Difference between revisions of "Patch A.4.4"

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==Adjustments==
 
==Adjustments==
 +
 +
1.) Mungu's teleportation device updated
  
 
==Nightmare MVP Event==
 
==Nightmare MVP Event==
Line 16: Line 18:
  
 
Various drops being changed on a few maps to  balance out the appeal of different locations.
 
Various drops being changed on a few maps to  balance out the appeal of different locations.
 +
 +
Hitting some mid game EXP places a little so they arent quite as crazy so we have room to prop up more level 90+ locations like OGH to be worth the effort. Places like NCT were intended to be pretty strong for solo play but now that we're able to review all the custom content we can place it in a spot where its still good for its intended leveling range, but isn't the end all be all that it has been since release. Don't want to hit too hard of course, solo play does need to good places to level, but really want to make sure players are encouraged to leave after level 85+ to harder locations.
 +
 +
Rock Ridge Mines are being toned down considerably EXP wise to bring it in line with other end game locations now that its difficulty/clear speed seems to be stable. We're also revisiting OGH's harder party maps to buff their EXP values a little, especially with regards to JOB EXP to make the effort worth it.
 +
 +
We're also revisiting the design of some of the mobs at OGH in general mostly to add a little bulk back that we took away (dont worry we're not making them like release) and to make them appropriately rewarding for their difficulty. Honestly too much to talk about in patch notes in detail so if you want insight onto the reasons for the design decisions here you can always talk with me in particular (charlie) in discord in our patch discussion channel.
  
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
Line 45: Line 53:
 
|-
 
|-
 
! style="background-color:#a9c4ff;" | Monster
 
! style="background-color:#a9c4ff;" | Monster
! style="background-color:#b6d7a8;" | Drop Changed
+
! style="background-color:#b6d7a8;" | Drop/Stat Changed
 
! style="background-color:#ffaaaa;" | Adjustment
 
! style="background-color:#ffaaaa;" | Adjustment
 
|-
 
|-
 
| Elite Scimitar Buffalo Bandit || Yggdrasil Berry || style="background-color:#fe4747;" | '''38.59% > 14.26%'''
 
| Elite Scimitar Buffalo Bandit || Yggdrasil Berry || style="background-color:#fe4747;" | '''38.59% > 14.26%'''
 +
|-
 +
| Elite Scimitar Buffalo Bandit || Base EXP || style="background-color:#fe4747;" | '''1,275,000 > 800,001'''
 +
|-
 +
| Elite Scimitar Buffalo Bandit || Job EXP || style="background-color:#fe4747;" | '''1,275,000 > 864,000'''
 
|-
 
|-
 
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 
|-
 
|-
| Shotgun Buffalo Bandit || Yggdrasil Berry || style="background-color:#fe4747;" | '''38.59% > 14.26%'''
+
| Elite Shotgun Buffalo Bandit || Yggdrasil Berry || style="background-color:#fe4747;" | '''38.59% > 14.26%'''
 +
|-
 +
| Elite Shotgun Buffalo Bandit || Base EXP || style="background-color:#fe4747;" | '''1,200,000 > 750,000'''
 +
|-
 +
| Elite Shotgun Buffalo Bandit || Job EXP || style="background-color:#fe4747;" | '''1,015,000 > 810,000'''
 
|-
 
|-
 
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 
|-
 
|-
| Revolver Buffalo Bandit || Yggdrasil Berry || style="background-color:#fe4747;" | '''38.59% > 14.26%'''
+
| Elite Revolver Buffalo Bandit || Yggdrasil Berry || style="background-color:#fe4747;" | '''38.59% > 14.26%'''
 +
|-
 +
| Elite Revolver Buffalo Bandit || Base EXP || style="background-color:#fe4747;" | '''1,200,000 > 750,000'''
 +
|-
 +
| Elite Revolver Buffalo Bandit || Job EXP || style="background-color:#fe4747;" | '''1,015,000 > 810,000'''
 
|}
 
|}
  
Line 289: Line 309:
 
|-
 
|-
 
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 +
|-
 +
| Dancing Marionette || 1x Witch Starsand || style="background-color:#fe4747;" | '''Removed'''
 
|-
 
|-
 
| Dancing Marionette || Holly Sprig (2nd drop) || style="background-color:#00cc00;" | '''20% > 50%'''
 
| Dancing Marionette || Holly Sprig (2nd drop) || style="background-color:#00cc00;" | '''20% > 50%'''
Line 321: Line 343:
 
|-
 
|-
 
| Brain Sucker || Oridecon || style="background-color:#fe4747;" | '''14.13% > 7.75%'''
 
