Difference between revisions of "Scratchpad"

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(Created page with "{| class="wikitable" ! Change !! Before !! After |- | Damage increase when consuming a mastery || 25% || 50% |- | Damage and ACD buffs duration when consuming a mastery || Onl...")
 
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{| class="wikitable"
 
{| class="wikitable"
! Change !! Before !! After
+
! Skill !! Changes
 
|-
 
|-
| Damage increase when consuming a mastery || 25% || 50%
+
| '''Increase AGI''' ||  
 +
* Skill Points: 10 → 5 (same strength at 5 as it was previously at 10, although AGI per point scales slightly differently).
 +
* HP cost requirement removed.
 +
* SP Costs are now the Level 1-5 requirements (effective SP cost buff).
 
|-
 
|-
| Damage and ACD buffs duration when consuming a mastery || Only on the skill that consumes the mastery || Last for 2 casts (global effects only)
+
| '''Blessing''' ||  
 +
* Skill Points: 10 → 5 (same strength at 5 as it was previously at 10).
 +
* SP Costs are now the Level 1-5 requirements (effective SP cost buff).
 
|-
 
|-
| Tracking's AOE with Shotgun mastery || 3x3 || 5x5 (splash of 2 cells instead of 1)
+
| '''Warp Portal''' ||  
 +
* Skill Points: 4 → 2.
 +
* SP Costs are now the Level 3/4 requirements (effective SP cost buff).
 +
* Works the same, but now you get all 3 memos with Level 2 in addition to your save point memo at Level 1, clearing up 2 skill points.
 
|-
 
|-
| Spread Shot with mastery || No effect on intensive aim || Counts for a stack of intensive aim (no added effects)
+
| '''Heal''' ||  
 +
* Skill Points: 10 → 5 (same strength at 5 as it was previously at 10).
 +
* SP Costs are now the Level 1-5 requirements (effective SP cost buff).
 
|-
 
|-
| Hasty Fire's full stack intensive aim buff duration || 5 seconds || 8 seconds
+
| '''Kyrie Eleison''' ||  
 +
* Moved to the Acolyte Skill Tree (requires Angelus Level 2).
 +
* Skill Points: 10 → 5 (same strength at 5 as it was previously at Level 10, albeit scaling is different now).
 +
* SP Costs are now the Level 1-5 requirements (effective SP cost buff).
 
|-
 
|-
| Mission Bombard's full stack intensive aim cooldown reduction || 50% || 80%
+
| '''Angelus''' ||  
 +
* Skill Points: 10 → 5 (same strength at 5 as it was previously at 10).
 +
* Now grants 100 flat HP per skill rank (maxes out at 500 HP at Level 5).
 
|-
 
|-
| Mass Spiral's defense reduction duration || 3 seconds || 6 seconds
+
| '''Increase SP Recovery''' ||  
 +
* Moved from Priest to Acolyte Skill Tree.
 +
* Skill Points: 10 → 5 (same strength at 5 as it was previously at Level 10, albeit scaling is different now).
 
|-
 
|-
| Mass Spiral's defense reduction area || Single target || 7x7 AOE around the target (damage remains single target)
+
| '''Status Recovery''' ||  
 +
* Moved from Priest to Acolyte Skill Tree.
 
|-
 
|-
| Tracking's full stack intensive aim damage to normal monsters || Double || Triple
+
| '''Resurrection''' ||  
 +
* Moved from Priest to Acolyte Skill Tree (pre-requisites remain the same: Level 4 Increase SP Recovery and Status Recovery).
 
|-
 
|-
| Tracking's full stack intensive aim damage reduction during cast || 75% || 90% (cast is also uninterruptible)
+
| '''Decrease AGI''' ||  
 +
* Base success rate increased from 50% → 70%.
 +
* At Level 10, it has a base success rate of 100%, but success still considers Base Level and INT for additional percentage and is reduced by enemy MDEF.
 
