Difference between revisions of "Patch A.4.8"
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== Taekwon Kid Skill Adjustments == | == Taekwon Kid Skill Adjustments == | ||
| + | |||
| + | {| class="wikitable" width="90%"; | ||
| + | |- | ||
| + | ! width="20%" | Name | ||
| + | ! width="40%" | Old | ||
| + | ! width="40%" | New | ||
| + | |- | ||
| + | ! {{Skill List|skill=Leap}} | ||
| + | | | ||
| + | * Cannot be used in no teleport maps with the exception of WoE castles. | ||
| + | | | ||
| + | * Can now be used in no teleport maps, but will no longer jump over walls/obstacles (to prevent getting into areas that shouldn't be accessible). | ||
| + | ** Still functions the same in WoE castles. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Prepare Axe Kick}} | ||
| + | | | ||
| + | | | ||
| + | * Removed and replaced with [[Falling Star Stance]]. | ||
| + | |} | ||
== Taekwon Kid New Skills == | == Taekwon Kid New Skills == | ||
| + | |||
| + | {| class="wikitable" width="90%"; | ||
| + | |- | ||
| + | ! width="20%" | Name | ||
| + | ! width="80%" | Effect | ||
| + | |- | ||
| + | ! {{Skill List|skill=Falling Star Stance}} | ||
| + | | | ||
| + | * Max skill level of 1. | ||
| + | * While in this stance every second basic attack on an enemy will drop a Falling Star dealing additional damage to the enemy. | ||
| + | * Falling Stars are considered magic damage. They can critically strike and their damage is increased by critical strike modifiers. When critting they ignore MDEF instead of DEF. | ||
| + | * During this stance INT gives 50% of its total as bonus AGI. This bonus does not apply if you are a Soul Linker class. | ||
| + | * Basic attacks in Falling Star Stance will deal a minimum of 1 damage regardless of whether or not the basic attack hits. | ||
| + | * Falling Stars stack on the enemy after damage has been applied. | ||
| + | * All kicks except for Heel Drop kick will consume all Falling Stars to grant 5 SP for each star. | ||
| + | * Heel Drop kick instead echoes the damage of the Falling Stars for a maximum of 5 stacks. | ||
| + | * Falling Star damage: 600% MATK + 200% ATK | ||
| + | |- | ||
| + | |} | ||
= Soul Linker Rework / Soul Ascetic = | = Soul Linker Rework / Soul Ascetic = | ||
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== Soul Linker Skill Adjustments == | == Soul Linker Skill Adjustments == | ||
| − | + | {| class="wikitable" width="90%"; | |
|- | |- | ||
! width="20%" | Name | ! width="20%" | Name | ||
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* '''Alchemist Spirit''': | * '''Alchemist Spirit''': | ||
| − | ** Aid Potion's effectiveness now increased by BLVL% for Alchemist/Creator classes | + | ** Aid Potion's effectiveness now increased by BLVL% for Alchemist/Creator classes. |
** Berserk Potion Pitcher now given automatically when job changing into Alchemist/Creator. | ** Berserk Potion Pitcher now given automatically when job changing into Alchemist/Creator. | ||
** Berserk Potion Pitcher duration reduced from 15 mins -> 3 mins with the same cost. | ** Berserk Potion Pitcher duration reduced from 15 mins -> 3 mins with the same cost. | ||
| Line 107: | Line 145: | ||
* '''Super Novice Spirit''': | * '''Super Novice Spirit''': | ||
| − | ** | + | ** Merged into class, so when a Super Novice is equal to or above level 90: |
| − | + | *** Can equip all level 4 daggers/1h swords/axes/maces/staves. | |
| − | + | *** Can equip all headgears. | |
| − | |||
| − | |||
| − | |||
| − | *** | ||
| − | *** | ||
| − | |||
* '''Star Gladiator Spirit''': | * '''Star Gladiator Spirit''': | ||
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* '''Rebirth Spirit''': | * '''Rebirth Spirit''': | ||
| − | ** Now requires the tether of [[ | + | ** Now requires the tether of [[Spirit Link]]. |
** If tether breaks, the effects of Rebirth Spirit are also removed. | ** If tether breaks, the effects of Rebirth Spirit are also removed. | ||
|- | |- | ||
| Line 178: | Line 210: | ||
| | | | ||
* Max skill level of 5 | * Max skill level of 5 | ||
| − | * Healing of (400 * skillLV) HP per hit | + | * Healing of (400 * skillLV) HP per hit in PVM |
| − | * 0. | + | * Healing of (280 * skillLV) HP per hit in GVG/PVP (same max as before) |
| + | * 0.33 second cooldown between heals | ||
| + | ** This cooldown does not apply in GVG/PVP. | ||
|- | |- | ||
! {{Skill List|skill=Kaizel}} | ! {{Skill List|skill=Kaizel}} | ||
| Line 248: | Line 282: | ||
| | | | ||
* SP cost of 4 * skillLV | * SP cost of 4 * skillLV | ||
| − | |||
|} | |} | ||
== Soul Linker New Skills == | == Soul Linker New Skills == | ||
| − | + | {| class="wikitable" width="90%"; | |
|- | |- | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="80%" | Effect | ! width="80%" | Effect | ||
|- | |- | ||
| − | ! {{Skill List|skill= | + | ! {{Skill List|skill=Spirit Link}} |
| | | | ||
* Max skill level of 1. | * Max skill level of 1. | ||
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== Soul Ascetic New Skills == | == Soul Ascetic New Skills == | ||
| − | + | {| class="wikitable" width="90%"; | |
|- | |- | ||
! width="20%" | Name | ! width="20%" | Name | ||
| Line 411: | Line 444: | ||
* Max skill level of 3. | * Max skill level of 3. | ||
* Passive skill. | * Passive skill. | ||
| − | * | + | * When a monster is killed, if the Soul Ascetic has dealt at least 10% of the monster's Max HP gain Soul Energy. |
| + | * If tethered to an ally, the total of both the Soul Ascetic and the tethered ally needs to deal at least 10% of the monster's Max HP to gain Soul Energy. | ||
| + | * Soul Energy gained is equal to skill level. | ||
* Has a cooldown of 3 seconds. | * Has a cooldown of 3 seconds. | ||
|- | |- | ||
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* Targeted Leap that can be used over walls. | * Targeted Leap that can be used over walls. | ||
* Has same limitations as regular Leap. | * Has same limitations as regular Leap. | ||
| + | ** Can be used in no teleport maps, but not over walls/obstacles (to prevent getting into areas that shouldn't be accessible). | ||
| + | ** Basically on no teleport maps it functions exactly like [[Body Relocation]]. | ||
* Has 3 charges with no cooldown between using them. | * Has 3 charges with no cooldown between using them. | ||
* When all 3 charges are consumed skill goes on infinite cooldown until a charge is recovered. | * When all 3 charges are consumed skill goes on infinite cooldown until a charge is recovered. | ||
Latest revision as of 21:41, 26 November 2025
Patch is unreleased. Refer to Patch A.4.7 for the latest update.
After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well.
Contents
Taekwon Kid Rework
Taekwon Kid Skill Adjustments
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Taekwon Kid New Skills
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Soul Linker Rework / Soul Ascetic
The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to almost all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.
Soul Linker Skill Adjustments
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| All Soul Links |
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Soul Linker New Skills
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| Talisman buff mechanic |
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Soul Ascetic New Skills
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| Esma combo rotation |
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| Gaining AP |
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