| Brain Sucker || Oridecon || style="background-color:#fe4747;" | '''14.13% > 7.75%'''
 +
|-
 +
| Brain Sucker || Spawns || style="background-color:#fe4747;" | '''18 > 10, Moved to 1st Floor'''
 +
|-
 +
| Brain Sucker || Spawns || style="background-color:#00cc00;" | '''Now Instant Respawn'''
 
|-
 
|-
 
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
Line 343: Line 369:
 
|-
 
|-
 
| Grave Worm || Fallen Leaves Branch || style="background-color:#00cc00;" | '''Added > 0.15%'''
 
| Grave Worm || Fallen Leaves Branch || style="background-color:#00cc00;" | '''Added > 0.15%'''
 +
|-
 +
| Grave Worm || Spawns || style="background-color:#fe4747;" | '''18 > 10, Moved to 1st Floor'''
 +
|-
 +
| Grave Worm || Spawns || style="background-color:#00cc00;" | '''Now Instant Respawn'''
 
|-
 
|-
 
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
Line 357: Line 387:
 
|-
 
|-
 
| Moskillro || Bee Sting || style="background-color:#00cc00;" | '''1x extra added > 100%'''
 
| Moskillro || Bee Sting || style="background-color:#00cc00;" | '''1x extra added > 100%'''
 +
|-
 +
| Moskillro || Spawns || style="background-color:#00cc00;" | '''All Moved to Bottom Floor'''
 +
|-
 +
| Moskillro || Spawns || style="background-color:#00cc00;" | '''Now Instant Respawn'''
 +
|}
 +
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
! colspan="3" style="background-color:#f4a300;" | Nightmare Clock Tower
 +
|-
 +
! style="background-color:#a9c4ff;" | Monster
 +
! style="background-color:#b6d7a8;" | Stat Changed
 +
! style="background-color:#ffaaaa;" | Adjustment
 +
|-
 +
| Big Bell || Base EXP || style="background-color:#fe4747;" | '''77,232 > 57,303'''
 +
|-
 +
| Neo Punk || Base EXP || style="background-color:#fe4747;" | '''82,140 > 75,168'''
 +
|-
 +
| Big Ben || Base EXP || style="background-color:#fe4747;" | '''82,170 > 78,354'''
 +
|}
 +
 +
====Old Glast Heim====
 +
 +
Separate section for this. The goal of these massive buffs and also difficulty increase is to make the maps the more end game focused map for people who want a challenge. Hopefully, with the big buffs to EXP and drops, it will feel far more rewarding to take on the OGH solo maps.
 +
 +
For prison specifically we are shifting melees away from prison 1 with plans to make prison 2 feel much better for melee and worse for ranged. Basically, we're not trying to 100% eliminate the option to go melee in prison, but make it annoying and slow down the melee users down there. But we do want them to have a place solo so the focus will be on the original design, which was to have prison 2 be more melee centric and rewarding for it.
 +
 +
Overall, we saw that places like Nightmare Clock Tower and Horror Toy Factory were appealing for solo players, but there is currently not much to go afterwards that is even more rewarding. We'll see how it goes and if this is enough, but we're prepared to buff the rewards even further if it seems people are not feeling the solo maps are worth their time.
 +
 +
For sewers, we specifically want to reward the players who take the time to deal with the peculiar setup the stings have. They have a lot of things that will slow you down, but we wanted the reward to be worth the time invested for those willing to take them on so theyre getting a larger buff than other mobs.
 +
 +
We're also looking at One Shotting in general which is why you'll see Kaupe in places that might seem weird. We want the mobs to be interacted with, but be given a reward for interacting with them in some capacity. Ultimately people will probably shred them anyway but at the very least they will have to walk into range and stay there for at least a second or two. What we don't want is to have to balance a map around a fly wing one shot playstyle which is why we've specifically put Kaupe.
 +
 +
Lastly, were taking away the ability to use bragi on the solo maps so we can actually tune the rewards around (relatively speaking) normal gameplay.
 +
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
! colspan="3" style="background-color:#f4a300;" | Old Glast Heim Sewers
 +
|-
 +
! style="background-color:#a9c4ff;" | Monster/Map
 +
! style="background-color:#b6d7a8;" | Stat/Drop/Mechanic Changed
 +
