Difference between revisions of "Mission Bombard"
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|class=Night Watch | |class=Night Watch | ||
|type=Offensive | |type=Offensive | ||
− | |levels= | + | |levels=4 (Selectable) |
− | |prereqs=([[Gunslinger]]) [[Basic Grenade]] Lv. | + | |prereqs=([[Gunslinger]]) [[Basic Grenade]] Lv. 1, ([[Night Watch]]) [[Hasty Fire in the Hole]] Lv. 5 |
|spcost=100 | |spcost=100 | ||
|time=8.5 seconds | |time=8.5 seconds | ||
+ | |delay = ASPD | ||
+ | |cooldown = 10 seconds | ||
|target=Ground | |target=Ground | ||
− | |range= | + | |range=9 |
− | |area= | + | |area=11x11 |
}} | }} | ||
− | |||
− | == | + | ==Description== |
− | + | '''Mission Bombard''' is an expanded class offensive skill available as a [[Night Watch]]. It fires a large barrage of grenades at a target location covering an AoE of 11x11 cells for 4 seconds. This skill deals damage every 0.25 seconds for a total of 16 hits similar to [[Lord of Vermilion]]. It has a different [[ATK]] ratio and effects based on the skill level used. | |
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− | This skill deals damage every 0.25 seconds for a total of 16 hits similar to [[Lord of Vermilion]] | ||
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{|class=wikitable | {|class=wikitable | ||
− | !Level!! | + | !Skill Level!![[ATK]] ratio!!Status Effect!!Catalyst |
|- | |- | ||
!1 | !1 | ||
Line 49: | Line 33: | ||
|} | |} | ||
− | == | + | ===Status Effects=== |
− | + | * Level 1 applies no status effect. | |
− | + | * Level 2 will leave Level 1 [[Quagmire]] skills on the target location, applying all the negative effects of the skill as well. | |
+ | * Level 3 has a 15% chance to [[Stoned|Stone Curse]] enemies with each tick of damage. | ||
+ | * Level 4 has a 15% chance to [[Freeze]] enemies with each tick of damage. | ||
− | + | ===Intensive Aim=== | |
+ | Under the effects of a fully stacked [[Intensive Aim]] buff, this skill gains 50% [[DEF]] pierce and status effect chances are doubled to 30% total chance per hit. | ||
− | This | + | ==Notes== |
− | + | * Enemies that are frozen or stone cursed by this ability cannot be hit by it for the rest of its duration. | |
− | + | * This skill cannot be stacked and limited similarly to [[Storm Gust]] and [[Lord of Vermilion]]. | |
+ | * This skill's damage is relatively low and weak, but it provides great utility for hit lock or crowd control. Thanks to its nonexistent cast delay you can use this skill and immediately follow up with another. | ||
− | + | {{Navbox Night Watch}} |
Latest revision as of 22:11, 20 September 2024
Mission Bombard | |
---|---|
Type: | Offensive Skill |
Levels: | 4 (Selectable) |
SP Cost: | 100 |
Cast Time: | 8.5 seconds |
Cast Delay: | ASPD |
Cooldown: | 10 seconds |
Target: | Ground |
Range: | 9 cells |
Area of Effect: | 11x11 |
Prerequisites | |
(Gunslinger) Basic Grenade Lv. 1, (Night Watch) Hasty Fire in the Hole Lv. 5 |
Description
Mission Bombard is an expanded class offensive skill available as a Night Watch. It fires a large barrage of grenades at a target location covering an AoE of 11x11 cells for 4 seconds. This skill deals damage every 0.25 seconds for a total of 16 hits similar to Lord of Vermilion. It has a different ATK ratio and effects based on the skill level used.
Skill Level | ATK ratio | Status Effect | Catalyst |
---|---|---|---|
1 | 750% | None | Grenade |
2 | 500% | Quagmire | Sticky Grenade |
3 | 500% | Stone Curse | Petrify Grenade |
4 | 500% | Freeze | Cryo Grenade |
Status Effects
- Level 1 applies no status effect.
- Level 2 will leave Level 1 Quagmire skills on the target location, applying all the negative effects of the skill as well.
- Level 3 has a 15% chance to Stone Curse enemies with each tick of damage.
- Level 4 has a 15% chance to Freeze enemies with each tick of damage.
Intensive Aim
Under the effects of a fully stacked Intensive Aim buff, this skill gains 50% DEF pierce and status effect chances are doubled to 30% total chance per hit.
Notes
- Enemies that are frozen or stone cursed by this ability cannot be hit by it for the rest of its duration.
- This skill cannot be stacked and limited similarly to Storm Gust and Lord of Vermilion.
- This skill's damage is relatively low and weak, but it provides great utility for hit lock or crowd control. Thanks to its nonexistent cast delay you can use this skill and immediately follow up with another.