Difference between revisions of "Intensive Aim"
m |
|||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Skill Info | {{Skill Info | ||
|class=Night Watch | |class=Night Watch | ||
− | | type = | + | | type = Passive/Supportive |
− | |levels=1 | + | | levels=1 |
| quest = Night Watch Skill Quest#Intensive Aim | | quest = Night Watch Skill Quest#Intensive Aim | ||
}} | }} | ||
− | '''Intensive''' is an | + | == Description == |
+ | '''Intensive Aim''' is an expanded class quest passive/supportive skill available as [[Night Watch]]. It utilizes all five types of guns to provide varying combinations of buffs as well as a large buff when fully stacked that augments specific skills. When using a skill with a gun you will gain a "mastery" buff depending on which gun you used. | ||
− | == | + | === Gun masteries === |
+ | For example, you use [[Desperado]] with a [[Pistol|Revolver]] and gain the "Revolver Mastery" buff. This buff will not affect [[Pistol|Revolver]] skills and will only affect other guns while it is active. This buff remains active until you swap to another gun and use one of the listed skills with the new gun. | ||
− | + | Once the new gun's skill is used the old mastery is consumed and replaced by the new gun's mastery. The new gun's skill that was used also gains a 25% damage increase and 50% cast delay for that cast. The old mastery (in this case Revolver Mastery) then becomes "fatigued" and cannot be used again until either 45 seconds have passed or all 5 masteries have been utilized. | |
− | + | This means it's always faster to stack [[Intensive Aim]] by utilizing all 5 guns rather than swapping between one or two. However, you can still stack it if you are willing to wait out the cooldown. | |
− | |||
− | |||
− | |||
− | |||
Below you will find the combinations and how they augment the other skills/guns. | Below you will find the combinations and how they augment the other skills/guns. | ||
− | == | + | ==== [[Pistol|Revolver]] Mastery==== |
− | + | Gained by using [[Desperado]] or [[Rapid Shower]]. | |
− | + | * [[Hasty Fire in the Hole]] and [[Basic Grenade]]: Cast time reduced by 50%. | |
+ | * [[Tracking]]: Fixed cast time reduced by 25%. | ||
+ | * [[Full Buster]]: Cast Delay reduced by 50%. | ||
+ | * [[Mass Spiral]]: Cast time reduced by 50%. | ||
+ | * [[Rapid Fire]]: Fixed cast time reduced by 50%. | ||
− | + | ==== [[Shotgun]] Mastery ==== | |
+ | Gained by using [[Full Buster]], [[Dust]], or [[Spread Attack]] ([[Dust]]/[[Spread Attack]] do not benefit from other masteries and only serve as a combo starter). | ||
+ | * [[Hasty Fire in the Hole]] and [[Basic Grenade]]: AoE range increased by 1x1 cells. | ||
+ | * [[Tracking]]: Adds a 3x3 AoE to the skill. | ||
+ | * [[Desperado]]: Knocks back 1 extra cell. | ||
+ | * [[Rapid Shower]]: Knocks back the enemy 3 cells. | ||
+ | * [[Mass Spiral]]: Skill will ignore range reductions for the next cast (such as [[Defender]]. | ||
+ | * [[Rapid Fire]]: Pierces through all enemies like sharpshoot instead of stopping on the first enemy hit. | ||
− | + | ==== [[Gatling Gun]] Mastery ==== | |
+ | Gained by using [[Rapid Fire]] or [[Gatling Berserk]]. | ||
+ | * [[Hasty Fire in the Hole]] and [[Basic Grenade]]: Cast delay reduced by 50%. | ||
+ | * [[Tracking]]: Adds a flat 10 [[CRIT]] chance to each hit for the next cast. | ||
+ | * [[Desperado]]: Cast delay reduced by 50%. | ||
+ | * [[Rapid Shower]]: Hits in a bundle of 10 hits instead of 5 and does 10% more damage. | ||
+ | * [[Mass Spiral]]: Cast delay reduced by 50%. | ||
+ | * [[Full Buster]]: Deals 10% more damage. | ||
− | + | ==== [[Rifle]] Mastery ==== | |
+ | Gained by using [[Tracking]] or [[Mass Spiral]]. | ||
+ | * [[Hasty Fire in the Hole]] and [[Basic Grenade]]: Cast range increased by 3 cells. | ||
+ | * [[Rapid Fire]]: Gains a flat 10 [[CRIT]] chance to each individual hit. | ||
+ | * [[Desperado]]: AoE range increased by 1x1. | ||
+ | * [[Rapid Shower]]: Gains 25% [[DEF]] pierce. | ||
+ | * [[Full Buster]]: Gains 25% [[DEF]] pierce. | ||
− | ==== | + | ==== [[Grenade Launcher]] Mastery ==== |
+ | Gained by using [[Hasty Fire in the Hole]], [[Basic Grenade]], and [[Mission Bombard]] ([[Mission Bombard]] does not benefit from masteries and only serves as a combo starter) | ||