! style="background-color:#ffaaaa;" | Adjustment
 +
|-
 +
| ogh_sew || Poem of Bragi Status || style="background-color:#fe4747;" | '''Disabled On Map'''
 +
|-
 +
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 +
|-
 +
| Contaminated Sting || HP || style="background-color:#00cc00;" | '''53,532 > 84,238'''
 +
|-
 +
| Contaminated Sting || Move Speed || style="background-color:#00cc00;" | '''VERY Slightly Increased'''
 +
|-
 +
| Contaminated Sting || DEF & MDEF || style="background-color:#00cc00;" | '''30 > 35'''
 +
|-
 +
| Contaminated Sting || Base EXP || style="background-color:#00cc00;" | '''56,277 > 189,534'''
 +
|-
 +
| Contaminated Sting || Job EXP || style="background-color:#00cc00;" | '''46,899 > 151,626'''
 +
|-
 +
| Contaminated Sting || Coagulated Spell (x1) || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| Contaminated Sting || Box of Coagulated Spells || style="background-color:#00cc00;" | '''Added > 100%'''<br>'''NOTE: Contains 3 Coags'''
 +
|-
 +
| Contaminated Sting || Oridecon || style="background-color:#00cc00;" | '''13.68% > 18.46%'''
 +
|-
 +
| Contaminated Sting || Contaminated Magic || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| Contaminated Sting || Zircon || style="background-color:#00cc00;" | '''Added > 34.09%'''
 +
|-
 +
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 +
|-
 +
| Frozen Gargoyle || Contaminated Magic || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| Frozen Gargoyle || Coagulated Spell || style="background-color:#00cc00;" | '''1x extra added > 100%'''
 +
|-
 +
| Frozen Gargoyle || Water Converter || style="background-color:#00cc00;" | '''Added > 22.62%'''
 +
|-
 +
| Frozen Gargoyle || Sapphire || style="background-color:#00cc00;" | '''Added > 22.62%'''
 +
|}
 +
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
! colspan="3" style="background-color:#f4a300;" | Old Glast Heim Prison 1
 +
|-
 +
! style="background-color:#a9c4ff;" | Monster/Map
 +
! style="background-color:#b6d7a8;" | Stat/Drop/Mechanic Changed
 +
! style="background-color:#ffaaaa;" | Adjustment
 +
|-
 +
| ogh_prison1 || Poem of Bragi Status || style="background-color:#fe4747;" | '''Disabled On Map'''
 +
|-
 +
| All Mobs || New Skill - Kaupe || style="background-color:#00cc00;" | '''Used on Idle state'''
 +
|-
 +
| All Mobs || New Skill - Decrease AGI || style="background-color:#00cc00;" | '''Used only in Attack State'''
 +
|-
 +
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 +
|-
 +
| Mutating Prisoner || HP || style="background-color:#00cc00;" | '''71,000 > 81,000'''
 +
|-
 +
| Mutating Prisoner || Base EXP || style="background-color:#00cc00;" | '''57,000 > 170,100'''
 +
|-
 +
| Mutating Prisoner || Job EXP || style="background-color:#00cc00;" | '''55,200 > 129,600'''
 +
|-
 +
| Mutating Prisoner || DEF || style="background-color:#00cc00;" | '''20 > 28'''
 +
|-
 +
| Mutating Prisoner || Coagulated Spell || style="background-color:#00cc00;" | '''1x extra added > 100%'''
 +
|-
 +
| Mutating Prisoner || Contaminated Magic || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| Mutating Prisoner || Elunium || style="background-color:#00cc00;" | '''10.53% > 14.13%'''
 +
|-
 +
| Mutating Prisoner || Clattering Skull || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| Mutating Prisoner || Worn Out Prison Uniform || style="background-color:#00cc00;" | '''40.95% > 38.40%'''
 +
|-
 +
| Mutating Prisoner || 1carat Diamond || style="background-color:#00cc00;" | '''Added > 26.61%'''
 +
|-
 +
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 +
|-
 +
| Zombie Guard || HP || style="background-color:#00cc00;" | '''72,500 > 82,500'''
 +
|-
 +
| Zombie Guard || Base EXP || style="background-color:#00cc00;" | '''61,248 > 169,125'''
 +
|-
 +
| Zombie Guard || Job EXP || style="background-color:#00cc00;" | '''58,623 > 136,125'''
 +
|-
 +
| Zombie Guard || DEF || style="background-color:#00cc00;" | '''20 > 27'''
 +
|-
 +
| Zombie Guard || Coagulated Spell || style="background-color:#00cc00;" | '''90% > 100%'''
 +
|-
 +
| Zombie Guard || Coagulated Spell || style="background-color:#00cc00;" | '''1x extra added > 100%'''
 +
|-
 +
