Difference between revisions of "Mass Spiral"
Jump to navigation
Jump to search
m |
m |
||
Line 39: | Line 39: | ||
*This skill has a hard cooldown of 0.334 seconds, meaning you can only use it three times per second, even with full cast delay reduction. | *This skill has a hard cooldown of 0.334 seconds, meaning you can only use it three times per second, even with full cast delay reduction. | ||
*This skill works like [[Investigate]] and Ice Pick. | *This skill works like [[Investigate]] and Ice Pick. | ||
+ | |||
+ | {{Navbox Night Watch}} |
Latest revision as of 22:11, 20 September 2024
Mass Spiral | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (Selectable) |
SP Cost: | (26 + Skill Level × 2) |
Cast Time: | 1 second |
Cast Delay: | 1 second |
Cooldown: | 0.334 seconds |
Target: | Enemy |
Range: | (9 + Snake Eyes range bonus) cells |
Weapon: | Rifle |
Prerequisites | |
(Gunslinger) Tracking Lv. 5 |
Effect
Mass Spiral is an expanded class offensive skill available as Night Watch. It fires a piercing bullet that does additional damage depending on the target's DEF and VIT.
Skill Level | ATK ratio | SP cost |
---|---|---|
1 | 120% | 28 |
2 | 140% | 30 |
3 | 160% | 32 |
4 | 180% | 34 |
5 | 200% | 36 |
Notes
- This skill has a hard cooldown of 0.334 seconds, meaning you can only use it three times per second, even with full cast delay reduction.
- This skill works like Investigate and Ice Pick.