+ | * [[Tracking]]: Gain 10% [[CRIT]] damage for the next cast. | ||
+ | * [[Rapid Fire]]: Does 3x3 splash damage around the first target each bullet hits. | ||
+ | * [[Desperado]]: Deals 10% more damage for the next cast. | ||
+ | * [[Rapid Shower]]: Slows the enemy by 75% for 2 seconds upon hitting them. | ||
+ | * [[Mass Spiral]]: Deals 10% more damage. | ||
+ | * [[Full Buster]]: Has a 50% chance to stun the enemy upon hitting them. | ||
− | + | === Intensive Aim stacks === | |
− | This | + | After consuming a mastery, a stack of [[Intensive Aim]] is gained, which is displayed as gold bullet on the right side of the character. This can stack up to 10 times, and can be consumed at either 5~9 stacks or 10 stacks. Until these are consumed, each stack grants a 2% physical damage buff, totaling up to 20% more physical damage. This damage works similarly to a card-type modifier like Hydra Card, thus being multiplicative with other modifiers. Changing maps or logging out, however, will completely reset all the player's [[Intensive Aim]] stacks. |
− | + | To use your Intensive Aim stacks you can activate the skill like any other and then use another corresponding skill that is eligible for an Intensive Aim effect. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | When you do this, your Intensive Aim stacks are immediately consumed and lost, however, if you activated Intensive Aim with a full 10 stacks then you will maintain the 20% physical damage buff for 60 seconds. With enough rotations and active gameplay, it is possible to permanently keep up your 20% physical damage buff by constantly reapplying Intensive Aim. | |
− | + | Note that the 20% physical damage buff does not stack with itself during the 60 seconds after using Intensive Aim. Any stacks you gain will be tracked, but until the 60 seconds are up, it will not increase your damage any further than the 20% cap. | |
− | + | ==== Gaining AP ==== | |
+ | AP is a new type of resource that Night Watch has to unleash their Limit Break skill, [[Slug Shot]]. This skill is taught at the same time as Intensive Aim and can only be cast once you have full AP. | ||
+ | * Casting an Intensive Aim buffed skill at 5~9 stacks will grant 25% of the necessary AP to cast [[Slug Shot]] (50 AP). | ||
+ | * Casting an Intensive Aim buffed skill at a full 10 stacks will grant 50% of the necessary AP to cast [[Slug Shot]] (100 AP). | ||
+ | * AP is not lost on map change, like Intensive Aim stacks are. | ||
− | + | ===Stacked Intensive Aim Effects=== | |
− | + | Once you have 5+ Intensive Aim stacks, you can consume these to give buffs to certain skills for a short period of time. This can be done by activating the skill (simply using it). When you do this all your stacks are consumed and depending on how many stacks you have the effects of the skill you use will be different. Note that only some skills can be buffed by the active portion of this skill. | |
− | === | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | 5 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Below you can see how Intensive Aim affects these skills. | Below you can see how Intensive Aim affects these skills. | ||
− | + | {| class="wikitable" | |
− | |||
− | {| class="wikitable | ||
|- | |- | ||
− | ! Weapon !! Skill !! 5 | + | ! Weapon !! Skill !! 5~9 Stacks !! 10 Stacks |
|- | |- | ||
− | | Grenade Launcher | + | | rowspan=2|[[Grenade Launcher]] |
− | | Hasty Fire | + | | [[Hasty Fire in the Hole]] |
− | | 50% | + | | 50% [[DEF]] Pierce and AoE is increased by 2 cells. |
− | | Same as 5 | + | | Same as 5~9 Stacks, but also gain 50% cast delay on this skill for 5 seconds. |
|- | |- | ||
− | | | + | | [[Mission Bombard]] |
− | + | | 50% [[DEF]] Pierce | |
− | | 50% | + | | Same as 5~9 Stacks, but also gain 50% cooldown reduction on this skill for one cast. |
− | | Same as 5 | ||
|- | |- | ||
− | | Rifle | + | | rowspan=2|[[Rifle]] |
− | | Mass Spiral | + | | [[Mass Spiral]] |
− | | Reduce targets | + | | Reduce targets [[DEF]] by 50% for 3 seconds. |
− | | Reduce targets | + | | Reduce targets [[DEF]] by 75% for 3 seconds. |
|- | |- | ||
− | | | + | | [[Tracking]] |
− | + | | Increase damage by 50% to normal monsters and 100% to [[Boss]] monsters. | |
− | | Increase damage by 50% to | + | | Increase damage by 100% to normal monsters and 200% to [[Boss]] monsters. Gain 75% damage reduction during cast. |