| Zombie Guard || Contaminated Magic || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| Zombie Guard || Oridecon || style="background-color:#00cc00;" | '''10.53% > 14.13%'''
 +
|-
 +
| Zombie Guard || Tattered Clothes || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| Zombie Guard || 1carat Diamond || style="background-color:#00cc00;" | '''Added > 26.61%'''
 +
|}
 +
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
! colspan="3" style="background-color:#f4a300;" | Old Glast Heim Prison 2
 +
|-
 +
! style="background-color:#a9c4ff;" | Monster/Map
 +
! style="background-color:#b6d7a8;" | Stat/Drop/Mechanic Changed
 +
! style="background-color:#ffaaaa;" | Adjustment
 +
|-
 +
| ogh_prison2 || Poem of Bragi Status || style="background-color:#fe4747;" | '''Disabled On Map'''
 +
|-
 +
| All Mobs || New Skill - NPC Power Up || style="background-color:#00cc00;" | '''Used if hit with Long Range Attacks'''
 +
|-
 +
| All Mobs || Movement Speed || style="background-color:#00cc00;" | '''Massively Increased'''
 +
|-
 +
| All Mobs || AI Type || style="background-color:#fe4747;" | '''Aggressive > Passive'''
 +
|-
 +
| All Mobs || Mode || style="background-color:#00cc00;" | '''IgnoreReflect > Added'''
 +
|-
 +
| All Mobs || Investigate || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| All Mobs || Pneuma || style="background-color:#fe4747;" | '''Idle > Removed'''
 +
|-
 +
| All Mobs || Kaupe || style="background-color:#00cc00;" | '''Added > Used in Idle'''
 +
|-
 +
| All Mobs || Level || style="background-color:#fe4747;" | '''95 > 90'''
 +
|-
 +
| All Mobs || Earth Spike || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| All Mobs || Base EXP || style="background-color:#00cc00;" | '''61,599 > 163,200'''
 +
|-
 +
| All Mobs || Job EXP || style="background-color:#00cc00;" | '''57,201 > 136,002'''
 +
|-
 +
| All Mobs || HP || style="background-color:#fe4747;" | '''78,000 > 68,000'''
 +
|-
 +
| All Mobs || VIT || style="background-color:#fe4747;" | '''70 > 1'''
 +
|-
 +
| All Mobs || INT || style="background-color:#fe4747;" | '''100 > 1'''
 +
|-
 +
| All Mobs || DEX || style="background-color:#fe4747;" | '''125 > 105'''
 +
|-
 +
| All Mobs || Coagulated Spell (x2) || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| All Mobs || Box of Coagulated Spells || style="background-color:#00cc00;" | '''Added > 100%'''<br>'''(Contains 3 Coagulated Spells)'''
 +
|-
 +
| All Mobs || Contaminated Magic || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| All Mobs || Violet Temporal Crystal || style="background-color:#00cc00;" | '''Added > 0.10%'''
 +
|-
 +
| All Mobs || Shadow Temporal Crystal || style="background-color:#fe4747;" | '''0.15% > 0.10%'''
 +
|-
 +
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 +
|-
 +
| Gigantes (2 Axes) || ATK || style="background-color:#fe4747;" | '''1800-2400 > 1300-1500'''
 +
|-
 +
| Gigantes (2 Axes) || DEF || style="background-color:#fe4747;" | '''25 > 20'''
 +
|-
 +
| Gigantes (2 Axes) || Marmmonite || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| Gigantes (2 Axes) || Bash || style="background-color:#00cc00;" | '''Added > Level 20'''<br>'''Cast Time = 2 seconds'''
 +
|-
 +
| Gigantes (2 Axes) || Elunium || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| Gigantes (2 Axes) || Oridecon || style="background-color:#00cc00;" | '''Added > 18.46%'''
 +
|-
 +
| Gigantes (2 Axes) || Topaz || style="background-color:#00cc00;" | '''Added > 30.43%'''
 +
|-
 +
| colspan="3" style="background-color:#d3d3d3;" | <!-- Gray divider row -->
 +
|-
 +
| Gigantes (2 Axes) || ATK || style="background-color:#fe4747;" | '''1800-2400 > 1200-1600'''
 +
|-
 +
| Gigantes (2 Axes) || DEF || style="background-color:#fe4747;" | '''30 > 20'''
 +
|-
 +
| Gigantes (2 Axes) || Bash || style="background-color:#00cc00;" | '''Level 5 > Level 20'''<br>'''Cast Time Increased to 2 seconds'''
 +
|-
 +
| Gigantes (2 Axes) || Oridecon || style="background-color:#00cc00;" | '''9.61% > 18.46%'''
 +
|-
 +
| Gigantes (2 Axes) || Topaz || style="background-color:#00cc00;" | '''Added > 30.43%'''
 +
|-
 +
| Gigantes (2 Axes) || Big Defense Potion || style="background-color:#fe4747;" | '''Removed'''
 +
|-
 +
| Gigantes (2 Axes) || Fallen Leaves Branch || style="background-color:#00cc00;" | '''Added > 0.05%'''
 
