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− | ==Socket Enchant==
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− |
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| Socket Enchant has been massively reworked. All items now have a 100% success chance to socket their respective items. | | Socket Enchant has been massively reworked. All items now have a 100% success chance to socket their respective items. |
| | | |
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| The second is to KEEP your random options when socketing. This will generally be very pricy. | | The second is to KEEP your random options when socketing. This will generally be very pricy. |
| | | |
− | The first is to re-roll the options and depending on how farmable the item is this will vary in price. Items like Infiltrator, Pantie/Undershirt are cheaper while items that are more rare like Dragon Slayer will cost more. | + | The first is to re-roll the options and depending on how farmable the item is this will vary in price. Items like Infiltrator, Pantie, and Undershirt are cheaper while items that are more rare like Dragon Slayer will cost more. |
| | | |
| You can also mass socket items at the same time, and the zeny cost will be calculated all at once. You CANNOT do this with two different types though. Those that roll options must be mass socketed separately from the group that cannot. (so weapons/armors/garments/shoes can be done all together, and headgears/acessories can be done together, but NOT mix and match) | | You can also mass socket items at the same time, and the zeny cost will be calculated all at once. You CANNOT do this with two different types though. Those that roll options must be mass socketed separately from the group that cannot. (so weapons/armors/garments/shoes can be done all together, and headgears/acessories can be done together, but NOT mix and match) |
| | | |
− | | + | Below you will find the complete list. |
− | Below you will find the complete list: | + | === Weapons === |
− | | |
− | | |
| {| class="wikitable" style="margin:left;text-align:right" | | {| class="wikitable" style="margin:left;text-align:right" |
− | |+ WEAPONS
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| |- | | |- |
| ! Original Item !! Enchanted Item !! Re-roll price !! Keep price | | ! Original Item !! Enchanted Item !! Re-roll price !! Keep price |
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| |} | | |} |
| | | |
| + | === Armors === |
| | | |
| {| class="wikitable" style="margin:left;text-align:right" | | {| class="wikitable" style="margin:left;text-align:right" |
− | |+ ARMORS
| |
| |- | | |- |
| ! Original Item !! Enchanted Item !! Re-roll price !! Keep price | | ! Original Item !! Enchanted Item !! Re-roll price !! Keep price |
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| |} | | |} |
| | | |
| + | ====Former Socket Exclusive Items==== |
| + | |
| + | These items used to be socket exclusive but were sold by NPC. Given that our new socket is 100% chance we felt this was unhealthy so we moved them to monster drops: |
| + | |
| + | 1.) Flamberge[2] from Waste Stove at 1.75% |
| + | |
| + | 2.) Claymore[2] from Apocalypse at 1.75% |
| + | |
| + | 3.) Hunter Bow[1] from Gargoyle at 1.75% |
| + | |
| + | 4.) Stunner[2] from Ice Titan at 1.75% |
| | | |
− | ====Custom Socket Enchant Options====
| + | '''Custom Socket Enchant Options''' |
| | | |
− | 1.) Gold Lux[0] has been buffed to have double its base atk from 20 > 40 and also can have 3 slots with this update to Gold Lux[3] | + | 1.) Gold Lux[0] can be slotted to Gold Lux[3]. |
| | | |
− | 2.) Shinobi Sash maintains all its stats and gains a slot, becoming Shinobi Sash[1] | + | 2.) Shinobi Sash maintains all its stats and gains a slot, becoming Shinobi Sash[1]. |
| | | |
− | 3.) Necklace[1] has been added to socket enchant and will be 1 vit like the item normally is. | + | 3.) Necklace[1] has been added to socket enchant and will be 1 [[VIT]] like the item normally is. |
| | | |
− | Goal of these mostly was to give some love to ninja/gunslinger while making the weirdly rare slotted Necklace more available/accessible. | + | Goal of these mostly was to give some love to Ninja/Gunslinger while making the weirdly rare slotted Necklace more available/accessible. |
Socket Enchant has been massively reworked. All items now have a 100% success chance to socket their respective items.
When it comes to items that roll random options (weapons, armors, garments, shoes) you will be given two choices:
The second is to KEEP your random options when socketing. This will generally be very pricy.
The first is to re-roll the options and depending on how farmable the item is this will vary in price. Items like Infiltrator, Pantie, and Undershirt are cheaper while items that are more rare like Dragon Slayer will cost more.
You can also mass socket items at the same time, and the zeny cost will be calculated all at once. You CANNOT do this with two different types though. Those that roll options must be mass socketed separately from the group that cannot. (so weapons/armors/garments/shoes can be done all together, and headgears/acessories can be done together, but NOT mix and match)
Below you will find the complete list.