− | | Increase damage by 100% to | ||
|- | |- | ||
− | | Gatling Gun | + | | rowspan=2|[[Gatling Gun]] |
− | | | + | | [[Rapid Fire]] |
| Reduce fixed cast time by 50% for 3 seconds. | | Reduce fixed cast time by 50% for 3 seconds. | ||
| Reduce fixed cast time by 75% for 5 seconds. | | Reduce fixed cast time by 75% for 5 seconds. | ||
|- | |- | ||
− | | | + | | [[Gatling Berserk]] |
− | + | | [[DEF]] pierce of skill is doubled. | |
− | | | + | | Same as 5~9 Stacks, but also raise the [[ASPD]] cap to 195 for 5 seconds while this skill is active. |
− | | | ||
|- | |- | ||
− | | Revolver | + | | rowspan=2|[[Pistol|Revolver]] |
− | | Desperado | + | | [[Desperado]] |
− | | Gain 40% | + | | Gain 40% cast delay on this skill and reduce the SP cost by 25% for 3 seconds. |
− | | Gain 75% | + | | Gain 75% cast delay on this skill and reduce the SP cost by 50% for 5 seconds. |
|- | |- | ||
− | | | + | | [[Rapid Shower]] |
− | + | | Gain 40% cast delay on this skill and reduce the SP cost by 25% for 3 seconds. | |
− | | Gain 40% | + | | Gain 75% cast delay on this skill and reduce the SP cost by 50% for 5 seconds. |
− | | Gain 75% | ||
|- | |- | ||
− | | Shotgun | + | | [[Shotgun]] |
− | | Full Buster | + | | [[Full Buster]] |
− | | Gain 40% | + | | Gain 40% cast delay on this skill and reduce the SP cost by 25% for 3 seconds. |
− | | Gain 75% | + | | Gain 75% cast delay on this skill and reduce the SP cost by 50% for 5 seconds. |
|} | |} | ||
+ | |||
+ | {{Navbox Night Watch}} |
Latest revision as of 22:11, 20 September 2024
Intensive Aim | |
---|---|
Type: | Passive/Supportive Skill |
Levels: | 1 |
Prerequisites | |
In order to gain this skill, the player has to complete a quest. |
Contents
Description
Intensive Aim is an expanded class quest passive/supportive skill available as Night Watch. It utilizes all five types of guns to provide varying combinations of buffs as well as a large buff when fully stacked that augments specific skills. When using a skill with a gun you will gain a "mastery" buff depending on which gun you used.
Gun masteries
For example, you use Desperado with a Revolver and gain the "Revolver Mastery" buff. This buff will not affect Revolver skills and will only affect other guns while it is active. This buff remains active until you swap to another gun and use one of the listed skills with the new gun.
Once the new gun's skill is used the old mastery is consumed and replaced by the new gun's mastery. The new gun's skill that was used also gains a 25% damage increase and 50% cast delay for that cast. The old mastery (in this case Revolver Mastery) then becomes "fatigued" and cannot be used again until either 45 seconds have passed or all 5 masteries have been utilized.
This means it's always faster to stack Intensive Aim by utilizing all 5 guns rather than swapping between one or two. However, you can still stack it if you are willing to wait out the cooldown.
Below you will find the combinations and how they augment the other skills/guns.
Revolver Mastery
Gained by using Desperado or Rapid Shower.
- Hasty Fire in the Hole and Basic Grenade: Cast time reduced by 50%.
- Tracking: Fixed cast time reduced by 25%.
- Full Buster: Cast Delay reduced by 50%.
- Mass Spiral: Cast time reduced by 50%.
- Rapid Fire: Fixed cast time reduced by 50%.
Shotgun Mastery
Gained by using Full Buster, Dust, or Spread Attack (Dust/Spread Attack do not benefit from other masteries and only serve as a combo starter).
- Hasty Fire in the Hole and Basic Grenade: AoE range increased by 1x1 cells.
- Tracking: Adds a 3x3 AoE to the skill.
- Desperado: Knocks back 1 extra cell.
- Rapid Shower: Knocks back the enemy 3 cells.
- Mass Spiral: Skill will ignore range reductions for the next cast (such as Defender.
- Rapid Fire: Pierces through all enemies like sharpshoot instead of stopping on the first enemy hit.
Gatling Gun Mastery
Gained by using Rapid Fire or Gatling Berserk.
- Hasty Fire in the Hole and Basic Grenade: Cast delay reduced by 50%.
- Tracking: Adds a flat 10 CRIT chance to each hit for the next cast.
- Desperado: Cast delay reduced by 50%.
- Rapid Shower: Hits in a bundle of 10 hits instead of 5 and does 10% more damage.
- Mass Spiral: Cast delay reduced by 50%.
- Full Buster: Deals 10% more damage.
