Difference between revisions of "Rapid Fire"
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Line 19: | Line 19: | ||
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!1 | !1 | ||
− | | | + | |112%||21 |
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!2 | !2 | ||
− | | | + | |124%||22 |
|- | |- | ||
!3 | !3 | ||
− | | | + | |136%||23 |
|- | |- | ||
!4 | !4 | ||
− | | | + | |148%||24 |
|- | |- | ||
!5 | !5 | ||
− | | | + | |160%||25 |
|} | |} |
Revision as of 09:45, 7 October 2025
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Type: | Offensive Skill |
Levels: | 5 (Selectable) |
SP Cost: | (20 + Skill Level) |
Cast Time: | 0.334 (Fixed) |
Cast Delay: | ASPD |
Target: | Enemy |
Range: | (9 + Snake Eyes range bonus) cells |
Ammunition: | 5 Bullets |
Weapon: | Gatling Gun |
Description
Rapid Fire is an expanded class offensive skill available as Gunslinger and Night Watch. It performs 5 shots at a single target in rapid succession to inflict ranged physical damage. These shots will stop on the first enemy along the path to their target unless under the effects of Intensive Aim's Shotgun Mastery buff in which case they will deal damage to all enemies they pass through on the way to their target. Each individual bullet and attack can critically strike. The chance is calculated individually. If used within 2 seconds after using Fallen Angel, Rapid Fire gains 20% critical damage.
Skill Level | ATK ratio per shot | SP cost |
---|---|---|
1 | 112% | 21 |
2 | 124% | 22 |
3 | 136% | 23 |
4 | 148% | 24 |
5 | 160% | 25 |