|}
 
|}
  
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5.) Super Novice NPC in the training grounds now properly warps you to the new main office.
 
5.) Super Novice NPC in the training grounds now properly warps you to the new main office.
 +
 +
6.) Metal Stick now properly has a sprite.
  
 
==Whats Next==
 
==Whats Next==
  
 
Placeholder Text
 
Placeholder Text

Latest revision as of 00:05, 8 February 2025

Patch Not Yet Released

Refer to Patch A.4.3

Adjustments

1.) Mungu's teleportation device updated

Nightmare MVP Event

1.) Thanatos, Wounded Morocc, LK Seyren removed from pool of possible mvps.

2.) Vesper and General Egnigem Cenia (bio 2 swordy), and Big Eggring added to the pool.

3.) HP Pools toned down a bit. about 25% off for the bigger mvps and 10% for the weaker mvps.

Map/Drop Adjustments

Various drops being changed on a few maps to balance out the appeal of different locations.

Hitting some mid game EXP places a little so they arent quite as crazy so we have room to prop up more level 90+ locations like OGH to be worth the effort. Places like NCT were intended to be pretty strong for solo play but now that we're able to review all the custom content we can place it in a spot where its still good for its intended leveling range, but isn't the end all be all that it has been since release. Don't want to hit too hard of course, solo play does need to good places to level, but really want to make sure players are encouraged to leave after level 85+ to harder locations.

Rock Ridge Mines are being toned down considerably EXP wise to bring it in line with other end game locations now that its difficulty/clear speed seems to be stable. We're also revisiting OGH's harder party maps to buff their EXP values a little, especially with regards to JOB EXP to make the effort worth it.

We're also revisiting the design of some of the mobs at OGH in general mostly to add a little bulk back that we took away (dont worry we're not making them like release) and to make them appropriately rewarding for their difficulty. Honestly too much to talk about in patch notes in detail so if you want insight onto the reasons for the design decisions here you can always talk with me in particular (charlie) in discord in our patch discussion channel.

