplicative with resistance from equipment. | ** This is multiplicative with resistance from equipment. | ||
* Only 1 Protection skill can be active at any time. | * Only 1 Protection skill can be active at any time. | ||
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* Cannot refresh while active. | * Cannot refresh while active. | ||
* When the status ends, a 3 hour cooldown is applied to the player where it cannot reactivate. | * When the status ends, a 3 hour cooldown is applied to the player where it cannot reactivate. | ||
| − | ** This cooldown | + | ** This cooldown is reduced also while offline. |
* Can only activate if the Miracle skill is learned. | * Can only activate if the Miracle skill is learned. | ||
* Now gives the following effects: | * Now gives the following effects: | ||
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* Stance skill. | * Stance skill. | ||
* Max skill level of 1. | * Max skill level of 1. | ||
| + | * SP cost of 10. | ||
* Enters Solar Stance when used. | * Enters Solar Stance when used. | ||
* While Solar Stance is active, gain the status Mild Heat. | * While Solar Stance is active, gain the status Mild Heat. | ||
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* When Solar Stance is entered, the Rising Sun enters its first stage. | * When Solar Stance is entered, the Rising Sun enters its first stage. | ||
* The Rising Sun can be at three different stages. | * The Rising Sun can be at three different stages. | ||
| − | ** To progress it to the following stages, the Solar Kicks must be used while under certain | + | ** To progress it to the following stages, the Solar Kicks must be used while under certain conditions. |
* If the stance is cancelled using this skill when the Rising Sun is at its last stage recover 25% Max SP. | * If the stance is cancelled using this skill when the Rising Sun is at its last stage recover 25% Max SP. | ||
|- | |- | ||
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* Usable only while auto-attacking. | * Usable only while auto-attacking. | ||
* Max skill level of 2. | * Max skill level of 2. | ||
| + | * SP cost of 10 * skillLV. | ||
* Can only be used while Solar Stance or Dawn Break is active. | * Can only be used while Solar Stance or Dawn Break is active. | ||
* ATK ratio of (100 * skillLV)%. | * ATK ratio of (100 * skillLV)%. | ||
| Line 1,161: | Line 1,170: | ||
* Usable only while auto-attacking. | * Usable only while auto-attacking. | ||
* Max skill level of 2. | * Max skill level of 2. | ||
| + | * SP cost of 30 * skillLV. | ||
* Can only be used while Solar Stance is active and within 5 seconds after Rising Sun has progressed to its second stage. | * Can only be used while Solar Stance is active and within 5 seconds after Rising Sun has progressed to its second stage. | ||
* ATK ratio of (750 * skillLV)%. | * ATK ratio of (750 * skillLV)%. | ||
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* Stance skill. | * Stance skill. | ||
* Max skill level of 1. | * Max skill level of 1. | ||
| + | * SP cost of 10. | ||
* Enters Stellar Stance when used. | * Enters Stellar Stance when used. | ||
* While Stellar Stance is active, gain the effects of Falling Star Stance and Tornado Stance at the same time, however at reduced effectiveness. | * While Stellar Stance is active, gain the effects of Falling Star Stance and Tornado Stance at the same time, however at reduced effectiveness. | ||
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* Single target offensive skill. | * Single target offensive skill. | ||
* Max skill level of 3. | * Max skill level of 3. | ||
| + | * SP cost of 20 * skillLV. | ||
* Usable only while auto-attacking and within 3 seconds of Flying Kick being used on a stunned target. | * Usable only while auto-attacking and within 3 seconds of Flying Kick being used on a stunned target. | ||
* ATK ratio of (500 * skillLV)%. | * ATK ratio of (500 * skillLV)%. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Miracle}} | ||
| + | | | ||
| + | * Passive skill. | ||
| + | * Max skill level of 1. | ||
| + | * Enables proccing Miracle. | ||
|} | |} | ||
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** Tarot Card's The Strength | ** Tarot Card's The Strength | ||
** Tarot Card's The Devil | ** Tarot Card's The Devil | ||
| − | ** Tarot Card's Sun | + | ** Tarot Card's The Sun |
* Apply a status to all affected by the skill for (5 + skillLV) seconds, which makes them immune to the statuses. | * Apply a status to all affected by the skill for (5 + skillLV) seconds, which makes them immune to the statuses. | ||
* The status also makes Performers unable to cast Loki's Wail. | * The status also makes Performers unable to cast Loki's Wail. | ||
| Line 1,340: | Line 1,358: | ||
* Can also gain AP from Prominence Kick or Solar Explosion. | * Can also gain AP from Prominence Kick or Solar Explosion. | ||
|} | |} | ||
| + | |||
| + | = Other Adjustments = | ||
| + | * Hell Power no longer prevents receiving Devotion. | ||
| + | |||
| + | = Bug Fixes = | ||
| + | * Gatling Berserk no longer sets the ASPD cap to 196.5 instead of 193. | ||
| + | * Gelerdria now properly has a slot. | ||
| + | * Attempted fix for not reciving loot from Muspellskoll. If there are still issues with not receiving loot, please make a ticket. | ||
Latest revision as of 00:29, 14 January 2026
Patch is unreleased. Refer to Patch A.4.7 for the latest update.
After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well.
Contents
Taekwon Kid Rework
Taekwon Kid Skill Adjustments
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Taekwon Kid New Skills
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Soul Linker Rework / Soul Ascetic
The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to almost all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.
Soul Linker Skill Adjustments
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Soul Linker New Skills
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| Talisman buff mechanic |
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Soul Ascetic New Skills
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| Esma combo rotation |
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| Gaining AP |
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Star Gladiator Rework / Sky Emperor
The goal of Star Gladiator and Sky Emperor is to make them a self-sustaining melee hyper carry with the main idea being rotating different kicks and using different stances based on the situation they are in. The mechanic of selecting a map and a monster to enable skills or deal more damage to has been completely removed, as we felt it was too limiting to the class, and the skills related have either been removed or replaced with new effects. Also with the rework of Kihop, it should no longer feel like a necessity to log 11 other clients to deal damage. Changes are seen to basically every existing skill, some minor, some major, and a bunch of new skills added to both Star Gladiator and Sky Emperor trees.
Star Gladiator Skill Adjustments
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(Renamed to Stellar Courier) |
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(Renamed to Hatred) |
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(Renamed to Fusion) |
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(Renamed to Stellar Shadow) |
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(Renamed to Solar Protection) |
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(Renamed to Lunar Protection) |
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(Renamed to Stellar Protection) |
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| Miracle |
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Star Gladiator New Skills
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Sky Emperor New Skills
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| Gaining AP |
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Other Adjustments
- Hell Power no longer prevents receiving Devotion.
Bug Fixes
- Gatling Berserk no longer sets the ASPD cap to 196.5 instead of 193.
- Gelerdria now properly has a slot.
- Attempted fix for not reciving loot from Muspellskoll. If there are still issues with not receiving loot, please make a ticket.