Difference between revisions of "Rock Ridge Enchant"
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− | + | Enchant system is added on Rock Ridge Episode Update. It can be accessed by Enchanter at [[Main Office]] or Dakota in the same [[Rock Ridge]] building as Buck from Paradise Quest. | |
+ | {| | ||
+ | | [[File:Main Office Enchanter.png|none|200x100px|frame|{{navi|main_office|98|163}}]] | ||
+ | | [[File:Dakota.jpg|none|frame|{{navi|rock_in01|19|86}}]] | ||
+ | |} | ||
− | + | Similar to [[Random Options]], Enchants are additional effects added to gear but options are select-able and values are predetermined. Enchants have 100% success chance. Enchant Fail message appears when picking non-unique Enchant option, but no materials and zeny are consumed. Enchant options are available under Perfect tab due to UI limitation. Only select few gears that do not have [[Random Options]] can be Enchanted. Gears keep their refine and card compounded when enchanted. | |
− | |||
− | + | [[File:Rock Ridge Enchant.jpg]] | |
+ | |||
+ | Below are the list of available Equipment and their enchants. | ||
== Paradise Gears & Headgears == | == Paradise Gears & Headgears == | ||
+ | For Paradise Gears, each enchant costs 50 Rock Ridge Coins and 1,000 Zeny, and limited up to 2 unique enchants per equipment. <br> | ||
+ | For Headgears, each enchant costs 100 Rock Ridge Coins and 1,000 Zeny, and limited to 1 enchant per equipment. <br> | ||
+ | Note: Moving Bull Hat from Paradise Gears to Headgears since it has the same cost and enchant as headgears. | ||
− | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Paradise Gears !! Headgears | ! Paradise Gears !! Headgears | ||
Line 44: | Line 51: | ||
== Adventurer Weapons == | == Adventurer Weapons == | ||
+ | Each enchant costs 25 Rock Ridge Coins and 1,000 Zeny, and limited up to 2 unique enchants per weapon. | ||
+ | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Adventurer Weapons | ! Adventurer Weapons | ||
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== Rock Ridge Gears == | == Rock Ridge Gears == | ||
− | + | All Rock Ridge Gears are limited to 1 option per ordinal enchant. | |
=== Mine Worker's Pickaxe[1] === | === Mine Worker's Pickaxe[1] === | ||
+ | Each enchant costs 100 Buffalo Bandit Manes and 100,000 Zeny. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! 1st Enchant !! 2nd Enchant !! 3rd Enchant | ! 1st Enchant !! 2nd Enchant !! 3rd Enchant | ||
Line 105: | Line 115: | ||
| ASPD +3% || SP Consumption -2% || SP Consumption -2% | | ASPD +3% || SP Consumption -2% || SP Consumption -2% | ||
|- | |- | ||
− | | STR +1 || Crit Damage +12% || DEF Pierce to Normal 2% | + | | STR +1 || Crit Damage +12% || DEF Pierce to Normal +2% |
|- | |- | ||
− | | DEX +1 || Physical Damage to Boss +3% || DEF Pierce to Boss 2% | + | | DEX +1 || Physical Damage to Boss +3% || DEF Pierce to Boss +2% |
|- | |- | ||
| VIT +1 || Physical Damage to Small +3% || Physical Damage to a Race +13% | | VIT +1 || Physical Damage to Small +3% || Physical Damage to a Race +13% | ||
Line 116: | Line 126: | ||
|- | |- | ||
− | | || DEF Pierce to Normal 2% || | + | | || DEF Pierce to Normal +2% || |
|- | |- | ||
− | | || DEF Pierce to Boss 2% || | + | | || DEF Pierce to Boss +2% || |
|} | |} | ||
− | + | For the rest of Rock Ridge Gears, each enchant costs 1,000 Buffalo Bandit Manes and 500,000 zeny. The enchant options are similar to lowest-rolled value Random Options of its respective slot, except ATK and MATK. However, Frontier Boots[1] have highest-rolled values. | |
− | |||
=== Frontier Boots[1] === | === Frontier Boots[1] === | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
Line 176: | Line 185: | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
− | ! 1st Enchant !! 2nd Enchant | + | ! 1st Enchant !! 2nd Enchant |
|- | |- | ||
| ATK +10 || rowspan="10" | Resistance to <br> a Race +1% | | ATK +10 || rowspan="10" | Resistance to <br> a Race +1% | ||
Line 202: | Line 211: | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
− | ! 1st Enchant !! 2nd Enchant | + | ! 1st Enchant !! 2nd Enchant |
|- | |- | ||
| ATK +10 || rowspan="10 | Resistance to an <br> Element Damage +3% | | ATK +10 || rowspan="10 | Resistance to an <br> Element Damage +3% |
Latest revision as of 05:37, 6 January 2025
Enchant system is added on Rock Ridge Episode Update. It can be accessed by Enchanter at Main Office or Dakota in the same Rock Ridge building as Buck from Paradise Quest.
Similar to Random Options, Enchants are additional effects added to gear but options are select-able and values are predetermined. Enchants have 100% success chance. Enchant Fail message appears when picking non-unique Enchant option, but no materials and zeny are consumed. Enchant options are available under Perfect tab due to UI limitation. Only select few gears that do not have Random Options can be Enchanted. Gears keep their refine and card compounded when enchanted.
Below are the list of available Equipment and their enchants.