|-
 
|-
| Rapid Fire's full stack intensive aim buff duration || 5 seconds || 8 seconds
+
| '''Holy Light''' ||  
|-
+
* No longer requires a quest to learn and is now learned automatically upon becoming an Acolyte.
| Gatling Berserk's full stack intensive aim attack speed buff || 10% || 20% (10% additional)
+
* Base cast time reduced from 2 seconds → 1 second.
|-
 
| Desperado's full stack intensive aim SP cost reduction || 50% || 80%
 
|-
 
| Desperado's full stack intensive aim additional buff || None || Assumptio (does not override or stack with existing Assumptio)
 
|-
 
| Rapid Shower's full stack intensive aim after cast delay reduction || None || 90% ACD reduction and 80% SP cost reduction for 8 seconds
 
|-
 
| Full Buster's full stack intensive aim area effect || Single target || 3x3 AOE
 
|-
 
| Full Buster's full stack intensive aim buff duration || 5 seconds || 8 seconds
 
|-
 
| Full Buster's full stack intensive aim SP cost reduction || 50% || 80%
 
|-
 
| Rapid Fire's splash area with Grenade Launcher mastery || 3x3 || 5x5
 
|-
 
| Rapid Shower's enemy slow effect with Grenade Launcher mastery || 75% for 2 seconds || 90% for 5 seconds
 
|-
 
| Full Buster's stun chance with Grenade Launcher mastery || 50% || 100%
 
|-
 
| Rapid Shower's defense piercing with Rifle mastery || 25% || 50%
 
|-
 
| Full Buster's defense piercing with Rifle mastery || 25% || 50%
 
|-
 
| Rapid Shower's knockback with Shotgun mastery || 3 cells || 6 cells
 
|-
 
| Tracking's fixed cast time reduction with Revolver mastery || 25% || 50%
 
 
|}
 
|}

Revision as of 23:39, 6 December 2024

Skill Changes
Increase AGI
  • Skill Points: 10 → 5 (same strength at 5 as it was previously at 10, although AGI per point scales slightly differently).
  • HP cost requirement removed.
  • SP Costs are now the Level 1-5 requirements (effective SP cost buff).
Blessing
  • Skill Points: 10 → 5 (same strength at 5 as it was previously at 10).
  • SP Costs are now the Level 1-5 requirements (effective SP cost buff).
Warp Portal
  • Skill Points: 4 → 2.
  • SP Costs are now the Level 3/4 requirements (effective SP cost buff).
  • Works the same, but now you get all 3 memos with Level 2 in addition to your save point memo at Level 1, clearing up 2 skill points.
Heal
  • Skill Points: 10 → 5 (same strength at 5 as it was previously at 10).
  • SP Costs are now the Level 1-5 requirements (effective SP cost buff).
Kyrie Eleison
  • Moved to the Acolyte Skill Tree (requires Angelus Level 2).
  • Skill Points: 10 → 5 (same strength at 5 as it was previously at Level 10, albeit scaling is different now).
  • SP Costs are now the Level 1-5 requirements (effective SP cost buff).
Angelus
  • Skill Points: 10 → 5 (same strength at 5 as it was previously at 10).
  • Now grants 100 flat HP per skill rank (maxes out at 500 HP at Level 5).
Increase SP Recovery
  • Moved from Priest to Acolyte Skill Tree.
  • Skill Points: 10 → 5 (same strength at 5 as it was previously at Level 10, albeit scaling is different now).
Status Recovery
  • Moved from Priest to Acolyte Skill Tree.
Resurrection
  • Moved from Priest to Acolyte Skill Tree (pre-requisites remain the same: Level 4 Increase SP Recovery and Status Recovery).
Decrease AGI
  • Base success rate increased from 50% → 70%.
  • At Level 10, it has a base success rate of 100%, but success still considers Base Level and INT for additional percentage and is reduced by enemy MDEF.
Holy Light
  • No longer requires a quest to learn and is now learned automatically upon becoming an Acolyte.
  • Base cast time reduced from 2 seconds → 1 second.