Rifle Mastery
Gained by using Tracking or Mass Spiral.
- Hasty Fire in the Hole and Basic Grenade: Cast range increased by 3 cells.
- Rapid Fire: Gains a flat 10 CRIT chance to each individual hit.
- Desperado: AoE range increased by 1x1.
- Rapid Shower: Gains 25% DEF pierce.
- Full Buster: Gains 25% DEF pierce.
Grenade Launcher Mastery
Gained by using Hasty Fire in the Hole, Basic Grenade, and Mission Bombard (Mission Bombard does not benefit from masteries and only serves as a combo starter)
- Tracking: Gain 10% CRIT damage for the next cast.
- Rapid Fire: Does 3x3 splash damage around the first target each bullet hits.
- Desperado: Deals 10% more damage for the next cast.
- Rapid Shower: Slows the enemy by 75% for 2 seconds upon hitting them.
- Mass Spiral: Deals 10% more damage.
- Full Buster: Has a 50% chance to stun the enemy upon hitting them.
Intensive Aim stacks
After consuming a mastery, a stack of Intensive Aim is gained, which is displayed as gold bullet on the right side of the character. This can stack up to 10 times, and can be consumed at either 5~9 stacks or 10 stacks. Until these are consumed, each stack grants a 2% physical damage buff, totaling up to 20% more physical damage. This damage works similarly to a card-type modifier like Hydra Card, thus being multiplicative with other modifiers. Changing maps or logging out, however, will completely reset all the player's Intensive Aim stacks.
To use your Intensive Aim stacks you can activate the skill like any other and then use another corresponding skill that is eligible for an Intensive Aim effect.
When you do this, your Intensive Aim stacks are immediately consumed and lost, however, if you activated Intensive Aim with a full 10 stacks then you will maintain the 20% physical damage buff for 60 seconds. With enough rotations and active gameplay, it is possible to permanently keep up your 20% physical damage buff by constantly reapplying Intensive Aim.
Note that the 20% physical damage buff does not stack with itself during the 60 seconds after using Intensive Aim. Any stacks you gain will be tracked, but until the 60 seconds are up, it will not increase your damage any further than the 20% cap.
Gaining AP
AP is a new type of resource that Night Watch has to unleash their Limit Break skill, Slug Shot. This skill is taught at the same time as Intensive Aim and can only be cast once you have full AP.
- Casting an Intensive Aim buffed skill at 5~9 stacks will grant 25% of the necessary AP to cast Slug Shot (50 AP).
- Casting an Intensive Aim buffed skill at a full 10 stacks will grant 50% of the necessary AP to cast Slug Shot (100 AP).
- AP is not lost on map change, like Intensive Aim stacks are.
Stacked Intensive Aim Effects
Once you have 5+ Intensive Aim stacks, you can consume these to give buffs to certain skills for a short period of time. This can be done by activating the skill (simply using it). When you do this all your stacks are consumed and depending on how many stacks you have the effects of the skill you use will be different. Note that only some skills can be buffed by the active portion of this skill.
Below you can see how Intensive Aim affects these skills.
Weapon | Skill | 5~9 Stacks | 10 Stacks |
---|---|---|---|
Grenade Launcher | Hasty Fire in the Hole | 50% DEF Pierce and AoE is increased by 2 cells. | Same as 5~9 Stacks, but also gain 50% cast delay on this skill for 5 seconds. |
Mission Bombard | 50% DEF Pierce | Same as 5~9 Stacks, but also gain 50% cooldown reduction on this skill for one cast. | |
Rifle | Mass Spiral | Reduce targets DEF by 50% for 3 seconds. | Reduce targets DEF by 75% for 3 seconds. |
Tracking | Increase damage by 50% to normal monsters and 100% to Boss monsters. | Increase damage by 100% to normal monsters and 200% to Boss monsters. Gain 75% damage reduction during cast. | |
Gatling Gun | Rapid Fire | Reduce fixed cast time by 50% for 3 seconds. | Reduce fixed cast time by 75% for 5 seconds. |
Gatling Berserk | DEF pierce of skill is doubled. | Same as 5~9 Stacks, but also raise the ASPD cap to 195 for 5 seconds while this skill is active. | |
Revolver | Desperado | Gain 40% cast delay on this skill and reduce the SP cost by 25% for 3 seconds. | Gain 75% cast delay on this skill and reduce the SP cost by 50% for 5 seconds. |
Rapid Shower | Gain 40% cast delay on this skill and reduce the SP cost by 25% for 3 seconds. | Gain 75% cast delay on this skill and reduce the SP cost by 50% for 5 seconds. | |
Shotgun | Full Buster | Gain 40% cast delay on this skill and reduce the SP cost by 25% for 3 seconds. | Gain 75% cast delay on this skill and reduce the SP cost by 50% for 5 seconds. |