Rock Ridge Field 2
Monster Drop Changed Adjustment
Scimitar Buffalo Bandit Royal Jelly 47.23% > 39.63%
Scimitar Buffalo Bandit Gold Ring 7.28% > 5.86%
Shotgun Buffalo Bandit Royal Jelly 47.23% > 39.63%
Shotgun Buffalo Bandit Gold Ring 7.28% > 5.86%
Revolver Buffalo Bandit Royal Jelly 47.23% > 39.63%
Revolver Buffalo Bandit Gold Ring 7.28% > 5.86%
Rock Ridge Mines
Monster Drop/Stat Changed Adjustment
Elite Scimitar Buffalo Bandit Yggdrasil Berry 38.59% > 14.26%
Elite Scimitar Buffalo Bandit Base EXP 1,275,000 > 800,001
Elite Scimitar Buffalo Bandit Job EXP 1,275,000 > 864,000
Elite Shotgun Buffalo Bandit Yggdrasil Berry 38.59% > 14.26%
Elite Shotgun Buffalo Bandit Base EXP 1,200,000 > 750,000
Elite Shotgun Buffalo Bandit Job EXP 1,015,000 > 810,000
Elite Revolver Buffalo Bandit Yggdrasil Berry 38.59% > 14.26%
Elite Revolver Buffalo Bandit Base EXP 1,200,000 > 750,000
Elite Revolver Buffalo Bandit Job EXP 1,015,000 > 810,000
Magma Dungeon 3
Monster Drop Changed Adjustment
Rigid Lava Golem OCA Removed
Rigid Lava Golem TCA Added > 0.40%
Rigid Lava Golem Old Purple Box Increased > 100%
Rigid Lava Golem Shadowdecon and Zelunium Removed
Rigid Lava Golem HD Oridecon Added > 1.49%
Rigid Lava Golem HD Elunium Added > 2.97%
Rigid Lava Golem MDEF (not item) 75 > 55
Rigid Kaho Flame Heart 1.79% > 5.88%
Rigid Kaho Elunium 4.72% > 6.17%
Rigid Kaho Old Red Box Added > 1.25%
Rigid Kaho Magma Essence 35% > 40%
Rigid Explosion Flame Heart 1.79% > 5.88%
Rigid Explosion Old Blue Box 4.43% > 7.31%
Rigid Explosion Elunium Removed
Rigid Explosion Oridecon Added > 6.17%
Rigid Explosion Fallen Leaves Branch Added > 0.36%
Rigid Explosion Magma Essence 35% > 40%
Rigid Explosion MDEF (Stat, not an item) 60 > 50
Rigid Earth Deleter Flame Heart 1.79% > 5.88%
Rigid Earth Deleter Old Blue Box Removed
Rigid Earth Deleter Old Red Box Added > 1.25%
Rigid Earth Deleter Oridecon 4.72% > 6.17%
Rigid Earth Deleter Old Purple Box Added > 2.68%
Rigid Earth Deleter Magma Essence 35% > 40%
Rigid Sky Deleter Elunium 2.97% > 2.38%
Rigid Sky Deleter Oridecon 2.97% > 4.43%
Rigid Sky Deleter Old Blue Box Added > 2.97%
Rigid Sky Deleter Fallen Leaves Branch Added > 0.36%
Rigid Sky Deleter Magma Essence 35% > 40%
Rigid Nightmare Terror Oridecon 4.72% > 7.03%
Rigid Nightmare Terror Old Red Box Added > 1.25%
Rigid Nightmare Terror Magma Essence 35% > 40%
Rigid Blazer Elunium 2.97% > 2.38%
Rigid Blazer Oridecon 2.97% > 4.43%
Rigid Blazer Old Purple Box Added > 2.97%
Rigid Blazer Magma Essence 35% > 40%
Rigid Blazer MDEF (Stat, not an item) 90 > 50
Niflheim Dungeon F1
Monster Drop Changed Adjustment
Lude Gal Fabric Removed
Lude Gal Shadowdecon Added > 24.64%
Lude Gal Zelunium Added > 12.90%
Lude Gal Old Purple Box 0.15% > 0.30%
Lude Gal INT (stat, not an item) 90 > 100
Ghost Cube Ectoplasm Removed
Ghost Cube Shadowdecon Added > 24.64%
Ghost Cube Zelunium Added > 12.90%
Ghost Cube Old Purple Box 0.15% > 0.30%
Ghost Cube INT (stat, not an item) 50 > 70
Brutal Murderer Rusty Kitchen Knife Removed
Brutal Murderer Old Purple Box Removed
Brutal Murderer Shadowdecon Added > 24.64%
Brutal Murderer Zelunium Added > 12.90%
Gan Ceann Dullahan Helm Removed
Gan Ceann Old Purple Box 0.15% > 0.30%
Gan Ceann Shadowdecon Added > 24.64%
Gan Ceann Zelunium Added > 12.90%
Niflheim Dungeon F2
Monster Drop Changed Adjustment
Blue Moon Loli Ruri Zelunium Removed
Blue Moon Loli Ruri Shadowdecon 2x added > 100%
Blue Moon Loli Ruri Old Purple Box 3.26% > 4.14%
Disguiser Zelunium Removed
Disguiser Shadowdecon 2x added > 100%
Disguiser Red Muffler Removed
Disguiser Old Purple Box 3.26% > 4.14%
Grote Hanging Doll Removed
Grote Shadowdecon 1x extra added > 100%
Grote Old Purple Box 3.26% > 4.14%
Pierrotzoist Old Purple Box 2.68% > 2.97%
Pierrotzoist Shadowdecon 27.10% > 100%
Lasagna Dungeon F3
Monster Drop Changed Adjustment
Charge Basilisk Old Blue Box 14.13% > 18.46%
Charge Basilisk Oridecon 14.13% > 11.44%
Charge Basilisk Elunium 14.13% > 11.44%
Horror Toy Factory F4
Monster Drop Changed Adjustment
Evil Dwelling Box Holly Sprig (2nd drop) 20% > 50%
Evil Dwelling Box Elunium 3.69% > 4.90%
Evil Dwelling Box Fallen Leaves Branch Added > 0.25%
Creepy Demon Holly Sprig (2nd drop) 20% > 50%
Creepy Demon Oridecon 3.45% > 4.90%
Creepy Demon Old Red Box Added > 1%
Creepy Demon Old Purple Box Added > 1.98%
Malicious Baby Ghost Holly Sprig (2nd drop) 20% > 50%
Malicious Baby Ghost Elunium Removed
Malicious Baby Ghost Oridecon Added > 4.90%
Malicious Baby Ghost Ruby Added > 37.6%
Dancing Marionette 1x Witch Starsand Removed
Dancing Marionette Holly Sprig (2nd drop) 20% > 50%
Dancing Marionette Oridecon 3.69% > 4.90%
Dancing Marionette Old Red Box Added > 1%
Dancing Marionette Old Purple Box Added > 1.98%
Airship Assault
Monster Drop/Stat/Skill Changed Adjustment
Brain Sucker ATK 1100-1900 > 800-1100
Brain Sucker INT 140 > 120
Brain Sucker Base EXP 59,000 > 88,500
Brain Sucker Job EXP 45,240 > 76,680
Brain Sucker Vampire Gift Level 5 > 3
Brain Sucker Dark Thunder Level 5 > 2
Brain Sucker Alcohol 14.13% > 11.44%
Brain Sucker Oridecon 14.13% > 7.75%
Brain Sucker Spawns 18 > 10, Moved to 1st Floor
Brain Sucker Spawns Now Instant Respawn
Grave Worm ATK 330-450 > 265-360
Grave Worm INT 140 > 120
Grave Worm Base EXP 48,240 > 96,000
Grave Worm Job EXP 34,500 > 72,000
Grave Worm Earth Spike Level 4 > 5
Grave Worm Stone Skin Removed
Grave Worm Investigate Removed
Grave Worm Elunium Removed
Grave Worm Oridecon Added > 7.75%
Grave Worm Fallen Leaves Branch Added > 0.15%
Grave Worm Spawns 18 > 10, Moved to 1st Floor
Grave Worm Spawns Now Instant Respawn
Moskillro INT 150 > 120
Moskillro Base EXP 42,240 > 76,050
Moskillro Job EXP 31,500 > 59,000
Moskillro Fire Bolt Level 8 > 3
Moskillro Oridecon Added > 7.75%
Moskillro Bee Sting 1x extra added > 100%
Moskillro Spawns All Moved to Bottom Floor
Moskillro Spawns Now Instant Respawn
Nightmare Clock Tower
Monster Stat Changed Adjustment
Big Bell Base EXP 77,232 > 57,303
Neo Punk Base EXP 82,140 > 75,168
Big Ben Base EXP 82,170 > 78,354

