Difference between revisions of "Slug Shot"

From Project Alfheim Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
__NOTOC__
 
 
{{Skill Info
 
{{Skill Info
 
|class=Night Watch
 
|class=Night Watch
 
|type=Offensive
 
|type=Offensive
 
|levels=1
 
|levels=1
 +
| quest = Night Watch Skill Quest#Intensive Aim
 
|prereqs=  
 
|prereqs=  
 
|spcost = 100
 
|spcost = 100
|time= 2 seconds
+
|time = 2 seconds (Fixed)
|delay=2 seconds
+
|delay = 2 seconds
|target=Ground
+
|target=Enemy
|range=Physical
+
|range=12
|area={{Tooltip|11x11}}
+
|area=11x11
 +
|cf_name=AP Cost
 +
|cf_value=200
 
}}
 
}}
'''Slug Shot'''  is an Expanded class offensive skill available as a [[Night Watch]]. This skill is learned as part of the [[Intensive Aim]] quest alongside [[Weapon Swap]]
+
==Description==
 
+
'''Slug Shot'''  is an expanded class quest offensive skill available as a [[Night Watch]]. This skill is learned as part of the [[Night Watch Skill Quest#Intensive Aim|Intensive Aim Quest]] quest alongside [[Intensive Aim]] and [[Weapon Swap]]. It fires a homing shot and roots the target in place, then channels for 2 seconds before firing a barrage of shots that deals massive AoE damage. This damage is considered ranged physical damage. This skill ignores [[FLEE]] check and deals non-elemental damage meaning it can hit anything, but is not affected by elements for or against it.  
==Effect==
 
 
 
Fire a homing shot and root the target in place, then channel for 2 seconds before firing a barrage of shots that deal massive area of effect damage. This damage is considered ranged physical damage.
 
 
 
This skill ignores the accuracy check and deals non-elemental damage meaning it can hit anything, but is not affected by elements for or against it.
 
 
 
==Limitations==
 
 
 
This skill requires 200 AP to cast. AP is only gained when casting a skill using [[Intensive Aim]] stacks. 5-9 Stacks of Intensive Aim grant 50% of the AP given to you by a full 10 stack cast. Casting will consume all AP regardless of if the effect hits or if the caster dies before finishing the cast.
 
 
 
This skill is area of effect but cannot hit MVPs it does not directly target. So for the purposes of the area of effect it can only hit non mvp monsters.
 
 
 
The root affect only applies to the targeted monster and any slaves it may have, not all monsters in the potential area of effect when the cast goes off, making it ineffective for mobbing, but a great finisher when mobs are being tanked or held in place.  
 
  
 
{|class=wikitable
 
{|class=wikitable
!Level!!Base Damage (ATK)!!SP Cost
+
!Skill Level!![[ATK]] ratio!!SP cost
 
|-
 
|-
 
!1
 
!1
 
|8100%||100
 
|8100%||100
 
|}
 
|}
 +
 +
===Limitations===
 +
This skill requires 200 AP to cast. AP is only gained when casting a skill using [[Intensive Aim]] stacks. Casting will consume all AP regardless of whether the effect hits or if the caster dies before finishing the cast.
 +
 +
This skill is AoE but cannot hit [[MVP]]s it does not directly target. So for the purposes of the AoE it can only hit non-[[MVP]] monsters.
 +
 +
The root effect only applies to the targeted monster and any slaves it may have, not all monsters in the potential AoE when the cast goes off, making it ineffective for mobbing, but a great finisher when mobs are being tanked or held in place.

Revision as of 19:28, 17 July 2024


Slug Shot.png Slug Shot
Slug Shot Info.gif
Type: Offensive Skill
Levels: 1
SP Cost: 100
Cast Time: 2 seconds (Fixed)
Cast Delay: 2 seconds
Target: Enemy
Range: 12 cells
Area of Effect: 11x11
AP Cost: 200
Prerequisites
In order to gain this skill, the player has to complete a quest.

Description

Slug Shot is an expanded class quest offensive skill available as a Night Watch. This skill is learned as part of the Intensive Aim Quest quest alongside Intensive Aim and Weapon Swap. It fires a homing shot and roots the target in place, then channels for 2 seconds before firing a barrage of shots that deals massive AoE damage. This damage is considered ranged physical damage. This skill ignores FLEE check and deals non-elemental damage meaning it can hit anything, but is not affected by elements for or against it.

Skill Level ATK ratio SP cost
1 8100% 100

Limitations

This skill requires 200 AP to cast. AP is only gained when casting a skill using Intensive Aim stacks. Casting will consume all AP regardless of whether the effect hits or if the caster dies before finishing the cast.

This skill is AoE but cannot hit MVPs it does not directly target. So for the purposes of the AoE it can only hit non-MVP monsters.

The root effect only applies to the targeted monster and any slaves it may have, not all monsters in the potential AoE when the cast goes off, making it ineffective for mobbing, but a great finisher when mobs are being tanked or held in place.