Weapons
Original Item |
Enchanted Item |
Re-roll price |
Keep price
|
|
|
2,000,000
|
25,000,000
|
|
|
2,000,000
|
25,000,000
|
|
|
350,000
|
25,000,000
|
|
|
1,250,000
|
22,000,000
|
|
|
400,000
|
22,000,000
|
|
|
3,000,000
|
25,000,000
|
|
|
1,000,000
|
15,000,000
|
|
|
1,000,000
|
15,000,000
|
|
|
200,000
|
15,000,000
|
|
|
1,000,000
|
15,000,000
|
|
|
1,500,000
|
20,000,000
|
|
|
200,000
|
15,000,000
|
|
|
100,000
|
15,000,000
|
|
|
100,000
|
15,000,000
|
|
|
100,000
|
15,000,000
|
|
|
100,000
|
15,000,000
|
|
|
200,000
|
20,000,000
|
|
|
200,000
|
20,000,000
|
|
|
1,000,000
|
20,000,000
|
|
|
500,000
|
22,000,000
|
|
|
500,000
|
22,000,000
|
|
|
500,000
|
22,000,000
|
|
|
500,000
|
22,000,000
|
|
|
1,500,000
|
30,000,000
|
|
|
200,000
|
25,000,000
|
|
|
200,000
|
25,000,000
|
|
|
2,000,000
|
25,000,000
|
|
|
2,000,000
|
25,000,000
|
|
|
2,000,000
|
25,000,000
|
|
|
2,000,000
|
30,000,000
|
|
|
3,000,000
|
30,000,000
|
|
|
3,000,000
|
30,000,000
|
|
|
3,000,000
|
30,000,000
|
|
|
2,000,000
|
25,000,000
|
|
|
2,000,000
|
25,000,000
|
|
|
3,000,000
|
30,000,000
|
Armors
Original Item |
Enchanted Item |
Re-roll price |
Keep price
|
|
|
1,500,00
|
N/A
|
|
|
2,000,000
|
N/A
|
|
|
200,000
|
15,000,000
|
|
|
2,000,000
|
N/A
|
|
|
1,000,000
|
25,000,000
|
|
|
2,000,000
|
N/A
|
|
|
2,000,000
|
N/A
|
|
|
2,000,000
|
N/A
|
|
|
1,500,000
|
N/A
|
|
|
2,000,000
|
N/A
|
|
|
10,000,000
|
N/A
|
|
|
5,000,000
|
N/A
|
|
|
3,000,000
|
N/A
|
|
|
2,000,000
|
N/A
|
|
|
2,000,000
|
N/A
|
|
|
10,000,000
|
N/A
|
|
|
3,000,000
|
20,000,000
|
|
|
10,000,000
|
N/A
|
|
|
10,000,000
|
N/A
|
|
|
10,000,000
|
N/A
|
|
|
400,000
|
N/A
|
|
|
800,000
|
N/A
|
|
|
800,000
|
N/A
|
|
|
800,000
|
N/A
|
|
|
1,500,000
|
N/A
|
|
|
500,000
|
20,000,000
|
|
|
2,000,000
|
N/A
|
|
|
350,000
|
30,000,000
|
|
|
2,000,000
|
25,000,000
|
|
|
3,000,000
|
30,000,000
|
|
|
10,000,000
|
N/A
|
|
|
200,000
|
25,000,000
|
|
|
200,000
|
25,000,000
|
|
|
15,000,000
|
N/A
|
|
|
12,000,000
|
N/A
|
|
|
15,000,000
|
50,000,000
|
|
|
5,000,000
|
30,000,000
|
|
|
10,000,000
|
40,000,000
|
|
|
15,000,000
|
50,000,000
|
Former Socket Exclusive Items
These items used to be socket exclusive but were sold by NPC. Given that our new socket is 100% chance we felt this was unhealthy so we moved them to monster drops:
1.) Flamberge[2] from Waste Stove at 1.75%
2.) Claymore[2] from Apocalypse at 1.75%
3.) Hunter Bow[1] from Gargoyle at 1.75%
4.) Stunner[2] from Ice Titan at 1.75%
Custom Socket Enchant Options
1.) Gold Lux[0] can be slotted to Gold Lux[3].
2.) Shinobi Sash maintains all its stats and gains a slot, becoming Shinobi Sash[1].
3.) Necklace[1] has been added to socket enchant and will be 1 VIT like the item normally is.
Goal of these mostly was to give some love to Ninja/Gunslinger while making the weirdly rare slotted Necklace more available/accessible.