Difference between revisions of "Mug"

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{{Skill Info
+
#REDIRECT [[Steal Coin]]
|class=Rogue
 
|type=Active
 
|levels=10, fixed
 
|prereqs=([[Rogue]]) [[Gank]] Lv. 4
 
|spcost=15
 
|time=
 
|delay=
 
|cooldown=
 
|target=Monster
 
|range_x=1
 
}}
 
 
 
'''Mug''' (Alt: ''Steal Coin'') is a 2<sup>nd</sup> class active skill available as [[Rogue]] and [[Stalker]].
 
==Effect==
 
Attempts to snatch a set amount of [[Zeny]] from a targeted monster. This skill can only be successfully used once for each monster. A successful cast will draw the targeted monster's aggression.
 
 
 
{| class=wikitable style="text-align: center;
 
!Skill Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 
 
|-
 
|Base Success Rate || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% 
 
|}
 
 
 
{| class=wikitable style="text-align: center;
 
!DEX or LUK || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 || 100 
 
|-
 
|Base Success Rate || .5% || 1% || 1.5% || 2% || 2.5% || 3% || 3.5% || 4% || 4.5% || 5% 
 
|}
 
 
 
{| class=wikitable style="text-align: center;
 
!Level Gap || -5 || 0 || 5 || 10 || 15 || 20 || 25 || 30 || 35 || 40 
 
|-
 
|Base Success Rate || -1% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% 
 
|}
 
 
 
:''Success Rate'' is affected by the user's [[Stats#DEX|DEX]], [[Stats#LUK|LUK]], and the level difference between the user and the target.
 
 
 
===Notes===
 
*It is possible to use both this skill and [[Steal]] on a same monster and receive zeny and a stolen item.
 
*Cannot be used on players and [[Boss Protocol|Boss]] monsters.
 
*Every 2 points in [[Stats#DEX|DEX]] or [[Stats#LUK|LUK]] add a .1% chance of success.
 
*Every base level you are above your target mob adds a .2% chance of success.
 
*Every base level you are below your target mob subtracts a .2% chance of success.
 
*Every mob base level adds 8z to the base amount of zeny  stolen.
 
**Example: A level 50 mob has a base zeny  amount of 400z.
 
*Every mob base level adds 2z to the potential max amount of bonus zeny stolen.
 
**Example: A level 50 mob has a bonus random zeny range between 0 and 100.
 
 
 
 
 
 
 
===Formula===
 
Base success chance:
 
<pre>((skill_lvl*10) + ((your_lvl - target_lvl)*2) + (your_dex/2) + (your_luk/2))/1000 %</pre>
 
 
 
Base zeny amount:
 
<pre>target_lvl*8</pre>
 
 
 
Bonus zeny amount:
 
<pre>rand(target_lvl*2 + 1)</pre>
 
*Note: rand() starts at 0 instead of 1. This is why the bonus zeny formula adds 1 to the calculated value before the formula is called.
 
**Example: rand(101) will produce values between 0 and 100.
 
 
 
 
 
 
 
{{Navbox Rogue}}
 

Latest revision as of 20:53, 26 August 2024

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