Old Glast Heim

Separate section for this. The goal of these massive buffs and also difficulty increase is to make the maps the more end game focused map for people who want a challenge. Hopefully, with the big buffs to EXP and drops, it will feel far more rewarding to take on the OGH solo maps.

For prison specifically we are shifting melees away from prison 1 with plans to make prison 2 feel much better for melee and worse for ranged. Basically, we're not trying to 100% eliminate the option to go melee in prison, but make it annoying and slow down the melee users down there. But we do want them to have a place solo so the focus will be on the original design, which was to have prison 2 be more melee centric and rewarding for it.

Overall, we saw that places like Nightmare Clock Tower and Horror Toy Factory were appealing for solo players, but there is currently not much to go afterwards that is even more rewarding. We'll see how it goes and if this is enough, but we're prepared to buff the rewards even further if it seems people are not feeling the solo maps are worth their time.

For sewers, we specifically want to reward the players who take the time to deal with the peculiar setup the stings have. They have a lot of things that will slow you down, but we wanted the reward to be worth the time invested for those willing to take them on so theyre getting a larger buff than other mobs.

We're also looking at One Shotting in general which is why you'll see Kaupe in places that might seem weird. We want the mobs to be interacted with, but be given a reward for interacting with them in some capacity. Ultimately people will probably shred them anyway but at the very least they will have to walk into range and stay there for at least a second or two. What we don't want is to have to balance a map around a fly wing one shot playstyle which is why we've specifically put Kaupe.

Lastly, were taking away the ability to use bragi on the solo maps so we can actually tune the rewards around (relatively speaking) normal gameplay.

