Difference between revisions of "Mass Spiral"

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|class=Night Watch
 
|class=Night Watch
 
|type=Offensive
 
|type=Offensive
|levels=5
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|levels=5 (Selectable)
 
|prereqs=([[Gunslinger]]) [[Tracking]] Lv. 5
 
|prereqs=([[Gunslinger]]) [[Tracking]] Lv. 5
|spcost =26 + (Skill Level × 2)
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|spcost =(26 + Skill Level × 2)
 
|time=1 second
 
|time=1 second
 
|delay=1 second
 
|delay=1 second
|cooldown=1/3 seconds
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|cooldown = 0.334 seconds
 
|target=Enemy
 
|target=Enemy
|range=9
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|range=(9 + [[Snake Eyes]] range bonus)
 
|weapon=Rifle
 
|weapon=Rifle
 
}}
 
}}
'''Mass Spiral''' is an Expanded class offensive skill available as [[Night Watch]].
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==Effect==
 
==Effect==
 
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'''Mass Spiral''' is an expanded class offensive skill available as [[Night Watch]]. It fires a piercing bullet that does additional damage depending on the target's [[DEF]] and [[VIT]].
Fires a piercing bullet that does additional damage depending on the targets DEF and VIT.
 
  
 
{|class=wikitable
 
{|class=wikitable
!Level!!Base Damage (ATK)!!SP Cost
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!Skill Level!![[ATK]] ratio!!SP cost
 
|-
 
|-
 
!1
 
!1
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==Notes==
 
==Notes==
 
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*This skill has a hard cooldown of 0.334 seconds, meaning you can only use it three times per second, even with full cast delay reduction.
This ability has a hard cooldown of 0.334 seconds meaning you can only use it 3 times per second even with full cast delay reduction.
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*This skill works like [[Investigate]] and Ice Pick.
 
 
This ability works like [[Occult Impaction]] and Ice Pick effect.
 

Latest revision as of 18:49, 17 July 2024


Mass Spiral.png Mass Spiral
Mass Spiral Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: (26 + Skill Level × 2)
Cast Time: 1 second
Cast Delay: 1 second
Cooldown: 0.334 seconds
Target: Enemy
Range: (9 + Snake Eyes range bonus) cells
Weapon: Rifle
Prerequisites
(Gunslinger) Tracking Lv. 5

Effect

Mass Spiral is an expanded class offensive skill available as Night Watch. It fires a piercing bullet that does additional damage depending on the target's DEF and VIT.

Skill Level ATK ratio SP cost
1 120% 28
2 140% 30
3 160% 32
4 180% 34
5 200% 36

Notes

  • This skill has a hard cooldown of 0.334 seconds, meaning you can only use it three times per second, even with full cast delay reduction.
  • This skill works like Investigate and Ice Pick.