Contents
Paradise Gears & Headgears
For Paradise Gears, each enchant costs 50 Rock Ridge Coins and 1,000 Zeny, and limited up to 2 unique enchants per equipment.
For Headgears, each enchant costs 100 Rock Ridge Coins and 1,000 Zeny, and limited to 1 enchant per equipment.
Note: Moving Bull Hat from Paradise Gears to Headgears since it has the same cost and enchant as headgears.
Paradise Gears | Headgears |
---|---|
Mine Worker's Vest | Bull Hat |
Mine Worker's Backpack | Ribbon[1] |
Spurred Boots | Safety Helmet |
Unicorn Horn |
Enchant Option | Vest | Backpack | Spurred | Headgears |
---|---|---|---|---|
DEF & MDEF +3 | ✓ | ✓ | ✓ | ✓ |
ATK +10 | ✓ | ✓ | ✓ | ✓ |
MATK +10 | ✓ | ✓ | ✓ | ✓ |
HP +150 | ✓ | ✓ | ✓ | ✓ |
SP +30 | ✓ | ✓ | ✓ | ✓ |
Hit +5 | - | ✓ | ✓ | - |
Flee +5 | ✓ | ✓ | - | - |
ASPD +3% | - | - | - | ✓ |
Crit Chance +3 & Crit Damage +3% |
- | - | - | ✓ |
Adventurer Weapons
Each enchant costs 25 Rock Ridge Coins and 1,000 Zeny, and limited up to 2 unique enchants per weapon.
Adventurer Weapons |
---|
Adventurer's Rapier |
Adventurer's Arc Wand |
Adventurer's Damascus |
Adventurer's Great Bow |
Adventurer's Buster |
Adventurer's Flail |
Adventurer's Cure Wand |
Adventurer's Revolver |
Enchant Option | All except | Arc Wand |
---|---|---|
ATK +10 | ✓ | - |
MATK +10 | ✓ | ✓ |
HP +150 | ✓ | ✓ |
SP +30 | ✓ | ✓ |
Aspd +5% | ✓ | ✓ |
Physical Damage to all races +10% | ✓ | - |
Magic Damage to all races +5% | ✓ | ✓ |
Cast Time -5% | - | ✓ |
After Cast Delay -5% | - | ✓ |
Crit Chance +5 & Crit Damage +5% | ✓ | - |
STR +1 | ✓ | ✓ |
DEX +1 | ✓ | ✓ |
INT +1 | ✓ | ✓ |
Rock Ridge Gears
All Rock Ridge Gears are limited to 1 option per ordinal enchant.
Mine Worker's Pickaxe[1]
Each enchant costs 100 Buffalo Bandit Manes and 100,000 Zeny.
1st Enchant | 2nd Enchant | 3rd Enchant |
---|---|---|
ATK +10 | ATK +10 | ATK +10 |
ASPD +3% | SP Consumption -2% | SP Consumption -2% |
STR +1 | Crit Damage +12% | DEF Pierce to Normal +2% |
DEX +1 | Physical Damage to Boss +3% | DEF Pierce to Boss +2% |
VIT +1 | Physical Damage to Small +3% | Physical Damage to a Race +13% |
Crit Chance +2 | Physical Damage to Medium +3% | Physical Damage to an Element +13% |
SP Consumption -2% | Physical Damage to Large +3% | |
DEF Pierce to Normal +2% | ||
DEF Pierce to Boss +2% |
For the rest of Rock Ridge Gears, each enchant costs 1,000 Buffalo Bandit Manes and 500,000 zeny. The enchant options are similar to lowest-rolled value Random Options of its respective slot, except ATK and MATK. However, Frontier Boots[1] have highest-rolled values.
Frontier Boots[1]
1st Enchant | 2nd Enchant |
---|---|
STR +3 | Long Range Resist +5% |
ATK +20 | Small Size Resist +10% |
MATK +20 | Medium Size Resist +10% |
HP +350 | Large Size Resist +10% |
SP +75 | Boss Monster Resist +10% |
Perfect Dodge +8 | DEF +3 |
Critical Chance +12 | MDEF +8 |
INT +3 | Critical Damage +10% |
Freeze Resist +35% | Heal Power +20% |
Stone Curse Resist +35% |
Vigilante Shoes[1]
1st Enchant | 2nd Enchant |
---|---|
STR +1 | Long Range Resist +2% |
ATK +10 | Small Size Resist +3% |
MATK +10 | Medium Size Resist +3% |
HP +150 | Large Size Resist +3% |
SP +30 | Boss Monster Resist +3% |
Perfect Dodge +2 | DEF +1 |
Critical Chance +3 | MDEF +3 |
INT +1 | Critical Damage +3% |
Freeze Resist +20% | Heal Power +10% |
Stone Curse Resist +20% |
Vigilante Stole[1]
1st Enchant | 2nd Enchant |
---|---|
ATK +10 | Resistance to a Race +1% |
MATK +10 | |
HP +150 | |
SP +30 | |
Flee +5 | |
Hit +5 | |
Freeze Resist +20% | |
Stone Curse Resist +20% | |
AGI +1 | |
LUK +1 |
Vigilante Suit[1]
1st Enchant | 2nd Enchant |
---|---|
ATK +10 | Resistance to an Element Damage +3% |
MATK +10 | |
HP +150 | |
SP +30 | |
DEX +1 | |
Freeze Resist +20% | |
Stone Curse Resist +20% | |
VIT +1 | |
Recover 50 HP Every 10 Seconds | |
Recover 3 SP Every 10 Seconds |