Old Glast Heim Sewers
Monster/Map Stat/Drop/Mechanic Changed Adjustment
ogh_sew Poem of Bragi Status Disabled On Map
Contaminated Sting HP 53,532 > 84,238
Contaminated Sting Move Speed VERY Slightly Increased
Contaminated Sting DEF & MDEF 30 > 35
Contaminated Sting Base EXP 56,277 > 189,534
Contaminated Sting Job EXP 46,899 > 151,626
Contaminated Sting Coagulated Spell (x1) Removed
Contaminated Sting Box of Coagulated Spells Added > 100%
NOTE: Contains 3 Coags
Contaminated Sting Oridecon 13.68% > 18.46%
Contaminated Sting Contaminated Magic Removed
Contaminated Sting Zircon Added > 34.09%
Frozen Gargoyle Contaminated Magic Removed
Frozen Gargoyle Coagulated Spell 1x extra added > 100%
Frozen Gargoyle Water Converter Added > 22.62%
Frozen Gargoyle Sapphire Added > 22.62%
Old Glast Heim Prison 1
Monster/Map Stat/Drop/Mechanic Changed Adjustment
ogh_prison1 Poem of Bragi Status Disabled On Map
All Mobs New Skill - Kaupe Used on Idle state
All Mobs New Skill - Decrease AGI Used only in Attack State
Mutating Prisoner HP 71,000 > 81,000
Mutating Prisoner Base EXP 57,000 > 170,100
Mutating Prisoner Job EXP 55,200 > 129,600
Mutating Prisoner DEF 20 > 28
Mutating Prisoner Coagulated Spell 1x extra added > 100%
Mutating Prisoner Contaminated Magic Removed
Mutating Prisoner Elunium 10.53% > 14.13%
Mutating Prisoner Clattering Skull Removed
Mutating Prisoner Worn Out Prison Uniform 40.95% > 38.40%
Mutating Prisoner 1carat Diamond Added > 26.61%
Zombie Guard HP 72,500 > 82,500
Zombie Guard Base EXP 61,248 > 169,125
Zombie Guard Job EXP 58,623 > 136,125
Zombie Guard DEF 20 > 27
Zombie Guard Coagulated Spell 90% > 100%
Zombie Guard Coagulated Spell 1x extra added > 100%
Zombie Guard Contaminated Magic Removed
Zombie Guard Oridecon 10.53% > 14.13%
Zombie Guard Tattered Clothes Removed
Zombie Guard 1carat Diamond Added > 26.61%
Old Glast Heim Prison 2
Monster/Map Stat/Drop/Mechanic Changed Adjustment
ogh_prison2 Poem of Bragi Status Disabled On Map
All Mobs New Skill - NPC Power Up Used if hit with Long Range Attacks
All Mobs Movement Speed Massively Increased
All Mobs AI Type Aggressive > Passive
All Mobs Mode IgnoreReflect > Added
All Mobs Investigate Removed
All Mobs Pneuma Idle > Removed
All Mobs Kaupe Added > Used in Idle
All Mobs Level 95 > 90
All Mobs Earth Spike Removed
All Mobs Base EXP 61,599 > 163,200
All Mobs Job EXP 57,201 > 136,002
All Mobs HP 78,000 > 68,000
All Mobs VIT 70 > 1
All Mobs INT 100 > 1
All Mobs DEX 125 > 105
All Mobs Coagulated Spell (x2) Removed
All Mobs Box of Coagulated Spells Added > 100%
(Contains 3 Coagulated Spells)
All Mobs Contaminated Magic Removed
All Mobs Violet Temporal Crystal Added > 0.10%
All Mobs Shadow Temporal Crystal 0.15% > 0.10%
Gigantes (2 Axes) ATK 1800-2400 > 1300-1500
Gigantes (2 Axes) DEF 25 > 20
Gigantes (2 Axes) Marmmonite Removed
Gigantes (2 Axes) Bash Added > Level 20
Cast Time = 2 seconds
Gigantes (2 Axes) Elunium Removed
Gigantes (2 Axes) Oridecon Added > 18.46%
Gigantes (2 Axes) Topaz Added > 30.43%
Gigantes (2 Axes) ATK 1800-2400 > 1200-1600
Gigantes (2 Axes) DEF 30 > 20
Gigantes (2 Axes) Bash Level 5 > Level 20
Cast Time Increased to 2 seconds
Gigantes (2 Axes) Oridecon 9.61% > 18.46%
Gigantes (2 Axes) Topaz Added > 30.43%
Gigantes (2 Axes) Big Defense Potion Removed
Gigantes (2 Axes) Fallen Leaves Branch Added > 0.05%

Bug Fixes

1.) Night Watch Hideout's Elena now properly saves your savepoint.

2.) Monsters no longer stress themselves out and indecisively chase you and then run away repeatedly when at max range.

3.) EDP is no longer removed on log out.

4.) Sprinkle Sand is now affected by cards.

5.) Super Novice NPC in the training grounds now properly warps you to the new main office.

6.) Metal Stick now properly has a sprite.

Whats Next

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